This HTML5 document contains 298 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n157http://dbkwik.webdatacommons.org/resource/j5DW8_NbV5K6OqU7A5aLzA==
n144http://dbkwik.webdatacommons.org/resource/Kqa7zILST39zrH7fYKg14A==
n166http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n40http://dbkwik.webdatacommons.org/overwatch/property/
n109http://dbkwik.webdatacommons.org/resource/0P0TqzUDu8QyArBijher0w==
n161http://dbkwik.webdatacommons.org/resource/Dl1tPDK2uS41YhrDK_0x-Q==
n65http://dbkwik.webdatacommons.org/resource/nhahfS-alRwxIswCQsEOCQ==
n74http://dbkwik.webdatacommons.org/resource/6fVaOeMADZe0IaPzlhsWDw==
n204http://dbkwik.webdatacommons.org/resource/5YweDH2xDxsjte2eKyiwXw==
n72http://dbkwik.webdatacommons.org/resource/L5OUQCas3NG0Nvi_BWCthQ==
n139http://dbkwik.webdatacommons.org/resource/zPYqdMW_G0qGaGELM9Icwg==
n101http://dbkwik.webdatacommons.org/resource/pb_4_6Dr2S4M-Jyr1M7OsQ==
n120http://dbkwik.webdatacommons.org/resource/bbfBJxuDcbEIn1f3DerFtA==
n91http://dbkwik.webdatacommons.org/resource/xP1ZyyMfCsRwXS0WpYrkTg==
n133http://dbkwik.webdatacommons.org/resource/C2JFVxRXMAP-NZR43kRJFw==
n116http://dbkwik.webdatacommons.org/zim/property/
n193http://dbkwik.webdatacommons.org/resource/W7GUrHCon1wnf3wZP18O4g==
n128http://dbkwik.webdatacommons.org/halo/property/
n238http://dbkwik.webdatacommons.org/resource/3lgnRuM9NlyNgqbocbsXFg==
n207http://dbkwik.webdatacommons.org/resource/Qj5bxww3_S3reGY-MJZOIA==
n172http://dbkwik.webdatacommons.org/resource/iNz_xIpkuu9arzwSTgrqHg==
n192http://dbkwik.webdatacommons.org/resource/C7sqGFWBp9EHb-7f4X-y0A==
n80http://dbkwik.webdatacommons.org/resource/wCZ9Vpa_9TgAOaCc7QkfmQ==
n15http://dbkwik.webdatacommons.org/resource/1sN1GpqYACvUmuD9eWfIPA==
n247http://dbkwik.webdatacommons.org/resource/LD0O-AV17ckUgkzt_b2lgA==
n54http://dbkwik.webdatacommons.org/resource/SgdJjWuhSbaxJjfM7HuiLA==
n17http://dbkwik.webdatacommons.org/resource/02zyUNarJegulGmxNvRqPQ==
n46http://dbkwik.webdatacommons.org/resource/eeX29XcrWsAInjXLSOaXUA==
n90http://dbkwik.webdatacommons.org/resource/CZBcZSel_ef_PINVINgCBA==
n199http://dbkwik.webdatacommons.org/resource/KmAgqP5XdJL-MTZhNVL9oA==
n6http://dbkwik.webdatacommons.org/resource/sm-8SArkq6_lcyvFXlZkJA==
n194http://dbkwik.webdatacommons.org/resource/kl6KCEBRfHuvwE5D8JwE5g==
n141http://dbkwik.webdatacommons.org/resource/IBljijg9ina-W0fTLcEBUA==
n26http://dbkwik.webdatacommons.org/resource/C-1l_0W_HkQT6oFP4lslbg==
n174http://dbkwik.webdatacommons.org/resource/6wtnpdqp8zAuu2CIkHTu9g==
n63http://dbkwik.webdatacommons.org/resource/1o4xVxcNFItRs3g7PMrvKA==
n100http://dbkwik.webdatacommons.org/resource/UNy1akelx1BfRdoIkQ0LFQ==
n235http://dbkwik.webdatacommons.org/resource/_Mjpu_t5iv7RhzwiIML6Rg==
n79http://dbkwik.webdatacommons.org/wowwiki/property/
n126http://dbkwik.webdatacommons.org/resource/lI3uFS0x_VVVrdkyxAzgNA==
n70http://dbkwik.webdatacommons.org/resource/6BCdALlZKSmC8FOFHnAodw==
n217http://dbkwik.webdatacommons.org/resource/6gXMc-gn9ZcgVsPtqVJ90w==
n45http://dbkwik.webdatacommons.org/resource/wpfEgb3nzbNwqMen0xkGmQ==
n56http://dbkwik.webdatacommons.org/resource/LUX5OMZw6Ud3zwHW17JPvQ==
n61http://dbkwik.webdatacommons.org/resource/16uqaQJkaWKfFMK3qKlSeA==
n184http://dbkwik.webdatacommons.org/resource/sNtuKMvuNGaqGZFqB4HXag==
n191http://dbkwik.webdatacommons.org/resource/IzTo5biohLYIytiEXLMy_Q==
dctermshttp://purl.org/dc/terms/
n29http://dbkwik.webdatacommons.org/resource/ph8mf7MS19G6N3KE5AvJjA==
n245http://dbkwik.webdatacommons.org/resource/iuLkbknmzfkAg3plklsazQ==
n228http://dbkwik.webdatacommons.org/resource/uNDocyirWOHeV8f5eQm22w==
n117http://dbkwik.webdatacommons.org/resource/CKxgH-TDdoE9axQw5NIIiA==
n98http://dbkwik.webdatacommons.org/resource/6GLbTSNBEzIaVAlkRBcpmw==
n125http://dbkwik.webdatacommons.org/resource/9J_q8rAWyWZoi-srjAmFkw==
n5http://dbkwik.webdatacommons.org/scourge/property/
n185http://dbkwik.webdatacommons.org/resource/lugP4rnw5qZVWGOlZjUHnw==
n9http://dbkwik.webdatacommons.org/resource/_Zpr0NJbPFuMcGO3_iLzxg==
n237http://dbkwik.webdatacommons.org/resource/lI8gha0yYOmNCcNoiQjg9Q==
n34http://dbkwik.webdatacommons.org/quake/property/
n28http://dbkwik.webdatacommons.org/resource/b4SxLp3x559wxT5BSgZxNw==
n231http://dbkwik.webdatacommons.org/resource/NTPhW4DUbBWohqTidkqy2g==
n114http://dbkwik.webdatacommons.org/resource/gyYJh9pYHUzmjBfPVBYDuQ==
n197http://dbkwik.webdatacommons.org/resource/jhDpH9kHww4RfrNH6L828w==
n187http://dbkwik.webdatacommons.org/resource/bYSyE5bEMd-ZNUtp5O_KEQ==
n151http://dbkwik.webdatacommons.org/resource/a8Um53_6qknNl1NshBWlVA==
n160http://dbkwik.webdatacommons.org/resource/t_rq__AgzHZBnlenOh8m3w==
n18http://dbkwik.webdatacommons.org/resource/9GEplW3kjMWzmNdnzQ7rfw==
n129http://dbkwik.webdatacommons.org/resource/0kb4eDTZSCB_Lc2Oc5yWUw==
n181http://dbkwik.webdatacommons.org/resource/iMrCrZkFTYg7-BsXknmDSQ==
n121http://dbkwik.webdatacommons.org/resource/7d95FXoPsbCfpgPnFLT-uQ==
n212http://dbkwik.webdatacommons.org/heroesofthestorm/property/
n164http://dbkwik.webdatacommons.org/resource/HtHE9BA-X-sdtKhUYg6Vjw==
n150http://dbkwik.webdatacommons.org/resource/BiT0_SC9QIY_8M2aiAD95g==
n85http://dbkwik.webdatacommons.org/resource/mybUUniBqup5O3m04bAa6g==
n167http://dbkwik.webdatacommons.org/resource/pqHBtkvAASL3QxgIuVKKyw==
n175http://dbkwik.webdatacommons.org/resource/o9EbD6iyGKjSD35GjaWYew==
n224http://dbkwik.webdatacommons.org/resource/WldvkU_8ztiSR2muYx2MAw==
n244http://dbkwik.webdatacommons.org/resource/-XaC_lr7k17K719n9Rdgrg==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n130http://dbkwik.webdatacommons.org/resource/5vTy_ebgP7EMxh8QI9KIWg==
n135http://dbkwik.webdatacommons.org/resource/_M7GlZDPQ9v7OKtBKLRYbw==
n112http://dbkwik.webdatacommons.org/resource/SKrh-NLOZ5IVrVszLiaDsA==
n183http://dbkwik.webdatacommons.org/resource/_vRT52C-GJeHonebCg-NgA==
n202http://dbkwik.webdatacommons.org/resource/189v0bQ6MdWyVLLvPUVtAA==
n140http://dbkwik.webdatacommons.org/resource/4qg-zkUNiAVYR_mZZaqGwg==
n176http://dbkwik.webdatacommons.org/resource/TNrhrL2Oz316-um4fBCYxg==
n218http://dbkwik.webdatacommons.org/resource/aDqrgvnV1i3NpSm-qBylkA==
n84http://dbkwik.webdatacommons.org/resource/_YWOiCee93gwRTg5RWFfEQ==
n69http://dbkwik.webdatacommons.org/resource/7V0TDtOC9IAXr4FTigQelQ==
n89http://dbkwik.webdatacommons.org/resource/fSUR7eyN-DI8s842wtq3vg==
n251http://dbkwik.webdatacommons.org/resource/i2aPKpY2gud8nPcLhVfrHg==
n11http://dbkwik.webdatacommons.org/resource/tmOJ3IhoasOL7PjqECZciA==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n149http://dbkwik.webdatacommons.org/resource/vAsEvpxJHPjaIl75KElElA==
n234http://dbkwik.webdatacommons.org/resource/FzvFQ3HxkOfaCEljHenkww==
n48http://dbkwik.webdatacommons.org/resource/a2SwawLGyIdMJycHIB8Rmg==
n62http://dbkwik.webdatacommons.org/resource/FChiUR9XUHQ2DLHAEVm9Rg==
n179http://dbkwik.webdatacommons.org/resource/UQaCqe_tRI3sjr1OKxzCFQ==
n131http://dbkwik.webdatacommons.org/resource/xGGx55fbeaSdinRBARBoiw==
n78http://dbkwik.webdatacommons.org/resource/7ir3G8X3aT_2b27WTZ9u2A==
n58http://dbkwik.webdatacommons.org/resource/eXujEYKRz5N3CnifnY3KzA==
n16http://dbkwik.webdatacommons.org/resource/aTovX1lQYl9Abor24hkH1Q==
n119http://dbkwik.webdatacommons.org/candycrush/property/
n225http://dbkwik.webdatacommons.org/resource/M6qzIlVBDGkt9JBkqCryCw==
n159http://dbkwik.webdatacommons.org/resource/yf60uhqfgvGlXavhmXNT2A==
n86http://dbkwik.webdatacommons.org/resource/KQnAA93PMN9e70PMaADu4Q==
n168http://dbkwik.webdatacommons.org/resource/AtpbtkMepGIx8O0MgQRDIg==
n57http://dbkwik.webdatacommons.org/resource/qFgneGic_3ThZax9RFiCqQ==
n178http://dbkwik.webdatacommons.org/resource/6lB9U1l88sqrGmD_VN0oAw==
n39http://dbkwik.webdatacommons.org/resource/Tu3Hj8AaOMJ_A3rVK4vsow==
n153http://dbkwik.webdatacommons.org/resource/3JxwG4TSI0Mu62TnUJsY5A==
n188http://dbkwik.webdatacommons.org/resource/BdTgnjSRjNIqSFa414dBeQ==
n113http://dbkwik.webdatacommons.org/resource/oEhcyRtrwKcQe2uqYqQ0Mg==
n190http://dbkwik.webdatacommons.org/resource/Cyb61rVfRaYHJkcQX3vu-g==
n205http://dbkwik.webdatacommons.org/resource/lqRKQ7Si2lluXZCJjifl0A==
n30http://dbkwik.webdatacommons.org/resource/DRjarg8SRQ-LwYmCVIgiIQ==
n242http://dbkwik.webdatacommons.org/resource/al_qupM1us6KF_uxv7PMjw==
n169http://dbkwik.webdatacommons.org/resource/2N4qQOYNKmucHDEGn4_v4w==
n147http://dbkwik.webdatacommons.org/resource/UisagBY2QooT32hunz3Nxg==
n55http://dbkwik.webdatacommons.org/starwars/property/
n249http://dbkwik.webdatacommons.org/resource/IwUBobmfXAP24RbuAzSM8g==
n163http://dbkwik.webdatacommons.org/resource/fenp1wRsgEHVOP_j15F5vg==
n23http://dbkwik.webdatacommons.org/resource/pT48NBk2eoYmQB6F-I4tog==
n223http://dbkwik.webdatacommons.org/resource/XCp-31AtfIC5T5j27pN2kg==
n7http://dbkwik.webdatacommons.org/ontology/
n143http://dbkwik.webdatacommons.org/resource/3NjekhX_RwgzoWd0Ins3RA==
n214http://dbkwik.webdatacommons.org/resource/Sl6ftSKhMwpS48HZaMEprw==
n105http://dbkwik.webdatacommons.org/resource/qcaAAV5jxvwWv4mqRod4iQ==
n50http://dbkwik.webdatacommons.org/fortresscrafte/property/
n60http://dbkwik.webdatacommons.org/resource/mz8FJWd04PL99klxE3QZzA==
n67http://dbkwik.webdatacommons.org/resource/YfJypR4OFKxcGP6Qx7Ztqg==
n21http://dbkwik.webdatacommons.org/resource/v_j2n7JYQAB6fCRfyFX2LA==
n8http://dbkwik.webdatacommons.org/resource/g_Aw_Fb76-ctxFGsDZxVyw==
n124http://dbkwik.webdatacommons.org/resource/gxIZCQOFQ4HWVQLuJvk98A==
n76http://dbkwik.webdatacommons.org/pl.disney/property/
n208http://dbkwik.webdatacommons.org/resource/R7qU8SMZULyjmkvidmZ1yg==
n82http://dbkwik.webdatacommons.org/resource/fRcucwkrGhUuQCenSlJKVw==
n49http://dbkwik.webdatacommons.org/resource/eBfMbiT5XytVvT8zbi6r2w==
n2http://dbkwik.webdatacommons.org/resource/hArJW9lVscI7IXr15LekFA==
n156http://dbkwik.webdatacommons.org/arthur/property/
n95http://dbkwik.webdatacommons.org/resource/h_FljxpWDAl0VaM85-6mOA==
n138http://dbkwik.webdatacommons.org/resource/OzqgANMibInNyQWPGekf3w==
n4http://dbkwik.webdatacommons.org/resource/gsBuHSOAu4b0OPhRqzXqoA==
n171http://dbkwik.webdatacommons.org/resource/mz1yQsaqGeSEH-6-XLMuhA==
n122http://dbkwik.webdatacommons.org/resource/Az3DFtsWzCADT3doW-Ng8Q==
n209http://dbkwik.webdatacommons.org/resource/sbqqoTXQ8eAJsmI_n0_i3g==
n211http://dbkwik.webdatacommons.org/resource/3bWLBRJ4uwEztCPIKt1ucw==
n173http://dbkwik.webdatacommons.org/resource/bCoGKVPyDYhpyLsE0FX7wA==
n110http://dbkwik.webdatacommons.org/resource/YuRWgWfTonJBlscnKM5yLQ==
n51http://dbkwik.webdatacommons.org/resource/efjRoTaByb938SN15nsHWg==
n35http://dbkwik.webdatacommons.org/resource/pH5rB9tRCP7fgrdudA71SA==
n215http://dbkwik.webdatacommons.org/resource/1aB5Y6USi9AGER1AVyLg1Q==
n240http://dbkwik.webdatacommons.org/resource/hZiPQBICk6H7VTVtHex8tQ==
n66http://dbkwik.webdatacommons.org/resource/pgpAWUGxEnR1gJtQsDm17A==
n107http://dbkwik.webdatacommons.org/resource/yob_cdWHzV6ElW7Xt6qQvg==
n196http://dbkwik.webdatacommons.org/resource/9VHRiVIKp6WUS6Lby2Lf_w==
n206http://dbkwik.webdatacommons.org/resource/wWqM7JEuhBXxnq--FBi4kg==
n229http://dbkwik.webdatacommons.org/resource/CLRyibsTdjLW4mYACdBP3g==
n102http://dbkwik.webdatacommons.org/resource/LhWggU5RB7erpL0B5hKoCA==
n203http://dbkwik.webdatacommons.org/resource/O1MAwUvLKuTY1SwnZ0q8cw==
n219http://dbkwik.webdatacommons.org/resource/1XqMziDcKgU63C1JwDIcmA==
n68http://dbkwik.webdatacommons.org/resource/ft-QjZsXe7pTzG4VFyMzug==
n243http://dbkwik.webdatacommons.org/resource/ngX7pcwg3AdpkjayA29X8w==
n200http://dbkwik.webdatacommons.org/resource/giYW4LY9WmMvXjVqAx4-AQ==
n127http://dbkwik.webdatacommons.org/resource/nun35a4Chwb7IPFpveZk_w==
n115http://dbkwik.webdatacommons.org/resource/5NcWdcCuHA-MGX-MFPK3Gw==
n248http://dbkwik.webdatacommons.org/resource/OWeqTx2e9fvTkHnrpqtCKA==
n239http://dbkwik.webdatacommons.org/resource/_2QBcgVGg8DXEO6dt4W8Kw==
n27http://dbkwik.webdatacommons.org/resource/c7_2cO6X7H7D-R1gc_4qtg==
n201http://dbkwik.webdatacommons.org/resource/VI5vIYUPlIaLAaY_rVNsbQ==
n96http://dbkwik.webdatacommons.org/resource/xwqZWfpB48X1ti7NMEdYdA==
n170http://dbkwik.webdatacommons.org/resource/luTPjD3g7RrMAMayYMtVZw==
n12http://dbkwik.webdatacommons.org/resource/GoTDdDbVS1vlLihwkQbTvA==
n99http://dbkwik.webdatacommons.org/resource/aKqeUc5t6gcr2k_rLh0fUw==
n94http://dbkwik.webdatacommons.org/resource/UokKTTMGLfHsCfllonT3Tw==
n22http://dbkwik.webdatacommons.org/marbleblast/property/
n180http://dbkwik.webdatacommons.org/resource/Qz88Pu44OR4Ji7FbmoC1ZQ==
n38http://dbkwik.webdatacommons.org/resource/oed3VWQqaEjjx0TEC_zqrg==
n145http://dbkwik.webdatacommons.org/albionworld/property/
n111http://dbkwik.webdatacommons.org/resource/Mm9teZz_2aOMr544ahJ2Bg==
n132http://dbkwik.webdatacommons.org/resource/A2HgiKKZL5VBEPA0PPqMUg==
n36http://dbkwik.webdatacommons.org/resource/PJod7TwwOroz-cC-xUzAqw==
n41http://dbkwik.webdatacommons.org/resource/Jmg_tpriz40UpG6rcz1zWg==
n42http://dbkwik.webdatacommons.org/resource/6uPD0piRh-_amAFr9MSMjA==
n165http://dbkwik.webdatacommons.org/resource/ls2GLcAw6uB7aYwspKZGVg==
n177http://dbkwik.webdatacommons.org/witcher/property/
n87http://dbkwik.webdatacommons.org/resource/wWIM2ro2wlKFV-f_jmHJwA==
n118http://dbkwik.webdatacommons.org/resource/u_Xfkle_ekcPORuJtusXGA==
n152http://dbkwik.webdatacommons.org/resource/UbAy1ahs6rDrWa-bCgwThw==
n43http://dbkwik.webdatacommons.org/resource/WqqcdSPoPHm2Tt0Q6cMwmA==
n210http://dbkwik.webdatacommons.org/resource/g7aBJoUn1dtvJLr0ipYsgA==
n182http://dbkwik.webdatacommons.org/resource/uy4VA-yDNdxV6Bbkt9cTWg==
n250http://dbkwik.webdatacommons.org/resource/QuGzjgpXkjinS7i0mkoMRQ==
n213http://dbkwik.webdatacommons.org/resource/uoqsgXPWAB2qyk1W9JAADg==
n44http://dbkwik.webdatacommons.org/resource/3TeRtzCz8g8-gcDYtOnTIA==
n146http://dbkwik.webdatacommons.org/resource/pdJnkWVX09EMGj8aj_jaSg==
n195http://dbkwik.webdatacommons.org/resource/cX1R2sdN8XF4xb3H30GXog==
n25http://dbkwik.webdatacommons.org/resource/0Q0yxfm0ETfE2jWI1nBFVg==
n186http://dbkwik.webdatacommons.org/resource/wyOb7ieOXpF5wTSeYw2zFg==
n158http://dbkwik.webdatacommons.org/resource/gJNv8CmzBQsn8MX_UGFwZA==
n137http://dbkwik.webdatacommons.org/resource/hiiv3in3f_FpNTwMAZiSjA==
n77http://dbkwik.webdatacommons.org/resource/WVB3XwjU7nnw_SzcH7mJtg==
n189http://dbkwik.webdatacommons.org/resource/c2g3pRKvh7LNrbAqOHVAkg==
n93http://dbkwik.webdatacommons.org/resource/6f3-8P6yYH9voy_YDegOjw==
n52http://dbkwik.webdatacommons.org/resource/XkgYjOynC9ugbv1L1oFneQ==
n53http://dbkwik.webdatacommons.org/worldtrigger/property/
n221http://dbkwik.webdatacommons.org/resource/ikMZfKO2BRE6ht7fYHmF4g==
n134http://dbkwik.webdatacommons.org/resource/2acBgv9hkUj7heA0YhbHdA==
n103http://dbkwik.webdatacommons.org/resource/BPzwCtmpPAlbPcdRziUgcg==
n136http://dbkwik.webdatacommons.org/resource/yTb5WbS7dBCN1CYbxmA27w==
n226http://dbkwik.webdatacommons.org/resource/D_IgxPsiUQwNzCO3h17VJQ==
n71http://dbkwik.webdatacommons.org/resource/zOPqnZ8Ropuiv6azZAnIrQ==
n148http://dbkwik.webdatacommons.org/resource/gl8RImAPwbY-i8vd5vwRDA==
n32http://dbkwik.webdatacommons.org/resource/mIxwaWdjtbk3o0XbYNkdCQ==
n222http://dbkwik.webdatacommons.org/resource/_94rCCIQPbjhKkoi3asLYA==
n123http://dbkwik.webdatacommons.org/spelunky/property/
n154http://dbkwik.webdatacommons.org/resource/uBgr4vQzDQkHJRQ1_iQUqw==
n97http://dbkwik.webdatacommons.org/resource/7hRiwFCIXoxmY8OL3Bee5g==
n47http://dbkwik.webdatacommons.org/archiesonic/property/
n92http://dbkwik.webdatacommons.org/resource/xaGTE1AMXinpmyY6QHVOZA==
n230http://dbkwik.webdatacommons.org/resource/ia-QzutF46Awy83O-v67jw==
n106http://dbkwik.webdatacommons.org/marvelvscapcom/property/
n20http://dbkwik.webdatacommons.org/resource/b7QQsO6PtWjdvC9hCV0kBQ==
n142http://dbkwik.webdatacommons.org/resource/CAZ8TtaET9Mz4t73NiwUgg==
n232http://dbkwik.webdatacommons.org/ratchetandclank/property/
n64http://dbkwik.webdatacommons.org/resource/1Pyicb-UUrl-uqqr5Ji2Tg==
n236http://dbkwik.webdatacommons.org/resource/7LS_N0CkZXWkxm7DD9u0cg==
n108http://dbkwik.webdatacommons.org/resource/2_nlpzu3isoGtZWmrgpOZw==
n88http://dbkwik.webdatacommons.org/resource/OMVVCO_2ApX9dvfZgYKn1Q==
n216http://dbkwik.webdatacommons.org/resource/ofe9IjtmP0321wCyVKOuBg==
n31http://dbkwik.webdatacommons.org/resource/3eHCi5x4DfWQwX19JeoPPw==
n198http://dbkwik.webdatacommons.org/resource/87VVI6-N1mV4DUu9HivQPA==
n75http://dbkwik.webdatacommons.org/resource/3svJJJQpzPeE8DQEdZZlBQ==
n33http://dbkwik.webdatacommons.org/resource/qEKxxg32inX8Oc5BYb-JXA==
n246http://dbkwik.webdatacommons.org/resource/IJISC3Q7KQGcubu6gRsbkA==
n162http://dbkwik.webdatacommons.org/resource/Wex-RM19wVNl8zHqWyFzMA==
n241http://dbkwik.webdatacommons.org/resource/00HEar6g_kT-aiNkq8IBSw==
n10http://dbkwik.webdatacommons.org/resource/wP3TgcpBDlp6OQinAcsGbQ==
n19http://dbkwik.webdatacommons.org/ugamela/property/
n37http://dbkwik.webdatacommons.org/resource/RiaMY-W7ua567zJeXjY1LA==
n24http://dbkwik.webdatacommons.org/resource/InvSIVwzOJvjnQC3mudtPg==
n155http://dbkwik.webdatacommons.org/resource/6iW1rTnJgBlZSibGbAR0WA==
n59http://dbkwik.webdatacommons.org/resource/E0T61V31feMlJcm5vkl5_g==
n227http://dbkwik.webdatacommons.org/rvb/property/
n81http://dbkwik.webdatacommons.org/resource/-1ADtAokZCnzl6YhpIxoXw==
n13http://dbkwik.webdatacommons.org/resource/sTmXixifNATimqi6n_G-8Q==
n104http://dbkwik.webdatacommons.org/resource/D_YLrKURrtFcseuFDsehzA==
n233http://dbkwik.webdatacommons.org/resource/ytBzAIwrfx_6ib5GJjiAeQ==
xsdhhttp://www.w3.org/2001/XMLSchema#
n83http://dbkwik.webdatacommons.org/resource/fNLdOJRQwgpKuS2fJWCcGA==
n73http://dbkwik.webdatacommons.org/de.monsterag/property/
n220http://dbkwik.webdatacommons.org/resource/atgrZTKXFD6DrF4F3lOkwA==
Subject Item
n165:
n166:
n2:
Subject Item
n94:
n95:
n2:
Subject Item
n64:
n65:
n2:
Subject Item
n219:
n95:
n2:
Subject Item
n75:
n65:
n2:
Subject Item
n86:
n87:
n2:
Subject Item
n113:
n114:
n2:
Subject Item
n190:
n191:
n2:
Subject Item
n126:
n127:
n2:
Subject Item
n2:
rdf:type
n197: n251:
rdfs:label
Teleporter Teleporter Teleporter
rdfs:comment
A teleporter is a Daeva who can use the power of Aether to transport you between regions in Aion by paying Kinah. You must ascend and be a Daeva to use a teleporter. You will immediately zone into the area selected. You cannot teleport to the Abyss, but you must use an Abyss Gate. There is a cooldown to teleport again after a Daeva teleports. In Going Commando and Up Your Arsenal, a teleporter very similar to that of the first two games is used to get to the Insomniac Museum. In Deadlocked, Ratchet used a teleporter to return into his prison ship. In Going Mobile, Ratchet and Clank used teleporters to change areas in the virtual world. Can be crafted in your Crafting Menu (default key "Q") or at any old Crafting Table in worlds created before R22 on September 16th 2015. The recipe for the Teleporter will be unlocked once you take an Obsidian Bar (out of the Forge). Crafted from: * 6 Obsidian Slabs, made in a Processor from Obsidian (bars) * 1 (blocks of) Magnetite, and * 8 Stone Rods made in a Processor from Stone, Limestone or Bedrock (as per R22 in September 2015). If the bottom number is 0, then the teleporter will lead you nowhere, meaning that the teleport won't work at all. Teleportation is only made possible by a portal. The teleporter is able to open such a portal. The basic idea of teleportation is based on black hole research. A sudden interruption of the energy supply creates a connection between two points in the universe. The prerequisite for this is that the two points must have the same resonance. Therefore, a resonance generator is brought to each planet by the colony ship right from the start. Teleportation is only possible between solar systems, because the resonance only has a short range. In addition, you can only teleport to your own planets. Die Teleporter sind ein interaktives Objekt aus Kino der Toten, Der Riese, Five, Dead Ops Arcade, Call of the Dead, thumb|Der Teleporter in Kino der TotenShangri-La und Moon. Sie wurden zusammen mit der Wunderwaffe DG-2 von Ludvig Maxis und Edward Richtofen erschaffen. Sie hatten dabei jedoch eine Menge Probleme mit den Teleportern, bis Maxis und seine Tochter Samantha zur Griffin Base teleportiert wurden. Als Richtofen und die anderen zurückkehrten, waren diese Probleme Geschichte. A teleporter is a device which allows characters to teleport from one location to another location in the same zone. There are both one-way and two-way teleporters. The exit of a one-way teleporter appears as a glowing ring of symbols, with a cloud of sparkles in the center and a ring of sparkles over the symbols. Active teleporter entrances and the ends of two-way teleporters generally look like teleporter exits, but have several glowing rings floating up and down over them. Stepping onto a teleporter will teleport the character and their heroes, as well as any henchmen. Teleporters in the Dajkah Inlet mission teleport the entire party. In vanilla Doom, there are four linedef types for teleporting. These implement the combinations of one-time versus repeating and players or monsters versus monsters only. All of them are of the walk-over variety. The linedef's tag specifies the destination sector (the lowest-numbered sector with the same tag value). Within that sector, there must be a teleport landing Thing, which specifies the coordinates and angle the player or monster will have after teleporting. Barrels will also teleport if they cross a teleport linedef while being pushed from damaged. Der Teleporter ist ein Gebäude des Engineers aus Team Fortress 2. Es gibt einmal den Teleporter Eingang sowie den Teleporter Ausgang, die nur in Kombination miteinander ihre Funktion erfüllen. Sowohl der Eingang als auch der Ausgang des Teleporters besitzen jeweils drei Stufen. Über den Teleporter Teammitglieder über weite Distanzen befördert bzw. teleportiert werden. Hat der Teleporter eine Person befördert, benötigt er eine kleine Aufladungszeit vor dem nächsten Teleporter. Mit ansteigender Stufe wird diese kleiner. Getarnte Spys können den Teleporter ebenfalls nutzen, werden jedoch durch den Teleport mit einem gegnerischen Teleporter enttarnt. Kategorie:Maschinen des Engineers in Team Fortress 2 Teleporter to ogromny przekaźnik, który jest w stanie przesyłać floty między galaktykami bez strat czasowych. Przekaźnik ten nie potrzebuje deuteru, jednakże między 2 transmisjami musi upłynąć jedna godzina - inaczej teleporter uległby przegrzaniu. Przesyłanie surowców przez teleporter nie jest możliwe. Cały proces wymaga niezwykle wysoko zaawansowanej technologii. Rozbudowywanie Teleportera nie daje żadnych korzyści, oprócz punktów oczywiście Sonic the Hedgehog and Tails used teleporters to pursue Dr. Ivo "Eggman" Robotnik, who planned to steal the Master Emerald to fuel his Death Egg. Later, Knuckles the Echidna also used them to stop an Eggrobo in it's attempt to steal the emerald. (VG: S&K) It was created to teleport anyone anywhere just clicking the button. It only worked at short distances. The lab rats got loose and one them got near the teleporter. When it jumped on the button, it teleported both to Kevin's house. Kevin played with it for while, but he teleported into air and dropped it. It landed in Melanie's diaper and she teleported every time she sat. Teleporters will teleport you to another location. In addition a teleporter can record spawn points. The cost of being teleported to another map is currently 500 G. Being teleported to another location in the same map is currently 200 G Teleportation to Islands by an Island transporter is currently 2000 G Symmetra creates a one-way teleporter that allows teammates in the spawn room to instantly teleport to a location that Symmetra links it to. When it is placed, the other end of the teleporter is instantly created in Symmetra's team's current spawn room. The teleporter can be used up to six times before it vanishes. It can also be destroyed by enemies; it has 50 regular health, and 350 shield health, for a collective 400 health. After 3 seconds of not taking damage, the shield health will regenerate at rate of 25 health every second. "BAMF!" —Deadpool, before the third teleport attempt "Curses! Foiled again." —Deadpool, after the third teleport attempt Teleporter is one of the special moves of Deadpool. Deadpool can teleport his-self with the teleporter that he have on his belt. After two times the teleport will have a malfunction and simply the belt will make an electric explosion that damages both Deadpool and his opponent. Teleporters are objects in Kid Chameleon used, as their name implies, to teleport the player to different levels or new spots in the same levels. The Teleporter (テレポーター Terepōtā?) is an Optional Trigger. thumb|right|Ein Teleporter Beim Teleporter handelt es sich um ein großes, zylindrisches Gerät. Dieser Zylinder ist "hohl" und besteht aus Glas, mit einem offenen Teil, damit man in ihn hineingelangen kann. Dort befindet sich dann eine metallerne Plattform. Der Teleporter ist desweiteren an eine Art großen Hauptcomputer angeschlossen. Teleporters are devices used to transport one item or person from one position to another. They presumably always act in pairs, since teleportation from one device must lead to another one. The most notable ones are the route between the Hidden Palace and the Sky Sanctuary Zone. Metallix Mark 2 used the teleporter to transport itself and the Master Emerald to Sky Sanctuary, its plan being to reach the Death Egg. Despite not completing its task, Grimer still found a way to activate the Sanctuary's teleporter, getting their power source onto the ship. The teleporter allows a user to instantly teleport to a pre-determined location. To use; supply the teleporter with sufficient power, stand on it, and press the Jump key (default 'Space'). The power required depends upon the distance teleported. In order to use the teleporter you need to use a Location Marker to mark the destination and then insert the marker into the teleporter's inventory. Teleporters allow travelling back to the headquarters. They are easy to find, as they are indicated by markers next to the minimap, emit a loud humming sound and glow with a bright aura. When returning to the mission from the headquarters, you will end up near the place you teleported if possible, else near the level's entrance. Since game update 35 the teleporters in Gotham and Metropolis can now teleport players to any wing of Watchtower/Hall of Doom and other Safe Houses. The teleporters in the Watchtower/Hall of Doom remain specific, however. thumb|right|Ein Teleporter Beim Teleporter handelt es sich um ein großes, zylindrisches Gerät. Dieser Zylinder ist "hohl" und besteht aus Glas, mit einem offenen Teil, damit man in ihn hineingelangen kann. Dort befindet sich dann eine metallerne Plattform. Der Teleporter ist desweiteren an eine Art großen Hauptcomputer angeschlossen. The teleporter was a technology found by the Boys from the Dwarf aboard the wreckage of the Simulant Battle Cruiser. It was first seen when the Simulant Captain used it to beam aboard Starbug, breaking their ruse of the Vindaloovians. (RD: Gunmen of the Apocalypse) The Forerunners were known to use a teleporter to transport from the Apex site to the interior surface of the Shield World encountered by the Covenant and UNSC in 2531. This same teleporter appears to also transport to other parts of the interior surface, though only one teleporter is used to send things back to the Apex. The Covenant acquired this technology to a degree in one of their countless relic-hunts, and later utilized it in Spires, large structures that could teleport forces to the ground from a ship overhead. They were used to an extent in the Fall of Reach. The Teleporter is a type of device used by the Saurians. Teleportation is the movement of objects from one place to another, more or less instantaneously, without traveling through space. The concept has been widely used in science fiction. It should not be confused with quantum teleportation. Teleporter waren Fortbewegungsmittel, welche von Gadgetron, MegaCorp und GrummelNet hergestellt wurden. Sie teleportierten ihren Benutzer meistens an wichtige Stellungen eines Planeten, wie in ein Hauptquartier oder zurück zu seinem Schiff. Der Teleporter ist ein Gerät, das in der Zukunft erfunden wird und in "Godzilla-Duell der Megasaurier" von den Zukunftsmenschen mit in die Gegenwart gebracht wird.Seine Funktion ist es logischerweise, Lebewesen oder Gegenstände binnen Sekunden von einem Ort an einen vollkommen anderen, und sei er noch so weit entfernt, zu befördern. Der Teleporter befindet sich in einem kleinen, flugzeugähnlichen Gefährt, welches sich in der Zeitmaschine befindet. In diesem, sowie auch noch ein zweites Mal in der Zeitmaschine selbst, befindet sich eine Steuerzentrale, in welche bestimmte Faktoren des zu teleportierenden Gegenstandes eingegeben werden müssen, um dann Dinge von allen Größen zu teleportieren. Dies machen die Zukunftsmenschen z. B. mit ihren Abbildern, als sie ersten Kontakt mit den Menschen a Teleporters are devices found throughout LEGO Universe, designed to transport players to different worlds. They are often used in place of launchpads, but are more compact, and can fit into areas where rockets could not launch from. Teleporters act very much the same as launchpads, however, they have several minor differences. One, rockets cannot be placed on them to launch, and they must be interacted with to do so. Two, teleporters offer a second warning when using them, prompting the user if he or she wants to travel to its respective world. Teleporters are NPCs who are able to teleport players between different towns as well as out to given locations in the fields. Teleporters located within the towns are able to set a character's return point. This return point is where a player will arrive if they use a Return Scroll. Teleporters in the fields usually only have one teleportation destination that takes a player further away from town. __NOEDITSECTION__ File:Teleport Gate.png A teleporter is found in 2 places in both LOA, and Braike. They are the men in cloaks by the hovering cirtaglaphics found distant parts from eachother. In other maps such as Draco, Python, or Dennebe, there is only one teleporter - Usually found in the rural, safe areas. The teleporters are used to switch between maps without having to run back and fourth, in case, saving a heap of time. Teleporter to kolejny wynalazek Donalda Davenporta. Służy do teleportowania się z miejsca na miejsce. Zim has several teleporters installed both in his base and aboard his space station, enabling swift and efficient travel between the two locations. The existence of teleportation technology remained unknown to the Galactic Republic until the years of the Cold War. At that time, Republic scientist Lora theorized that the original architects of Belsavis had used a teleportation system to move throughout the massive prison. She tasked a Republic spacer with scanning several Rakatan terminals in order to provide an analysis of the technology. A teleporter is an agent that moves a norn somewhere. Compare with Door. An example of a teleporter is the Archway by Aquashee. In the Witcher novels, teleporters called "portals" are used to travel not only from place to place, but also through time for a certain few who possess the appropriate genetic make-up. The Teleporter is a level 70 ethereal offering to teleport players directly to other friendly races' starting areas. He exists in all starting areas. In Red vs. Blue, teleporters are a fairly common device which allows the user to be transported from one location to another. It is usually represented by glowing green aura contained in a doorway. Early on in the series, teleporters served as a means of forwarding the plot, notably the departure from Blood Gulch. Although after the switch to Halo 2, the teleporters were used considerably less often. To set a teleporter up, simply enter a solo place, insert the teleporter, and open the Workspace . 1. * Open up the teleporter model and select the "placeID" value in Properties. Copy and paste the end of the link of the place you want to teleport to into the value. (For example, Crossroads's ID is 1818.) 2. * Then copy and paste the spawn's name you want to teleport to into the "DestinationSpawnName" value. 3. * Lastly, copy and paste the name of the spawn you just set up into the "TeleporterName" value found in the teleporter's spawn. (This however is optional, but more convenient if you want to teleport back easily.) 4. * Then enter the teleporter in online mode and you will be asked if you want to be teleported. Select "Yes" and you will be sent to the desired place.
n9:
70
dcterms:subject
n4: n8: n10: n11: n16: n17: n18: n21: n24: n26: n27: n29: n30: n31: n36: n38: n39: n42: n43: n44: n45: n49: n52: n59: n60: n61: n63: n66: n67: n68: n71: n78: n83: n85: n89: n90: n91: n98: n100: n101: n102: n105: n108: n109: n110: n111: n112: n115: n118: n122: n125: n131: n132: n135: n137: n138: n139: n140: n144: n147: n149: n150: n151: n152: n154: n155: n158: n159: n160: n161: n162: n164: n167: n168: n170: n171: n172: n173: n174: n175: n180: n181: n185: n186: n189: n194: n200: n202: n203: n204: n205: n206: n207: n209: n217: n218: n223: n224: n226: n231: n234: n235: n236: n237: n238: n240: n242: n244: n245: n248: n249: n250:
n121:
Roumen F2 * Elderine H2 * Sandige Hügel C7 * Nebelwald G5
n104:
Teleporter
n62:
2
n28:
Leo vs. Evil
n58:
Teleporter
n32:
white
n145:wikiPageUsesTemplate
n146: n220:
n47:wikiPageUsesTemplate
n48:
n156:wikiPageUsesTemplate
n157:
n119:wikiPageUsesTemplate
n120:
n73:wikiPageUsesTemplate
n74: n141: n243:
n50:wikiPageUsesTemplate
n51: n130:
n128:wikiPageUsesTemplate
n129: n134: n210:
n212:wikiPageUsesTemplate
n213: n221:
n22:wikiPageUsesTemplate
n23: n25: n46: n216:
n40:wikiPageUsesTemplate
n41: n97: n133: n187: n188:
n76:wikiPageUsesTemplate
n77: n84:
n34:wikiPageUsesTemplate
n35:
n232:wikiPageUsesTemplate
n233:
n55:wikiPageUsesTemplate
n56: n72: n81: n153: n184: n211: n241:
n177:wikiPageUsesTemplate
n178:
n53:wikiPageUsesTemplate
n54: n195: n196:
n79:wikiPageUsesTemplate
n80: n82: n193: n201:
n116:wikiPageUsesTemplate
n117:
n215:
Humanoid
n15:
Unlimited
n199:
Alive
n247:
25
n166:
Teleporter
n37:
Trigger/Main Trigger White Point to point movement
n176:
Terepōtā
n229:
Teleporter online, I have opened the path.
n214:
40
n123:wikiPageUsesTemplate
n124:
n106:wikiPageUsesTemplate
n107:
n227:wikiPageUsesTemplate
n228:
n5:wikiPageUsesTemplate
n6: n169: n239:
n19:wikiPageUsesTemplate
n20: n99:
n93:
Teleporting
n69:
n70:
n198:
Teleport
n222:
250
n163:
テレポーター
n148:
Teleporter.png
n88:
Double Total Teleport Cost
n65:
Optional
n179:
Symmetra places a teleporter exit pad at her current location, and connects it to a teleporter entry pad at her team’s starting point. Allies can travel through the entry pad to the exit pad instantly, enabling them to return to the fight swiftly after being defeated.
n182:
n183:
n103:
Wie der Name bereits anmuten lässt, bringt der Teleporter den Spieler ab Level 10 an 4 verschiedene wichtige Orte. Das Nutzen dieser Funktion ist kostenlos.
n192:
Maximum Power Recharge Rate: Unlimited
n142:
n143:
n12:
n13:
n246:
26367
n230:
Działający w połowie
n208:
Ethereal
n92:
Teleport Gate.png
n96:
333333
n136:
All races' starting areas
n7:wikiPageDisambiguates
n33: n225:
n7:abstract
__NOEDITSECTION__ File:Teleport Gate.png A teleporter is a Daeva who can use the power of Aether to transport you between regions in Aion by paying Kinah. You must ascend and be a Daeva to use a teleporter. You will immediately zone into the area selected. You cannot teleport to the Abyss, but you must use an Abyss Gate. There is a cooldown to teleport again after a Daeva teleports. Teleporter waren Fortbewegungsmittel, welche von Gadgetron, MegaCorp und GrummelNet hergestellt wurden. Sie teleportierten ihren Benutzer meistens an wichtige Stellungen eines Planeten, wie in ein Hauptquartier oder zurück zu seinem Schiff. A teleporter is an agent that moves a norn somewhere. Compare with Door. An example of a teleporter is the Archway by Aquashee. Teleporters are devices found throughout LEGO Universe, designed to transport players to different worlds. They are often used in place of launchpads, but are more compact, and can fit into areas where rockets could not launch from. Teleporters act very much the same as launchpads, however, they have several minor differences. One, rockets cannot be placed on them to launch, and they must be interacted with to do so. Two, teleporters offer a second warning when using them, prompting the user if he or she wants to travel to its respective world. Another change is the launching itself. Unlike their launchpad cousins, teleporters do not require a rocket to use. When interacted with, the player is given the ability to create a portal with their hands, and travel through the portal before it disappears. The existence of teleportation technology remained unknown to the Galactic Republic until the years of the Cold War. At that time, Republic scientist Lora theorized that the original architects of Belsavis had used a teleportation system to move throughout the massive prison. She tasked a Republic spacer with scanning several Rakatan terminals in order to provide an analysis of the technology. At that time, a breakout occurred on Belsavis that saw the captive Esh-kha unleashed where some of their warriors commandeered the teleportation system to transport their soldiers on board a frigate in high orbit. This fact attracted the attention of the Republic Strategic Information Service where Agent Moritt recruited a Republic spacer with preventing the Esh-kha from escaping through the use of this technology in the lower levels of Belsavis. Agent Poz of RSIS studied the technology and helped the spacer with using the teleporter to enter the deeper levels. She theorized the teleporters might not be capable of matter transmission but perhaps replicating matter of a subject or even perhaps functioned as fixed dimensional pathways. As the possibilities were infinite, Poz them "Instantaneous Travel Device" and tracked the Esh-kha to an older vault who were controlling the teleporter. Thus, a Republic strike team led by Captain Devlin teleported through the device with the spacer to assault the Esh-kha. Teleportation is only made possible by a portal. The teleporter is able to open such a portal. The basic idea of teleportation is based on black hole research. A sudden interruption of the energy supply creates a connection between two points in the universe. The prerequisite for this is that the two points must have the same resonance. Therefore, a resonance generator is brought to each planet by the colony ship right from the start. Teleportation is only possible between solar systems, because the resonance only has a short range. In addition, you can only teleport to your own planets. The Forerunners were known to use a teleporter to transport from the Apex site to the interior surface of the Shield World encountered by the Covenant and UNSC in 2531. This same teleporter appears to also transport to other parts of the interior surface, though only one teleporter is used to send things back to the Apex. The Covenant acquired this technology to a degree in one of their countless relic-hunts, and later utilized it in Spires, large structures that could teleport forces to the ground from a ship overhead. They were used to an extent in the Fall of Reach. In vanilla Doom, there are four linedef types for teleporting. These implement the combinations of one-time versus repeating and players or monsters versus monsters only. All of them are of the walk-over variety. The linedef's tag specifies the destination sector (the lowest-numbered sector with the same tag value). Within that sector, there must be a teleport landing Thing, which specifies the coordinates and angle the player or monster will have after teleporting. Barrels will also teleport if they cross a teleport linedef while being pushed from damaged. If a monster or player is on the landing spot at the time of teleporting, monsters will not teleport but players will, killing whatever was on the landing spot. This is known as a telefrag. A player will self-telefrag if a voodoo doll is on the landing spot. In vanilla implementations, moreover, monsters can telefrag each other or the player on of any WAD (some source ports allow the player to disable this exception or apply it to every map). Teleporter linedefs are direction-sensitive. This is necessary for cases where the landing area is another teleporter, so that the player can walk off the landing spot without teleporting again. Conventionally, a teleporter is constructed as a 64-unit square with a distinctive floor texture; however, this is not a technical requirement. All sides of a teleporter usually teleport to the same place, but again this is not required: some levels attempt to confuse the player by sending him/her to different places depending on which side the teleporter is entered from. An example of both of these instances can be seen in MAP18: The Courtyard in Doom II, where the player is teleported without warning when entering a particular room but is not teleported when leaving that room. Teleporters figure prominently in Doom's background story: it was an unexpected side effect of UAC's experiments with teleportation that opened the gates of Hell. Boom introduced some extended teleporter line types, including switch-activated teleporters and silent teleporters. The latter preserve player orientation, position, momentum and height so that the teleport may not be noticed; this can be used to simulate rooms over rooms and for other special effects. Teleportation is the movement of objects from one place to another, more or less instantaneously, without traveling through space. The concept has been widely used in science fiction. It should not be confused with quantum teleportation. Similar is apport, an earlier word used to describe what today might be called teleportation; and bilocation, when something or someone described as being a magician is said to be able to occupy two places simultaneously. The word "teletransportation" (which simply expands Charles Fort's abbreviated term) was first employed by Derek Parfit as part of a thought exercise on identity. Contents A teleporter is a device which allows characters to teleport from one location to another location in the same zone. There are both one-way and two-way teleporters. The exit of a one-way teleporter appears as a glowing ring of symbols, with a cloud of sparkles in the center and a ring of sparkles over the symbols. Active teleporter entrances and the ends of two-way teleporters generally look like teleporter exits, but have several glowing rings floating up and down over them. Stepping onto a teleporter will teleport the character and their heroes, as well as any henchmen. Teleporters in the Dajkah Inlet mission teleport the entire party. To set a teleporter up, simply enter a solo place, insert the teleporter, and open the Workspace . 1. * Open up the teleporter model and select the "placeID" value in Properties. Copy and paste the end of the link of the place you want to teleport to into the value. (For example, Crossroads's ID is 1818.) 2. * Then copy and paste the spawn's name you want to teleport to into the "DestinationSpawnName" value. 3. * Lastly, copy and paste the name of the spawn you just set up into the "TeleporterName" value found in the teleporter's spawn. (This however is optional, but more convenient if you want to teleport back easily.) 4. * Then enter the teleporter in online mode and you will be asked if you want to be teleported. Select "Yes" and you will be sent to the desired place. Teleporter to ogromny przekaźnik, który jest w stanie przesyłać floty między galaktykami bez strat czasowych. Przekaźnik ten nie potrzebuje deuteru, jednakże między 2 transmisjami musi upłynąć jedna godzina - inaczej teleporter uległby przegrzaniu. Przesyłanie surowców przez teleporter nie jest możliwe. Cały proces wymaga niezwykle wysoko zaawansowanej technologii. Rozbudowywanie Teleportera nie daje żadnych korzyści, oprócz punktów oczywiście Teleporters allow travelling back to the headquarters. They are easy to find, as they are indicated by markers next to the minimap, emit a loud humming sound and glow with a bright aura. When returning to the mission from the headquarters, you will end up near the place you teleported if possible, else near the level's entrance. Can be crafted in your Crafting Menu (default key "Q") or at any old Crafting Table in worlds created before R22 on September 16th 2015. The recipe for the Teleporter will be unlocked once you take an Obsidian Bar (out of the Forge). Crafted from: * 6 Obsidian Slabs, made in a Processor from Obsidian (bars) * 1 (blocks of) Magnetite, and * 8 Stone Rods made in a Processor from Stone, Limestone or Bedrock (as per R22 in September 2015). This crafts 2 Teleporters at a time. To make them work initially, you must place them and interact with them. You can then rename your Teleporters (giving yourself a hint where that specific teleporter will lead you) The UI that comes up will allow you to name the teleporter and has two sets of three slots. These are portal codes that you may change by placing items in your inventory. You may use any inventory item (natural or crafted blocks, crafting-materials, items like furniture, weapons, food, explosives, and even liquids) to define an individual code for each teleporter. Putting something in these slots does take it from your inventory. Leaving the slots empty is accepted as a code as well. The upper slot-line ("in") is the code for the teleporter you are currently setting up, so other teleporters can lead you here. The number next to the upper code shows you how many teleporters currently lead to the one you're just looking at. The bottom slot-line ("out") is the code for the teleporter you will go to from here (when you use the current teleporter in front of you). The number indicates how many teleporters with this code exist / have been put up in this world. If the bottom number is 0, then the teleporter will lead you nowhere, meaning that the teleport won't work at all. If the bottom number is higher than 1, this means that more than one teleporter with this specific codes exists on this game-world. In this case by using the teleporter you might randomly be transported to any of the teleporters with this code. You might want to jump to them and change their codes to different individual ones, so you can define precisely to which teleporter you actually want to go. Once you've placed and set both codes up properly, simply walk through the teleporter to be teleported to the teleporter with the code you've set in the bottom slot-sline. To move teleporters, you first need to take out any items placed in them (as codes) then use any kind of Power Cell to pull and take them. Using teleporters for short distances may skip loading screens during teleportation. This could be used for very fast movement, by using pairs of teleporters to move around in small areas. P.S.: Pigsies and other creatures can use the teleporter (and will be transported to the destination-teleporter), but there have been no reports of player-characters slowly turning into Pigsies or becoming Pigmen yet :D Teleporters will teleport you to another location. In addition a teleporter can record spawn points. The cost of being teleported to another map is currently 500 G. Being teleported to another location in the same map is currently 200 G Teleportation to Islands by an Island transporter is currently 2000 G thumb|right|Ein Teleporter Beim Teleporter handelt es sich um ein großes, zylindrisches Gerät. Dieser Zylinder ist "hohl" und besteht aus Glas, mit einem offenen Teil, damit man in ihn hineingelangen kann. Dort befindet sich dann eine metallerne Plattform. Der Teleporter ist desweiteren an eine Art großen Hauptcomputer angeschlossen. The Teleporter (テレポーター Terepōtā?) is an Optional Trigger. thumb|right|Ein Teleporter Beim Teleporter handelt es sich um ein großes, zylindrisches Gerät. Dieser Zylinder ist "hohl" und besteht aus Glas, mit einem offenen Teil, damit man in ihn hineingelangen kann. Dort befindet sich dann eine metallerne Plattform. Der Teleporter ist desweiteren an eine Art großen Hauptcomputer angeschlossen. In Going Commando and Up Your Arsenal, a teleporter very similar to that of the first two games is used to get to the Insomniac Museum. In Deadlocked, Ratchet used a teleporter to return into his prison ship. In Going Mobile, Ratchet and Clank used teleporters to change areas in the virtual world. In the Witcher novels, teleporters called "portals" are used to travel not only from place to place, but also through time for a certain few who possess the appropriate genetic make-up. "BAMF!" —Deadpool, before the third teleport attempt "Curses! Foiled again." —Deadpool, after the third teleport attempt Teleporter is one of the special moves of Deadpool. Deadpool can teleport his-self with the teleporter that he have on his belt. After two times the teleport will have a malfunction and simply the belt will make an electric explosion that damages both Deadpool and his opponent. Der Teleporter ist ein Gerät, das in der Zukunft erfunden wird und in "Godzilla-Duell der Megasaurier" von den Zukunftsmenschen mit in die Gegenwart gebracht wird.Seine Funktion ist es logischerweise, Lebewesen oder Gegenstände binnen Sekunden von einem Ort an einen vollkommen anderen, und sei er noch so weit entfernt, zu befördern. Der Teleporter befindet sich in einem kleinen, flugzeugähnlichen Gefährt, welches sich in der Zeitmaschine befindet. In diesem, sowie auch noch ein zweites Mal in der Zeitmaschine selbst, befindet sich eine Steuerzentrale, in welche bestimmte Faktoren des zu teleportierenden Gegenstandes eingegeben werden müssen, um dann Dinge von allen Größen zu teleportieren. Dies machen die Zukunftsmenschen z. B. mit ihren Abbildern, als sie ersten Kontakt mit den Menschen aufnehmen oder natürlich auch mit dem Godzillasaurus von Lagos Island. Später nutzt ihn Emmy Kano zudem, um die Zeitmaschine zu Godzilla zu teleportieren, damit dieser sie zerstören und die Zukunftsmenschen damit besiegen kann. Kategorie:Kampffahrzeuge & Waffen Kategorie:Fahrzeuge & Geräte A teleporter is found in 2 places in both LOA, and Braike. They are the men in cloaks by the hovering cirtaglaphics found distant parts from eachother. In other maps such as Draco, Python, or Dennebe, there is only one teleporter - Usually found in the rural, safe areas. The teleporters are used to switch between maps without having to run back and fourth, in case, saving a heap of time. In Red vs. Blue, teleporters are a fairly common device which allows the user to be transported from one location to another. It is usually represented by glowing green aura contained in a doorway. Early on in the series, teleporters served as a means of forwarding the plot, notably the departure from Blood Gulch. Although after the switch to Halo 2, the teleporters were used considerably less often. Zim has several teleporters installed both in his base and aboard his space station, enabling swift and efficient travel between the two locations. The Teleporter is a level 70 ethereal offering to teleport players directly to other friendly races' starting areas. He exists in all starting areas. Die Teleporter sind ein interaktives Objekt aus Kino der Toten, Der Riese, Five, Dead Ops Arcade, Call of the Dead, thumb|Der Teleporter in Kino der TotenShangri-La und Moon. Sie wurden zusammen mit der Wunderwaffe DG-2 von Ludvig Maxis und Edward Richtofen erschaffen. Sie hatten dabei jedoch eine Menge Probleme mit den Teleportern, bis Maxis und seine Tochter Samantha zur Griffin Base teleportiert wurden. Als Richtofen und die anderen zurückkehrten, waren diese Probleme Geschichte. Teleporter to kolejny wynalazek Donalda Davenporta. Służy do teleportowania się z miejsca na miejsce. Sonic the Hedgehog and Tails used teleporters to pursue Dr. Ivo "Eggman" Robotnik, who planned to steal the Master Emerald to fuel his Death Egg. Later, Knuckles the Echidna also used them to stop an Eggrobo in it's attempt to steal the emerald. (VG: S&K) The teleporter allows a user to instantly teleport to a pre-determined location. To use; supply the teleporter with sufficient power, stand on it, and press the Jump key (default 'Space'). The power required depends upon the distance teleported. In order to use the teleporter you need to use a Location Marker to mark the destination and then insert the marker into the teleporter's inventory. The teleporter was a technology found by the Boys from the Dwarf aboard the wreckage of the Simulant Battle Cruiser. It was first seen when the Simulant Captain used it to beam aboard Starbug, breaking their ruse of the Vindaloovians. (RD: Gunmen of the Apocalypse) In a later episode, they go back to scavenge whatever they can from the ruins of the battle crusier, but are ambushed by the Simulant Lieutenant. Whilst Rimmer escaped in the Escape Pod, the others used the teleporter to warp back to Starbug as the Simulant ship disintegrated around them. They later use the teleporter to escape Rimmerworld, but find themselves in the future accidentally where Lister is missing... (RD: Rimmerworld) Symmetra creates a one-way teleporter that allows teammates in the spawn room to instantly teleport to a location that Symmetra links it to. When it is placed, the other end of the teleporter is instantly created in Symmetra's team's current spawn room. The teleporter can be used up to six times before it vanishes. It can also be destroyed by enemies; it has 50 regular health, and 350 shield health, for a collective 400 health. After 3 seconds of not taking damage, the shield health will regenerate at rate of 25 health every second. The teleporter takes two seconds to create. As long as the teleporter is active, Symmetra cannot gain ultimate charge. A Symmetra on the enemy team will say nothing, but an allied Symmetra says "Teleporter online. I have opened the path." When she place a teleporter, a member on her enemies team will announce the its existence and prompt their teammates to find it. The first enemy to spot a teleporter will inform their teammates about the finding with a voice line. The same occurs when it is destroyed by an enemy. Symmetra will also announce the status of her teleporter if it is attacked by enemies, or destroyed, or expend all its uses. As of the September 1, 2016 patch, Symmetra now communicates how many charges the teleporter has left when using the "Ultimate Status" communication. The Teleporter is a type of device used by the Saurians. It was created to teleport anyone anywhere just clicking the button. It only worked at short distances. The lab rats got loose and one them got near the teleporter. When it jumped on the button, it teleported both to Kevin's house. Kevin played with it for while, but he teleported into air and dropped it. It landed in Melanie's diaper and she teleported every time she sat. Since game update 35 the teleporters in Gotham and Metropolis can now teleport players to any wing of Watchtower/Hall of Doom and other Safe Houses. The teleporters in the Watchtower/Hall of Doom remain specific, however. Der Teleporter ist ein Gebäude des Engineers aus Team Fortress 2. Es gibt einmal den Teleporter Eingang sowie den Teleporter Ausgang, die nur in Kombination miteinander ihre Funktion erfüllen. Sowohl der Eingang als auch der Ausgang des Teleporters besitzen jeweils drei Stufen. Über den Teleporter Teammitglieder über weite Distanzen befördert bzw. teleportiert werden. Hat der Teleporter eine Person befördert, benötigt er eine kleine Aufladungszeit vor dem nächsten Teleporter. Mit ansteigender Stufe wird diese kleiner. Getarnte Spys können den Teleporter ebenfalls nutzen, werden jedoch durch den Teleport mit einem gegnerischen Teleporter enttarnt. Kategorie:Maschinen des Engineers in Team Fortress 2 Teleporters are NPCs who are able to teleport players between different towns as well as out to given locations in the fields. Teleporters located within the towns are able to set a character's return point. This return point is where a player will arrive if they use a Return Scroll. Teleporters in the fields usually only have one teleportation destination that takes a player further away from town. Teleporters are objects in Kid Chameleon used, as their name implies, to teleport the player to different levels or new spots in the same levels. Teleporters are devices used to transport one item or person from one position to another. They presumably always act in pairs, since teleportation from one device must lead to another one. The most notable ones are the route between the Hidden Palace and the Sky Sanctuary Zone. Metallix Mark 2 used the teleporter to transport itself and the Master Emerald to Sky Sanctuary, its plan being to reach the Death Egg. Despite not completing its task, Grimer still found a way to activate the Sanctuary's teleporter, getting their power source onto the ship. Another teleporter was to seen to be owned by Shayde, in the guise of Agent X. The matter transporter was likely a machine created by Doctor Robotnik but never used, yet Shayde used it to send Sonic the Hedgehog into the Shadow Dimension. This teleporter didn't need a counterpart, as its targets would just end up somewhere in the Zone. Tekno the Canary found a way to reverse the teleporter's actions and brought Sonic (and somehow Johnny Lightfoot) back home. Teleportation has appeared on a few other occasions, but is never a big plot point. After her scuffle with Mister Shifter, Agent X19 returned to Citadel Robotnik by use of a teleporter. The Omni-Viewer acts somewhat like a teleporter, transporting his passengers to new places within his personal space. Star Posts also act something like a teleporter, linking its users to other Star Posts or the Special Zone. Outside of Mobius, the Eternal Champions use a small, handheld teleporter to transport themselves anywhere in time and space.
Subject Item
n57:
n7:wikiPageDisambiguates
n2: