This HTML5 document contains 6 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n5http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n2http://dbkwik.webdatacommons.org/resource/hLtKklG-cNNMjGo9qvy1mg==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n9http://dbkwik.webdatacommons.org/resource/3yPToStkXyT3TlmOA9glYw==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n7http://dbkwik.webdatacommons.org/resource/FhJu3PWhuI393A8qUB_uaw==
n8http://dbkwik.webdatacommons.org/etrian/property/
n4http://dbkwik.webdatacommons.org/resource/n4GA-qizjHsFDIWwLRynzA==
xsdhhttp://www.w3.org/2001/XMLSchema#
Subject Item
n2:
rdfs:label
Weapons (Etrian Odyssey III)
rdfs:comment
There are only a few weapons available to buy from Edie in the beginning of the game, but the system to unlock new items are similar to previous games; by selling the proper amount of loots taken from downed enemies.
dcterms:subject
n7:
n8:wikiPageUsesTemplate
n9:
n5:abstract
There are only a few weapons available to buy from Edie in the beginning of the game, but the system to unlock new items are similar to previous games; by selling the proper amount of loots taken from downed enemies. There is also a new forging system that allows you to use Hammers found during forays into the Labyrinth or voyages across the ocean. You can use these Hammers to forge a weapon with a special effect or a status boost, such as adding Volt damage to it or even instant death. When forging, there is an en cost and a materials cost to add an effect to an item. However, all materials ever sold can be used towards covering the materials cost.
Subject Item
n4:
n5:wikiPageDisambiguates
n2: