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Subject Item
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Poisons Poisons
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A king may surround himself with loyal guards skilled in battle. He may live in a castle protected by 10 feet of fortified wall, and a moat for good measure. He may never travel outside without half his army accompanying him. He may sleep lightly, and keep hidden weapons under his pillow. He may have wired his castle doors and hallways with cunning and virtually undetectable booby traps. But if he neglects something as simple as employing a food taster, he is mine.--Lahros Moonshade, Assassin. Qu'il s'agisse d'araignées, de pièges, de flèches ou de lames empoisonnés, les poisons peuvent causer de graves blessures ou la défiguration; ils réduisent les statistiques du personnage à long terme.Seul une sélection aléatoire réussi à l'Épreuve de Traitement du poison peut interrompre le processus d'empoisonnement et guérir de ses effets néfastes le personnage touché.Les conditions d'une guérison réussie sont la collecte de divers ingrédients que l'on peut trouver soit en usant de son talent de Connaissance des plantes, soit en les achetant à des marchands. The following is a list of the most typical poisons in Gaia. There are five factors that go into determining the lethality of a poison. Effect, Difficulty, Activation, Duration, and Transmission. The effect of a poison determines what it does to a person who is affected by it. In the case where a poison has multiple effects, each one will have its difficulty to overcome listed in brackets. A character only rolls once when they are first affected by a poison and apply this roll to the difficulty of all effects, ignoring any effects they beat the difficulty for. Next is activation, this is how long it takes for a poison to actually take effect in a person’s system. Not all poisons will work immediately; some take time before they can cause any damage. After this we have duration which is the The use of Poisons was common in the Known Universe, they were used by Assassins and Mercenaries in the service of the Houses Major and their exact use was detailed in the Assassin's Handbook They could be used in food (chaumas), drink (chaumurky) or on Projectile weapons and Blades (especially Slip-Tips and Kindjals) or in Gas form.Most known Poisons could be detected by Poison snoopers .Other poisons were not used as weapons but as potent Drugs and Stimulants. Poisons are form of potion making. They are created to cause harm or death for others. Poisons are items that the evil Kronk sells. It's dangerous, deadly and should not be bought - and certainly not given to a pet to drink! Eleka's Castle is an evil place, so don't be tempted... tourists do sometimes buy them... and some are even mad enough to let their pet drink them... 1. * Doyle Poison Price : 40,000 RP 1. * Equilor Poison Price : 46,000 RP 1. * Gonk Poison Price : 43,000 RP 1. * Murfin Poison Price : 43,000 RP 1. * Osafo Poison Price : 43,000 RP 1. * Paffuto Poison Price : 44,000 RP 1. * Reese Poison Price : 44,000 RP 1. * Zetlian Poison Price : 48,000 RP Injury, DC: 48, Paralyzes for 1 week, on successful save, you're stunned for 1 round. 1 save required to end it. Poisons is an ability that enables Rogues to coat their Main Hand, Off Hand, or Ranged weapon with poisons. When a poisoned weapon strikes an enemy it has a chance of applying a debuff that damages, slows, or otherwise hinders the enemy, depending on the poison applied. Learned at level 10, Poisons are a core part of the Rogue class and their use is required to maximize effectiveness. Some Rogue talents and abilities, most of which are found within the Assassination tree, enhance the effectiveness of poisons. The following has been copied from the official Dark Heresy GM Screen.
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Passive
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Rogues now learn Poisons at level 10 , Rogues can now poison their Ranged weapon, Anesthetic Poison has been removed , poisons no longer have multiple ranks and now scale with character level, several abilities and talents related to poisons have changed, Glyph of Poisons added.
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Poisons
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Offensive, Utility
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Rogue
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Temporary item buffs will persist through zoning or logging out. Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue. Many class talents, spells, and abilities have been overhauled, added, or removed. A number of items have had their stacking limits increased including leather, enchanting dust/shards and rogue poisons/reagents among others. Applying Rogue poisons will no longer break Stealth. Rogue poisons no longer have charges. Damaging poisons now scale with attack power. Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to. 3600.0
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You can apply poisons to your weapons to increase their effectiveness. Poisons are sold by vendors that are often found near Rogue trainers in major cities.
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Poisons are items that the evil Kronk sells. It's dangerous, deadly and should not be bought - and certainly not given to a pet to drink! Eleka's Castle is an evil place, so don't be tempted... tourists do sometimes buy them... and some are even mad enough to let their pet drink them... 1. * Doyle Poison Price : 40,000 RP 1. * Equilor Poison Price : 46,000 RP 1. * Gonk Poison Price : 43,000 RP 1. * Murfin Poison Price : 43,000 RP 1. * Osafo Poison Price : 43,000 RP 1. * Paffuto Poison Price : 44,000 RP 1. * Reese Poison Price : 44,000 RP 1. * Zetlian Poison Price : 48,000 RP 1. * Dakota Poison Price : 46,000 RP 1. * Rusty Poison Price : 45,000 RP 1. * Snookle Poison Price : 44,000 RP 1. * Speiro Poison Price : 43,000 RP 1. * Troit Poison Price : 42,000 RP 1. * Zoink Poison Price : 41,000 RP 1. * Zoosh Poison Price : 40,000 RP 1. * Bolimo Poison Price : 43,000 RP 1. * Fasoro Poison Price : 46,000 RP 1. * Feliz Poison Price : 47,000 RP 1. * Grint Poison Price : 46,000 RP 1. * Kronk Poison Price : 41,000 RP 1. * Lati Poison Price : 41,000 RP 1. * Leido Poison Price : 41,000 RP 1. * Mordo Poison Price : 54,000 RP 1. * Newth Poison Price : 43,000 RP 1. * Oglue Poison Price : 43,000 RP 1. * Phanty Poison Price : 44,000 RP 1. * Ushunda Poison Price : 46,000 RP 1. * Yuni Poison Price : 49,000 RP 1. * Daisy Poison Price : 47,000 RP 1. * Chibs Poison Price : 55,000 RP 1. * Crindol Poison Price : 41,000 RP 1. * Rofling Poison Price : 51,000 RP 1. * Sindi Poison Price : 52,000 RP 1. * Tantua Poison Price : 46,000 RP 1. * Viotto Poison Price : 46,000 RP 1. * Addow Poison Price : 45,000 RP 1. * Azul Poison Price : 44,000 RP 1. * Ercuw Poison Price : 50,000 RP 1. * Huthiq Poison 2. * Price : 47,000 RP 3. * Ideus Poison 4. * Price : 51,000 RP 5. * Jessup Poison Price : 40,000 RP 1. * Kidlet Poison Price : 40,000 RP 1. * Knutt Poison Price : 40,000 RP 1. * Poera Poison Price : 44,000 RP 1. * Quell Poison Price : 44,000 RP 1. * Renat Poison Price : 44,000 RP 1. * Walee Poison Price : 46,000 RP 1. * Xoi Poison Price : 47,000 RP 1. * Yakubi Poison Price : 47,000 RP 1. * Basil Poison Price : 44,000 RP 1. * Nino Poison Price : 48,000 RP 1. * Gizmo Poison Price : 51,000 RP 1. * Arinya Poison Price : 42,000 RP 1. * Ike Poison Price : 44,000 RP 1. * Kujo Poison Price : 49,000 RP 1. * Vixen Poison Price : 57,500 RP 1. * Flab Poison Price : 43,000 RP 1. * Crikey Poison Price : 44,000 RP 1. * Hump Poison Price : 53,000 RP 1. * Gobble Poison Price : 52,000 RP 1. * Pucu Poison Price : 44,000 RP 1. * Tasi Poison Price : 50,000 RP 1. * Echlin Poison Price : 60,000 RP 1. * Figaro Poison Price : 55,000 RP 1. * Willa Poison Price : 80,000 RP 1. * Justin Poison Price : 95,000 RP 1. * Sybri Poison Price : 77,500 RP 1. * Lorius Poison Price : 150,000 RP 1. * Vlad Poison Price : 125,000 RP A king may surround himself with loyal guards skilled in battle. He may live in a castle protected by 10 feet of fortified wall, and a moat for good measure. He may never travel outside without half his army accompanying him. He may sleep lightly, and keep hidden weapons under his pillow. He may have wired his castle doors and hallways with cunning and virtually undetectable booby traps. But if he neglects something as simple as employing a food taster, he is mine.--Lahros Moonshade, Assassin. Poisons is an ability that enables Rogues to coat their Main Hand, Off Hand, or Ranged weapon with poisons. When a poisoned weapon strikes an enemy it has a chance of applying a debuff that damages, slows, or otherwise hinders the enemy, depending on the poison applied. Learned at level 10, Poisons are a core part of the Rogue class and their use is required to maximize effectiveness. Poisons are considered a temporary (1-hour) weapon enhancement. Poisons do not stack with other temporary weapon effects such as a Blacksmith's sharpening stones or weightstones or Alchemist's oils. Only one such temporary weapon enchantment can be active on a weapon at a time. Some Rogue talents and abilities, most of which are found within the Assassination tree, enhance the effectiveness of poisons. The use of Poisons was common in the Known Universe, they were used by Assassins and Mercenaries in the service of the Houses Major and their exact use was detailed in the Assassin's Handbook They could be used in food (chaumas), drink (chaumurky) or on Projectile weapons and Blades (especially Slip-Tips and Kindjals) or in Gas form.Most known Poisons could be detected by Poison snoopers .Other poisons were not used as weapons but as potent Drugs and Stimulants. The following has been copied from the official Dark Heresy GM Screen. Poisons are form of potion making. They are created to cause harm or death for others. Qu'il s'agisse d'araignées, de pièges, de flèches ou de lames empoisonnés, les poisons peuvent causer de graves blessures ou la défiguration; ils réduisent les statistiques du personnage à long terme.Seul une sélection aléatoire réussi à l'Épreuve de Traitement du poison peut interrompre le processus d'empoisonnement et guérir de ses effets néfastes le personnage touché.Les conditions d'une guérison réussie sont la collecte de divers ingrédients que l'on peut trouver soit en usant de son talent de Connaissance des plantes, soit en les achetant à des marchands. Injury, DC: 48, Paralyzes for 1 week, on successful save, you're stunned for 1 round. 1 save required to end it. The following is a list of the most typical poisons in Gaia. There are five factors that go into determining the lethality of a poison. Effect, Difficulty, Activation, Duration, and Transmission. The effect of a poison determines what it does to a person who is affected by it. In the case where a poison has multiple effects, each one will have its difficulty to overcome listed in brackets. A character only rolls once when they are first affected by a poison and apply this roll to the difficulty of all effects, ignoring any effects they beat the difficulty for. Next is activation, this is how long it takes for a poison to actually take effect in a person’s system. Not all poisons will work immediately; some take time before they can cause any damage. After this we have duration which is the length of time a person suffers the effects of the poison. The duration is determined by the difference of the outcome of their roll, and the difficulty and the listed duration is the interval of time it lasts for. In the case of Death, the duration works a little more differently. Rather than lasting a time length equal to the difference of roll and difficulty, the target has a time limit equal to the number they rolled initially before the poison claims their lives. Lastly we have transmission; this is the method of delivery for a poison to take effect.