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Magus Magus Magus Magus Magus Magus Magus Magus
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Magus (魔王 Maō?, Maoh in the Japanese version, literally "demon king") is the tertiary antagonist and later, tritagonist of Chrono Trigger, and the dark mage waging war against the Kingdom of Guardia in 600 A.D. Magus was originally Janus (ジャキ Jaki?, "Jaki" in the Japanese version), the young prince of Zeal in Antiquity (12,000 BC). He is portrayed as brooding, potent, gloomy, and indomitably ambitious, especially in regards to finding his sister, Schala. The Magus is a character from the TV show Gargoyles. He was the court magician of Castle Wyvern, and eventually became Princess Katharine's top advisor. The Magus is the generic Mystic class for non-healers. It is still limited to the Adept class level. How to Obtain: The only requirement to reach this class is to have a Mystic skill higher than Remedies. If Remedies is the highest skill, Sorcerer will be obtained instead. Upgrade options: Keeping the high Mystic skill sum, these are the following upgrades: If the Item/Mystic balance is (re)established/none of the Mystic skills are significant and STR becomes significant, these options are also available: The Magus is the code name of whoever currently holds the Magus Force. Like Champion, there have undoubtedly been several Maguses. The current Magus is female. She's usually located in the New York area. Magus is an Overlord class that specializes in casting magic spells to either harm heros or help monsters. The Magus was the court magician of Castle Wyvern and eventually Princess Katharine's top advisor. Magus is a suffix that can appear on Magic and Rare Items. It provides a moderate increase to Cast Rate. It doesn't start spawning on items until Item Level 29. This does not apply to combat but instead only those skills that use a Cast animation. An example of this would be Fire Bolt or Inner Sight. Faster Cast Rate items can stack. Požadavky * Můsíte mít alespoň level 65 profese ve ,které chcete mít specializaci. * Všechny ostatní profese/specializace musí být alespoň na levelu 30. Magus is a character from the Super Nintendo Entertainment System and Nintendo DS role-playing game Chrono Trigger. He is originally from 12,000 B.C., when he was a young boy known as Janus, but was later accidentally transported to 600 A.D. where he built an army of monsters and became "Magus". The only thing that can defeat Magus in battle is the Masamune sword. At first, Magus is an enemy of Crono and his friends. But they later join forces in the fight against Lavos. The player doesn't get Magus to join his/her party until at least two-thirds of the way through the game. A Magus is a member of the "Magi Order", which is an interstellar peacekeeping organization of magic wielders. There has been a belief in magic among the sentients of the galaxy for as long as there have been sentients in the galaxy. The belief in this extradimensional force transcends cultures and species and worlds and with time the great thinkers of the galaxy came to the understanding that every aspect of the galaxy, living or otherwise, is touched by this field in some way. To the sentients of the galaxy, it is something of superstition, it appears to shift their fiction in unpredictable ways, it bends the laws of physics, chemistry and biology. It allows the impossible to happen. Somewhere along the way, sentients realize that this malleable nature of magic goes both ways. It can man Magus is a Human Sorcerer-Alchemist that instigates the bout of Player Killing and enslavement of weaker Adventurers by Hamelin, although he does not belong to the guild itself. He originated from Log Horizon: West Wind Brigade He is really a girl trapped in a male avatar, similar to Akatsuki's initial situation. Magus is an NPC that... Priests in ancient Zoroastrian faith. Magus has also been used as another name for magicians and The Three Wise Men. Magus, also known by his birth name Janus Zeal, is a main character and a boss from Chrono Trigger. He's a shy, lone wolf character who was born in Zeal and, because of a freak accident, traveled to a later era. Magus (メイガス, Meigasu) is the 3rd Phase of the Cursed Wave and was referred to as "The Propagation". Spoiler warning: Plot and/or ending details follow. - Tor Ravenson, Magus Η μαγεία του Tzeentch είναι η μαγεία στην πιό αγνή της μορφή – η δύναμη της καταστροφής που εκτοξεύεται πάνω σε ζωντανές σάρκες. Χρησιμοποιώντας την δύναμη αυτή, ο Magus μπορεί να προκαλέσει απίστευτη καταστροφή, αλλά οι δυνάμεις του μπορούν να προκαλέσουν περισσότερα απαίσια αποτελέσματα από έναν απλό θάνατο. Η σκοτεινή μαγεία των Changer of Ways θα κυριεύσει αυτούς που πέφτουν στις φωτιές του Magus, ξεσκίζοντας τις ψυχές και τα σώματά τους, καταστρέφοντας τισ καρδίες και τα πνεύματά τους. Καθισμένος πάνω στον δαιμονικό δίσκο του Tzeentch, ο Magus σκορπίζει διαφθορά πάνω στο πεδίο μάχης, καταστρέφοντας τους εχθρούς του με την μαγική δύναμη του Aethyr και την μαζική δύναμη που θα κατέχει. Magus (魔王 Maou?, lit. "demon king") is the tertiary antagonist and later, tritagonist of Chrono Trigger, and the dark mage waging war against the Kingdom of Guardia in 600 A.D. Magus was originally Janus (ジャキ Jaki?, "Jaki" in the Japanese version), the young prince of Zeal in Antiquity (12,000 BC). He is portrayed as brooding, potent, gloomy, and indomitably ambitious, especially in regards to finding his sister, Schala. Magus (魔術師, Majutsushi?, plural Magi) is the term for a human practitioner of Magecraft, the magical science, as opposed to a Magician, who is capable of bringing forth true miracles that are impossible to be reenacted at the current scientific stage. In ancient times, the term magus was used for both the users of Thaumaturgy and Magic, but with the advancement of science that made past miracles possible and the decline of the overall power of Magecraft, the differences between the two became clearer. At the modern age, there are only five Magicians left. A wizard, just like a magus, has a long life. If one uses life-prolonging magic, it wouldn't be impossible to live a few hundred, a few thousand years either. Magus is the personification of Adam Warlock's bad side. Magus (formerly Magician and Sorcerer) is a monster who appears in the Dragon Quest game series. While they lack tough armor and a high endurance, those who get close enough to strike a Magus will find them agile and well protected by their magic. Magus [MAH-goos] “Wise one.” A term of unclear origins, said by some to descend from the Greek and others from a Persian tradition, it was originally applied to certain mystics of the east, but later came in Mythic Europe to mean a wizard, especially of the Order of Hermes, but more broadly to any practitioner of powerful magic. Most members of the Order of Hermes would define Magus as applying only to members of the Order; others might define it as one possessing the Gift. The feminine form of the word is Maga [MAH-gah]; the plural, regardless of gender, is Magi [MAH-gee]. The following are changes in the Magus class from its listing in Paizo material. From [[w:|]][[Category: derivations|Magus]] magus, from [[w:|]][[Category: derivations|Magus]] μάγος (magos), “‘magician’”), from Μάγος (Magos), “‘Magian’”), of an indeterminate Old Iranian origin (see Μάγος for details) Magus (Maoh in the Japanese version) is a villain, later turned hero, in the role playing game Chrono Trigger. He {| class="wikitable" style="width:20em; float:right; margin:0 0 0.5em 1em; text-align:left;" |- ! colspan="2" style="background:#000000; color:#5A79A5; font-size:1.25em; text-align:center;" | |- | colspan="4" style="text-align:center;padding-bottom:.5em;border:0px;" |File:Magus.jpeg |- |- ! colspan="2" style="background:#000000; color:#5A79A5; font-size:1.25em; text-align:center;" | General Information |- |Homeworld |Earth in the middle ages, the kingdom of Zeal in the sky |- |- |- Magus the Necromancer is a Rock Hard Gladiator created by Anubis. Magus is a mysterious blind man who centuries ago was a member of one of The 7 Clans of The Outsiders. He is also a Member of The Mask Clan and the current Leader of the group. He also has a connection to Green Arrow and The Island which he was once stranded on. Magus is a recurring name used for the class of Blue Mage, besides Scholar. The Magi are a group of people that traveled to the <> in order to become Sourcerers. However, only a handful succeeded, while the rest of the hopeful pilgrims invariably failed to control their powers. The massive and uncontrolled psionic radiation stripped them off their souls, leaving nothing but empty shells that serve as vessels for the psionic powers to manifest. The Magus (formerly known as King Zal) is a the enigmatic, half corrupted Magus who aids the Prince in The Fallen King. Magus is a moon of Jupiter.It came from another galaxy in the year 55,673,596 AD. (not to be confused to with Magnus, the capital of ssiloslovachiania) A rank of Sophistic magician. * Ostorious claims to be an Archmagus * Other known Maguses include: * Pilif of Old Seshnela * Salvid of Seshneg * Delecti of the EWF Source: Guide to Glorantha, Middle Sea Empire (Book) Magus es la tercera fase creada por Morganna, la cúal aparece en el segundo videojuego de la primera saga,.hack//Mutation. Es el avatar de Kuhn, "La propagación" en los videojuegos de .hack//G.U. Categoría:Monstruo Categoría:8 Fases Categoría:Magus Categoría:IA Magus is an NPC. The Magus fits the term Full Spectrum Dominance like a glove. She is both maneuverable and able to dish out high amounts of damage with punishing critical hits. She can trap and Hinder groups of opponents and increase her entire team’s damage output through clever buffs. The Deck uses both Elementalism and the Shotgun, and it can deal with almost any situation. It is good for solo play, where it has access to both strong crowd control and high damage abilities, but the deck is also excellent for team play, especially in all out damage races against powerful bosses. [List of broken skills and features, if applies] Magus is a human from an unspecified universe currently trapped in the spiritual plane of the Main Universe. He is first seen directly in the Grace's Birthday Party storyline, though his influence can be seen as far back as the first Sister arc. In the main universe, he is shown as a black silhouette with white eyes, but his human appearance is shown briefly in the beginning of Hidden Genesis. Magus' natural appearance varies from his spirit appearance only in that he doesn't appear shadowed. Initially, he worked together with the Immortal woman he would come to refer to as Chaos, believing that she would help him regain his physical form; however, she abandoned him when his conscience stopped him from following her orders. Magus somehow believes that intercepting one of Ellen's transforma Magus is a dark wizard from Chrono Trigger. Previous wizards were too heavy-looking, so Square redesigned him in a new style known as Gothic. He is mostly known for being incestuous, having a popular theme, and losing to Knuckles the Echidna. He is one of Board 8's favorite characters, though many hate him as well.
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Adam Warlock; New Adam Warlock .jpg Douglas Ramsey; Douglas Ramsey .jpg Dormagus; Dormagus from A-Next Vol 1 3 0001.jpg Technarch; Young X-Men Vol 1 9 Textless Villain Variant.jpg Sinister Sextet member; Magus from Amazing Spider-Man Vol 4 1 001.png Magus City; Magus City from Infinity Gauntlet Vol 2 4 001.jpg Warlock; Magus 0002.jpg
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An important NPC in Future of Shiltz Quest Attacks exclusively with spells, including Fizzle, Woosh, and Magic Barrier, and lives in fear of light-based attacks. Mortals who made a pledge of allegience to a dastardly demon, and had their souls stolen by way of thanks.
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The Magus is the generic Mystic class for non-healers. It is still limited to the Adept class level. How to Obtain: The only requirement to reach this class is to have a Mystic skill higher than Remedies. If Remedies is the highest skill, Sorcerer will be obtained instead. Upgrade options: Keeping the high Mystic skill sum, these are the following upgrades: * Marauder: highest Mystic skill is Invocations, INT35+ * Marksman: highest Mystic skill is Evocations, INT35+ * Specialist: highest Mystic skill is Hexes, INT35+ * Healer: highest Mystic skill is Remedies, INT35+ * Wizard: highest Mystic skill is Psionics, INT41+ * Commander: highest Mystic skill is Wards, INT53+ If the Item/Mystic balance is (re)established/none of the Mystic skills are significant and STR becomes significant, these options are also available: * Swashbuckler: highest Weapon Type is Sword, STR35+ * Samurai: highest Weapon Type is Katana, STR35+ * Axman: highest Weapon Type is Axe, STR35+ * Bludgeoner: highest Weapon Type is Mace, STR35+ * Lancer: highest Weapon Type is Spear, STR35+ * Runemaiden: highest Weapon Type is Staff, STR35+ Magus is a human from an unspecified universe currently trapped in the spiritual plane of the Main Universe. He is first seen directly in the Grace's Birthday Party storyline, though his influence can be seen as far back as the first Sister arc. In the main universe, he is shown as a black silhouette with white eyes, but his human appearance is shown briefly in the beginning of Hidden Genesis. Magus' natural appearance varies from his spirit appearance only in that he doesn't appear shadowed. Initially, he worked together with the Immortal woman he would come to refer to as Chaos, believing that she would help him regain his physical form; however, she abandoned him when his conscience stopped him from following her orders. Magus somehow believes that intercepting one of Ellen's transformation beams when it connects with Elliot is the key to return to the physical plane. __TOC__ Magus [MAH-goos] “Wise one.” A term of unclear origins, said by some to descend from the Greek and others from a Persian tradition, it was originally applied to certain mystics of the east, but later came in Mythic Europe to mean a wizard, especially of the Order of Hermes, but more broadly to any practitioner of powerful magic. Most members of the Order of Hermes would define Magus as applying only to members of the Order; others might define it as one possessing the Gift. The feminine form of the word is Maga [MAH-gah]; the plural, regardless of gender, is Magi [MAH-gee]. Magus es la tercera fase creada por Morganna, la cúal aparece en el segundo videojuego de la primera saga,.hack//Mutation. Es el avatar de Kuhn, "La propagación" en los videojuegos de .hack//G.U. Categoría:Monstruo Categoría:8 Fases Categoría:Magus Categoría:IA The Magus fits the term Full Spectrum Dominance like a glove. She is both maneuverable and able to dish out high amounts of damage with punishing critical hits. She can trap and Hinder groups of opponents and increase her entire team’s damage output through clever buffs. The Deck uses both Elementalism and the Shotgun, and it can deal with almost any situation. It is good for solo play, where it has access to both strong crowd control and high damage abilities, but the deck is also excellent for team play, especially in all out damage races against powerful bosses. Magus is an NPC that... Magus is a Human Sorcerer-Alchemist that instigates the bout of Player Killing and enslavement of weaker Adventurers by Hamelin, although he does not belong to the guild itself. He originated from Log Horizon: West Wind Brigade He is really a girl trapped in a male avatar, similar to Akatsuki's initial situation. Priests in ancient Zoroastrian faith. Magus has also been used as another name for magicians and The Three Wise Men. Magus is a suffix that can appear on Magic and Rare Items. It provides a moderate increase to Cast Rate. It doesn't start spawning on items until Item Level 29. This does not apply to combat but instead only those skills that use a Cast animation. An example of this would be Fire Bolt or Inner Sight. Faster Cast Rate items can stack. Magus (Maoh in the Japanese version) is a villain, later turned hero, in the role playing game Chrono Trigger. He {| class="wikitable" style="width:20em; float:right; margin:0 0 0.5em 1em; text-align:left;" |- ! colspan="2" style="background:#000000; color:#5A79A5; font-size:1.25em; text-align:center;" | |- | colspan="4" style="text-align:center;padding-bottom:.5em;border:0px;" |File:Magus.jpeg |- |- ! colspan="2" style="background:#000000; color:#5A79A5; font-size:1.25em; text-align:center;" | General Information |- |Homeworld |Earth in the middle ages, the kingdom of Zeal in the sky |- |Sapience Level |Sapient |- |Behavior |The same behavior and intelligence as a human |- |Status |Alive |- |- ! colspan="2" style="background:#000000; color:#5A79A5; font-size:1.25em; text-align:center;" | Behind the Scenes |- |Universe |Chrono Universe |- |Created by |Akira Toriyama |- |} is also known as "The Fiendlord" and is a dark wizard who waged war against the kingdom of Guardia with his army of "Fiends". A rank of Sophistic magician. * Ostorious claims to be an Archmagus * Other known Maguses include: * Pilif of Old Seshnela * Salvid of Seshneg * Delecti of the EWF Source: Guide to Glorantha, Middle Sea Empire (Book) Magus is the personification of Adam Warlock's bad side. A Magus is a member of the "Magi Order", which is an interstellar peacekeeping organization of magic wielders. There has been a belief in magic among the sentients of the galaxy for as long as there have been sentients in the galaxy. The belief in this extradimensional force transcends cultures and species and worlds and with time the great thinkers of the galaxy came to the understanding that every aspect of the galaxy, living or otherwise, is touched by this field in some way. To the sentients of the galaxy, it is something of superstition, it appears to shift their fiction in unpredictable ways, it bends the laws of physics, chemistry and biology. It allows the impossible to happen. Somewhere along the way, sentients realize that this malleable nature of magic goes both ways. It can manipulate their fiction, and they can manipulate it right back. Those groups throughout the galaxy who began to dedicate themselves to studying the phenomenon of magic and learning how to master it were labeled as witches, wizards, sorcerers and mystics. Some cultures worship magic, others fear it. Through the ages, it has been given countless names: mana, chi, tao, essence, akasa, ethereality, ley lines and thousands of other appellations. No matter how it is named, only one thing matters... magic is real. To those who master it, magic is a powerful weapon, a sure defense and a finely crafted art. Some of these early magic wielders would revel in their discoveries and live out their lives without passing on their knowledge, others would seek to use their knowledge to obtain riches or power, still others, use it to become respected village shaman, priests of their religions, or leaders of their people. This last group would take on apprentices and teach others how to be aware of magical forces, and how to tap into them and use them for their own purposes. Their knowledge was passed on and incorporated into their culture and religions, where it became encoded into mythologies and cultural behavior. Eventually the discovery of interstellar travel allowed scientific, religious and philosophical groups to congregate for the first time. The worlds in the galactic community that were aware of the enigmatic mystical powers realized for the first time that they are not alone and the best and brightest philosophers, scholars, priests, and warriors from dozens of worlds collectively started "comparing notes" on what they'd learned. Many were excited to discover common findings about the source of the phenomenon that is called magic. Magic, it was realized, is the common name for the fabulous effects that people are able to create by mentally accessing and controlling certain energies and entities from dimensions tangential to our own. Different skills derived from the manipulation of the extradimensional forces began to spread throughout the magic using community. The revelation of the nature of magic came as a shock to many because various worlds had long since forgotten of magic's true existence and simply regarded it as fantasy. Planets where this had happened include Earth. After combining all known information, what they realized was that it is because these other dimensions possess physical laws that are tremendously different from our own, the manipulation of the extradimensional forces while in our realm give magic wielders the ability to perform a variety of acts and displays that not only defy the universal laws of physics, but also manipulate and alter many aspects of reality itself on a fundamental level. Simply put, magic is the use of powers from other universes to reshape ours on intrinsic levels. Although compared to the scope of the entire universe, it is within a relatively microscopic and localized area. After much study, meditation, communion, debate, and experimentation, the groups gathered on Earth to merge and found a new society dedicated to the study of the use of magic. A member of this new society was to be called a Magus, a word that meant "sorcerer" in the ancient Earth language of Latin. This name was chosen by the human delegation of the new group, who were the organizers of the gathering. The collective term for the organization came to be the "Magi Order." Further research by the Magi revealed that the sentient mind affecting magic works because the brain is nothing more than an organic, biochemical computer. Its functions and operations change with chemical imbalance. It can be affected by outside influences and the environment. Mind affecting magic often targets specific sections of the brain and uses thermal variations, pressure variations, magnetic fields, electromagnetic radiation, electric impulses, sound waves, gravity manipulation and the introduction of foreign biomolecules. A magic wielder, therefore, can use potions, talismans, and spells that incorporate one or a combination of these phenomena to alter the perceptions of the mind, allowing them to summon an extradimensional force to override the usual laws of nature. The incantations of a spell are mathematical in nature, encoded equations of sorts. It's an exotic form of mathematics that is completely incomprehensible to anyone who has not studied magic. Even a simple spell may involve several pages of these complex arcane equations and encoded mathematics. Very powerful and sophisticated spells may fill dozens of pages. The greatest spells known to the galaxy may fill an entire book each. It also soon became apparent that the "arcane arts" are not an easy path to tread. Few people possess the mental faculties to grasp even the most fundamental arcane concepts. Fewer still could possibly go on to become a successful Magus. For most races only 1 in 10,000 have the necessary genetic traits to become spell casters of any appreciable skill and only 1 in 1,000,000 have the potential to become a truly great Magus. And even then it requires a vast intellect, raw talent, a great deal of patience, endless study, a serious commitment of time, attention to detail and a sufficient teacher. Just a few years after the Magi Order was formed, an edict was issued that declared that they would only accepted those within the 1 in 1,000,000 range to join the Magi. Over time, the Magi had also discovered that younger beings had an easier time of learning the techniques required to touch and control magic, so they eventually developed a system that actively sought out and identified beings with the correct genetic potential while they were in infancy. With the permission of the parents, the Magi would take children by the first three years of life. These are the most important and dangerous years during development, because at this time, the mental and physical connections in the brain are made. If these connections and thought patterns are already developed, it becomes much harder to re-train the brain and remove undesirable attributes. By approximately ten years of age these characteristics and personalities are firmly set in place. Children that old were often unable to complete the necessary training, and were deemed too wasteful of Magus resources. Eventually the jumpspace lanes allowed multiple star systems to form the Alliance of Worlds, a wide interstellar government uniting a vast number of diverse species. By the time the Alliance was founded, a natural evolution had taken place within the ranks of the Magi Order. As a society dedicated to research and study, the Magi found it in their best interest to use their abilities to encourage the growth of civilization. In time, the Magi evolved from advocates of civilization to defenders of it. Their society took a more active role in protecting the stability of the Alliance by using magic to aid in peace, justice, and order. When armies of tyranny tried to carve empires of fear and hatred from the civilized systems of the galaxy, the Magi opposed them. The Magi came to believe that they not only wielded a limitless source of energy, but they also held a social responsibility to wield it in the service of civilization - and to ensure that this power was never abused. Although they suffered their share of setbacks, in time, they became the Alliance's first lines of defense against entities that sought to tear it apart. During this period, the Magi were far less organized than they would later become, but the heart of the Magi Order remained unchanged for the next few decades. Thanks to the Order's efforts, the Alliance expanded and prospered. This era marks the expansionist age of the Alliance of Worlds. Explorers were still mapping new jumpspace lanes and encountering new species. Colonies became commonplace. Exploration began pushing into new regions of space. During this time, the Magi became the accepted peacekeepers of the galaxy. Individual "Archmages" ran schools where they took in students they deemed worthy and taught with whatever methods they had found most effective. The Magi Order was a loose collection of equals tied together by a sense of respect and camaraderie among different Archmages. These bonds between Magi were matters of honor and tradition, not law. A fully trained Magi was free to travel whatever path he chose. Not even the most respected Archmage would consider refusing to allow a Magi to undertake a course of action he was set on, even if the Archmage foresaw catastrophe at the end of the path. Similarly, the governments of the Alliance were free to ask individual Magi for aid. Such requests were usually honored, but no law bound the Magi to the Alliance's service. Despite the formal nature of this system, the Magi and the Alliance successfully overcame countless minor threats, working together to unify and protect the galactic government. A little over half a century after the Magi Order began its humanitarian mission, the Magi reorganized the Order to convince the Alliance of Worlds that they would not become an army of vigilantes. They placed themselves under the supervision of the Alliance's Law Enforcement Directorate, under the Department of Galactic Security. The Order then built a Command Fortress on Mars, the judicial capital of the Alliance. As the years have passed, the Magi have become the guardians of peace and justice in the galaxy. Legendary throughout the known worlds, they battle interplanetary criminals and settle cosmic disputes. The deeds of the Magi are famous. They are known as scholars, warriors and philosophers. They are all these things – and much more. The Magi have spread across the galaxy, protecting the Alliance and watching over its many systems. Magus (魔術師, Majutsushi?, plural Magi) is the term for a human practitioner of Magecraft, the magical science, as opposed to a Magician, who is capable of bringing forth true miracles that are impossible to be reenacted at the current scientific stage. In ancient times, the term magus was used for both the users of Thaumaturgy and Magic, but with the advancement of science that made past miracles possible and the decline of the overall power of Magecraft, the differences between the two became clearer. At the modern age, there are only five Magicians left. A wizard, just like a magus, has a long life. If one uses life-prolonging magic, it wouldn't be impossible to live a few hundred, a few thousand years either. Magi frequently, but not necessarily, descend from old magical families, as affinity to magecraft is something transmitted through blood relations. More than just a name, the term "Magus" defines a whole set of beliefs and lifestyle, the first of which is the desire to reach the "truth". A magus dedicates himself to the study and refinement of Thaumaturgy while driving himself apart of the values of common people in the process. He searches for the greater truths of the universe not to answer existential questions, but just for the sake of knowing. Ideally, a magus would render his own self transparent while still retaining his ego. In reality however, most magi, especially those of the Mage's Association, are often caught up on petty power struggles. On another hand, those who openly deviate from the way of magi, such as Kiritsugu Emiya and Shirou Emiya, are perceived as heretics that do not deserve to be called a magus. Magus (魔王 Maō?, Maoh in the Japanese version, literally "demon king") is the tertiary antagonist and later, tritagonist of Chrono Trigger, and the dark mage waging war against the Kingdom of Guardia in 600 A.D. Magus was originally Janus (ジャキ Jaki?, "Jaki" in the Japanese version), the young prince of Zeal in Antiquity (12,000 BC). He is portrayed as brooding, potent, gloomy, and indomitably ambitious, especially in regards to finding his sister, Schala. Magus, also known by his birth name Janus Zeal, is a main character and a boss from Chrono Trigger. He's a shy, lone wolf character who was born in Zeal and, because of a freak accident, traveled to a later era. The Magus was the court magician of Castle Wyvern and eventually Princess Katharine's top advisor. Magus is a dark wizard from Chrono Trigger. Previous wizards were too heavy-looking, so Square redesigned him in a new style known as Gothic. He is mostly known for being incestuous, having a popular theme, and losing to Knuckles the Echidna. He is one of Board 8's favorite characters, though many hate him as well. The following are changes in the Magus class from its listing in Paizo material. Požadavky * Můsíte mít alespoň level 65 profese ve ,které chcete mít specializaci. * Všechny ostatní profese/specializace musí být alespoň na levelu 30. Magus is a recurring name used for the class of Blue Mage, besides Scholar. The Magi are a group of people that traveled to the <> in order to become Sourcerers. However, only a handful succeeded, while the rest of the hopeful pilgrims invariably failed to control their powers. The massive and uncontrolled psionic radiation stripped them off their souls, leaving nothing but empty shells that serve as vessels for the psionic powers to manifest. Magi wear elaborate cloaks decorated with moon-and-star patterns, and wear masks made from gold and silver, depicting the sun and moon. They cast various player-available spells, starting with low-level spells at low level (which they are probably never encountered on, as getting to the Crash Site without leveling up takes special effort) and gradually leveling up to Lv 255 spells for high-level characters. Magus is an enemy in Random Kingdom II. They are randomly encountered in the Crash Site. They are humans who traveled to the crater to study the magic powers granted by the Meteor and to gain or increase such powers in themselves, and became corrupted by the magic radiation (or arguably the psionic powers of the Sourceress Tormatha). Their bodies were twisted and their minds warped, serving as nothing more but 'vessels' for the magic energy to manifest itself. While they are the most dangerous opponents who were afflicted in this way, they form a whole 'faction' of humans (and other creatures) under psychic control of Tormatha, and low-level opponents called Cultists exist in the area adjacent the crash site. Magi wear elaborate cloaks with a moon-and-star pattern and hide their faces behind sun-and-moon-shaped masks made from gold and silver. They do not appear to have a physical body and their garments will simply collapse to the ground when they are defeated. Magi have zero physical defense, zero evasion chance and low HP for a monster (following the curve of an un-Suited player character, which reaches a maximum of 3999 at Lv 100). However, they do have extreme magic skills both offensive and defensive, their Shield stat reaching the absolute maximum of 255 at Lv 100. Magi cast 'copies' of various spells available to the player, such as Fler. Magus is a mysterious blind man who centuries ago was a member of one of The 7 Clans of The Outsiders. He is also a Member of The Mask Clan and the current Leader of the group. He also has a connection to Green Arrow and The Island which he was once stranded on. Magus (メイガス, Meigasu) is the 3rd Phase of the Cursed Wave and was referred to as "The Propagation". Spoiler warning: Plot and/or ending details follow. Magus is an Overlord class that specializes in casting magic spells to either harm heros or help monsters. Magus the Necromancer is a Rock Hard Gladiator created by Anubis. Magus (魔王 Maou?, lit. "demon king") is the tertiary antagonist and later, tritagonist of Chrono Trigger, and the dark mage waging war against the Kingdom of Guardia in 600 A.D. Magus was originally Janus (ジャキ Jaki?, "Jaki" in the Japanese version), the young prince of Zeal in Antiquity (12,000 BC). He is portrayed as brooding, potent, gloomy, and indomitably ambitious, especially in regards to finding his sister, Schala. Magus is an NPC. The Magus (formerly known as King Zal) is a the enigmatic, half corrupted Magus who aids the Prince in The Fallen King. The Magus is a character from the TV show Gargoyles. He was the court magician of Castle Wyvern, and eventually became Princess Katharine's top advisor. Magus is a moon of Jupiter.It came from another galaxy in the year 55,673,596 AD. (not to be confused to with Magnus, the capital of ssiloslovachiania) Magus is a character from the Super Nintendo Entertainment System and Nintendo DS role-playing game Chrono Trigger. He is originally from 12,000 B.C., when he was a young boy known as Janus, but was later accidentally transported to 600 A.D. where he built an army of monsters and became "Magus". The only thing that can defeat Magus in battle is the Masamune sword. At first, Magus is an enemy of Crono and his friends. But they later join forces in the fight against Lavos. The player doesn't get Magus to join his/her party until at least two-thirds of the way through the game. The Magus is the code name of whoever currently holds the Magus Force. Like Champion, there have undoubtedly been several Maguses. The current Magus is female. She's usually located in the New York area. Suddenly, an eerie blue light appeared on the wall where the door usually formed. It began to form a curving line, which looped around at the bottom. The blue light continued to run its looping course down the exterior door, forming the snakes of a caduceus, without the winged staff. When they were complete, the door exploded inward, A woman, holding a long metallic caduceus with a Thoth’s Eye within a pyramid capping the staff stepped in. She was of medium height, but great presence. She was wearing a long, dark, high collared greatcoat that opened in front to reveal a system of marked discs in the pattern of a sephiroth draped across her front. Her face was half covered by a silver mask with a golden lemniscate on the brow. The caduceus in her hand glowed with power, and none of the Grand Hall members needed the introduction that followed. “I AM THE MAGUS! Wielder of the Magus Force! Surrender now, or face my wrath!” - Tor Ravenson, Magus Η μαγεία του Tzeentch είναι η μαγεία στην πιό αγνή της μορφή – η δύναμη της καταστροφής που εκτοξεύεται πάνω σε ζωντανές σάρκες. Χρησιμοποιώντας την δύναμη αυτή, ο Magus μπορεί να προκαλέσει απίστευτη καταστροφή, αλλά οι δυνάμεις του μπορούν να προκαλέσουν περισσότερα απαίσια αποτελέσματα από έναν απλό θάνατο. Η σκοτεινή μαγεία των Changer of Ways θα κυριεύσει αυτούς που πέφτουν στις φωτιές του Magus, ξεσκίζοντας τις ψυχές και τα σώματά τους, καταστρέφοντας τισ καρδίες και τα πνεύματά τους. Καθισμένος πάνω στον δαιμονικό δίσκο του Tzeentch, ο Magus σκορπίζει διαφθορά πάνω στο πεδίο μάχης, καταστρέφοντας τους εχθρούς του με την μαγική δύναμη του Aethyr και την μαζική δύναμη που θα κατέχει. From [[w:|]][[Category: derivations|Magus]] magus, from [[w:|]][[Category: derivations|Magus]] μάγος (magos), “‘magician’”), from Μάγος (Magos), “‘Magian’”), of an indeterminate Old Iranian origin (see Μάγος for details) While they lack tough armor and a high endurance, those who get close enough to strike a Magus will find them agile and well protected by their magic. [List of broken skills and features, if applies] Magus (formerly Magician and Sorcerer) is a monster who appears in the Dragon Quest game series.
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n2:
Subject Item
n546:
n21:
n2:
Subject Item
n382:
n21:
n2:
Subject Item
n247:
n21:
n2:
Subject Item
n517:
n21:
n2:
Subject Item
n339:
n21:
n2:
Subject Item
n226:
n21:
n2:
Subject Item
n255:
n21:
n2:
Subject Item
n471:
n21:
n2:
Subject Item
n343:
n21:
n2:
Subject Item
n665:
n21:
n2:
Subject Item
n492:
n8:
n2: