This HTML5 document contains 70 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n38http://dbkwik.webdatacommons.org/resource/IHS9R7bGe0oPVvNWKFMkIQ==
n10http://dbkwik.webdatacommons.org/resource/q0dXCwJU4Je4CI7WtyCM-Q==
n35http://dbkwik.webdatacommons.org/resource/zah-kXNMJNQTsTjpjD2hGw==
n31http://dbkwik.webdatacommons.org/resource/WPBMTwIqN4GIfFft48hKAA==
n43http://dbkwik.webdatacommons.org/resource/EIAJ3BDk23IOZjmleqGTVQ==
n23http://dbkwik.webdatacommons.org/resource/zkcvwOFNZxKn6Tt3VgmtFw==
n24http://dbkwik.webdatacommons.org/resource/VaS879petsmZ2cLbxyF2hw==
n5http://dbkwik.webdatacommons.org/resource/wtNSNZuIempuwQUhwxIWnA==
dbrhttp://dbpedia.org/resource/
n7http://dbkwik.webdatacommons.org/resource/HdqQrIRgXjb17BCuBvsdOg==
n40http://dbkwik.webdatacommons.org/resource/RiInX7l5E-eoMQhJEGYNVQ==
n52http://dbkwik.webdatacommons.org/resource/XxVTgZBvoBBDFkEDZj3qvA==
n8http://dbkwik.webdatacommons.org/carmageddon/property/
n58http://dbkwik.webdatacommons.org/resource/MgvQagZU4KtvZVZflCRb5g==
n61http://dbkwik.webdatacommons.org/resource/keaszW5_wtz5HLkfOwq90g==
n63http://dbkwik.webdatacommons.org/resource/6HcJQDptAciYtRp5i7zTzw==
n55http://dbkwik.webdatacommons.org/resource/p1DrYG1tFBN8KuWe394T_A==
n27http://dbkwik.webdatacommons.org/resource/3hgOhLym7WKeo0X0EGtBww==
n12http://dbkwik.webdatacommons.org/resource/ZEKmU1FCoyLjobVxpyKZZA==
n2http://dbkwik.webdatacommons.org/resource/dovzP-fvUZAVxQGkVlQHBw==
dctermshttp://purl.org/dc/terms/
n19http://dbkwik.webdatacommons.org/rsplayers/property/
rdfshttp://www.w3.org/2000/01/rdf-schema#
n45http://dbkwik.webdatacommons.org/resource/hVROkkCG1YLp17FnrWxFzg==
n60http://dbkwik.webdatacommons.org/resource/OZi9bSE7sE2lXVgxccMuQg==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n54http://dbkwik.webdatacommons.org/resource/pgcD6_blQLkIGKQ2xwS7Hg==
n11http://dbkwik.webdatacommons.org/resource/aARQYOthN0nSRfz5TAhWGw==
xsdhhttp://www.w3.org/2001/XMLSchema#
n39http://dbkwik.webdatacommons.org/resource/wmmnwomOQ0FqMSPhF00Vug==
n41http://dbkwik.webdatacommons.org/resource/BsDWkJ0f6Kt1SE7rWQJjCw==
n50http://dbkwik.webdatacommons.org/resource/4rZRjYztJjy4zXI0LcfyZQ==
n20http://dbkwik.webdatacommons.org/resource/GoG2gDInTPYgcnyjRwaY7w==
n48http://dbkwik.webdatacommons.org/resource/Wmbw0El6q6H4IGkN75FWVg==
n56http://dbkwik.webdatacommons.org/resource/eoRCwj2XV9FYmp323xcwKw==
n13http://dbkwik.webdatacommons.org/resource/TgOVbXtoSofCtrjpr1F5Hw==
n21http://dbkwik.webdatacommons.org/resource/y9Fu7ZBxl1qK6NBjLfqH0g==
n26http://dbkwik.webdatacommons.org/resource/Mf6glfcPqtzm5BIIwczlyQ==
n4http://dbkwik.webdatacommons.org/resource/A6VwuemX6Mqwjjeff_p20Q==
n53http://dbkwik.webdatacommons.org/resource/Hcnbn4AqQS2LX0KKDmIWZA==
n16http://dbkwik.webdatacommons.org/resource/glpQq486O70I1fGMQPUB7g==
n36http://dbkwik.webdatacommons.org/resource/j58fJQvc_ulNKE6Vs3hlFA==
n32http://dbkwik.webdatacommons.org/resource/P523CCUvdd3wqfAWjdsdQg==
n22http://dbkwik.webdatacommons.org/resource/18lpe8dT4M9S5hv4nWUEHw==
n62http://dbkwik.webdatacommons.org/resource/ApQj-YPJa-cWFt9S4WAOqg==
n47http://dbkwik.webdatacommons.org/resource/7FONkXUN-8ltm9camK9Gzg==
n44http://dbkwik.webdatacommons.org/resource/CR-rFg4fgLBkIG7_k4485A==
n49http://dbkwik.webdatacommons.org/resource/GwcuaPAsiHlLUDerjfFTyA==
n51http://dbkwik.webdatacommons.org/resource/zQvuSUgYECkQq8wtLFi-Cw==
n17http://dbkwik.webdatacommons.org/resource/BCNiGlxHvXfqUyhRZ5uYBg==
n6http://dbkwik.webdatacommons.org/all-the-tropes/property/
n15http://dbkwik.webdatacommons.org/allthetropes/property/
n34http://dbkwik.webdatacommons.org/resource/1ybNxKP-bOHmx-zxnPzzcw==
n14http://dbkwik.webdatacommons.org/ontology/
n59http://dbkwik.webdatacommons.org/resource/qCJU1Sik56LJthsqfK4r0A==
n46http://dbkwik.webdatacommons.org/resource/NL4NP1CQPJelq61h67sT9Q==
n42http://dbkwik.webdatacommons.org/resource/eUfnHy98BAozi01l_TMYmw==
n33http://dbkwik.webdatacommons.org/resource/xI9cdrW20DLYcg1WW5eOzw==
n30http://dbkwik.webdatacommons.org/resource/M_7rU5TfAY56VjH4bcs3vQ==
n57http://dbkwik.webdatacommons.org/resource/eB419Rx7bt80GpdR86nSRQ==
n25http://dbkwik.webdatacommons.org/resource/TLvFeiAIlgQBUT5nNXAnvQ==
n9http://dbkwik.webdatacommons.org/resource/RxAtqrVKj8uaLWXaXW96Ig==
n37http://dbkwik.webdatacommons.org/resource/kk2GohCWU0K1CVbdpdbv_g==
owlhttp://www.w3.org/2002/07/owl#
Subject Item
n60:
n61:
n2:
Subject Item
n2:
rdf:type
n32:
rdfs:label
Carmageddon
rdfs:comment
A Wide Open Sandbox racing game. Carmageddon was released in 1997. The game revolves around a series of car races held in a Wide Open Sandbox, although racing is really not this game's selling-point. You can race your opponents around the track, but true success comes mainly from causing as much damage as possible to their cars, as well as running down the innocent civilians that practically litter the map. It was one of the first video games to feature this type of violence on such a massive scale - you can run over 500 people in some of the maps, including old women, and you are literally encouraged to do so! It garnered a lot of controversy from Media Watchdogs; controversy which probably spurred an entire genre of violent driving games such as Grand Theft Auto. Carmageddon is the first of a series of graphically violent driving-oriented video games produced by Stainless Games, published by Interplay and SCi and released June 30, 1997 on Windows PC and Macintosh. It has the dubious title of being a poster child for video game controversy. The game was notable for its realistic and ground-breaking physics, and for its in-game movie making features. It was also one of the earliest examples of a sandbox 3D driving game, and may have influenced other later games including the Driver and Grand Theft Auto series.
owl:sameAs
dbr:Carmageddon
dcterms:subject
n4: n5: n17: n23: n26: n34: n35: n37: n39: n42: n44: n45: n47: n52: n53: n57: n58: n63:
n6:wikiPageUsesTemplate
n7: n12:
n15:wikiPageUsesTemplate
n16: n51:
n8:wikiPageUsesTemplate
n9: n10: n11: n22: n30: n41: n43: n49: n54: n59:
n19:wikiPageUsesTemplate
n20:
n27:
No indication article meets notability criteria
n50:
DOS4GW, Windows 9x, Macintosh, Microsoft Windows
n40:
Vehicular combat
n25:
: 18 : M : 12 : 15+ : MA15+
n13:
UK PC Version boxart US cover
n46:
CD-ROM
n24:
Keyboard & Mouse
n62:
carmaboxus.jpg
n38:
Single player, Network Multiplayer
n36:
--09-27 --06-20
n55:
n56:
n31:
Interplay, MacPlay, Aspyr Media SCi
n48:
20140819201544
n33:
1
n21:
MS-DOS 6.2 / Windows 95 20 2 4 SoundBlaster or 100% Compatible 8 IPX 75
n14:abstract
Carmageddon is the first of a series of graphically violent driving-oriented video games produced by Stainless Games, published by Interplay and SCi and released June 30, 1997 on Windows PC and Macintosh. It has the dubious title of being a poster child for video game controversy. The game was notable for its realistic and ground-breaking physics, and for its in-game movie making features. It was also one of the earliest examples of a sandbox 3D driving game, and may have influenced other later games including the Driver and Grand Theft Auto series. A Wide Open Sandbox racing game. Carmageddon was released in 1997. The game revolves around a series of car races held in a Wide Open Sandbox, although racing is really not this game's selling-point. You can race your opponents around the track, but true success comes mainly from causing as much damage as possible to their cars, as well as running down the innocent civilians that practically litter the map. It was one of the first video games to feature this type of violence on such a massive scale - you can run over 500 people in some of the maps, including old women, and you are literally encouraged to do so! It garnered a lot of controversy from Media Watchdogs; controversy which probably spurred an entire genre of violent driving games such as Grand Theft Auto. Each race takes place in a different scene: The countryside, a bustling metropolis, a series of mine shafts and so on. Each race is timed, and the only way you can complete it on time is to run through Check Points. That is - if you choose to complete the race at all. The other option is to kill as many civilians as you can, and attempt to destroy your competitors by repeatedly ramming into them at high speed. They, of course, are constantly trying to do this to YOU. Although it is based on the earlier Destruction Derby, Carmageddon's improved collision physics (not to mention aerial and underwater physics!) means that hitting both opponents and civilians in different ways (particularly at different strength and with a different side of your car) gives bonus points and extra time on the clock. The race can thus be won by demolishing all other competitors' cars and earning a lot more points than you would just by racing through the checkpoints. The points you gain can then be used to unlock upgrades to your car, making it even more dangerous. For extra sadism value, races may also be won by killing all civilians on the map. It should however be noted that until you get access to the post-completion-only cars, this is extremely difficult. It helps if you can find the Pedestrians Shown on Map power-up, of course. Destroying your opponents is also encouraged because you might win the car they were driving. Each car in the game is unique --enabling a completely different playing style-- so destroying more enemies means improving your arsenal and repertoire. There are well over two-dozen different cars available to drive in the original game. Compared to the strict linearity of most racing games, the ability to drive anywhere in the city (as long as you were causing havoc along the way) combined with the wacky-literal cartoon physics (the Instant Handbrake will stop you in mid-air and suspend you there) make Carmageddon quite memorable. Three installments were eventually released, although by the time of the third one, games of this specific genre were already quite prolific. A fourth installment, Carmageddon: Reincarnation, will be released in 2012 after a Sequel Gap of 12 years. The game is usually regarded as a Spiritual Licensee of the infamous cult film Death Race 2000.