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Subject Item
n2:
rdf:type
n16: n33:
rdfs:label
Lucky Zamorak godsword (passive)
rdfs:comment
It has a passive effect that can be toggled on by using it on the altar within the boss room of Zamorak's Fortress (the room in which K'ril Tsutsaroth is located), however, entering Zamorak's Fortress requires 70 Constitution. The effect has a 25% chance of activating upon a successful hit, freezing your target for six seconds.
n22:
0
n23:
Average
n26:
No
n19:
A terrifying, heavy sword. Requires Attack .
n48:
No
n40:
Yes
n11:
No
n49:
Drop
n41:
No
n9:
No
n34:
1
n50:
reclaimable
n3:wikiPageUsesTemplate
n4: n12: n36: n37: n42: n45:
n5:wikiPageUsesTemplate
n6: n14: n15: n21: n30: n38:
n18:
4
n51:
No
n29:
75
n52:
7200.0
n27:
0
n25:
Lucky Zamorak godsword
n39:
100
n32:
Yes
n8:
10
n31:
Patch Notes
n35:
0
n47:
melee
n20:
0
n7:
1694
n46:
31762
n44:
Slash
n13:
2014-07-28
n10:
1676
n28:
0
n17:
75
n24:abstract
It has a passive effect that can be toggled on by using it on the altar within the boss room of Zamorak's Fortress (the room in which K'ril Tsutsaroth is located), however, entering Zamorak's Fortress requires 70 Constitution. The effect has a 25% chance of activating upon a successful hit, freezing your target for six seconds. The passive is perhaps more useful when trying to keep an enemy frozen for as much time as possible, for example when countering rangers who farcast using the Binding shot ability. The special is more useful when the bind need to be at an exact time and/or coupled with a strong hit, such as preventing a flag carrier from running away in Castle Wars or someone from running away in the wilderness. A freeze for melee is more useful than it sounds, because when a melee user chases after a running enemy, the melee user cannot even use any abilities, as the game would simply say the target is too far away even when the target is close enough to be autoattacked.