"20"^^ . "Wizard"@en . "Abi-Dalzim's Horrid Wilting causes massive dehydration in every hostile creature within the area of effect."@en . . . . . "Necromancy"@en . "No"@en . . . "8"^^ . . "8"^^ . "Yes"@en . "Instant"@en . . . "Casting Time: 1 action Range: 150 feet Components: V, S, M (a bit of sponge) Duration: Instantaneous You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren\u2019t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly."@en . "SPWI812A00000.PNG"@en . "SPWI812C00000.PNG"@en . "18.75"^^ . . "No"@en . "40.0"^^ . "vs. Spell for half damage"@en . "Abi-Dalzim's Horrid Wilting causes massive dehydration in every hostile creature within the area of effect."@en . . "Yes"@en . "30"^^ . "Casting Time: 1 action Range: 150 feet Components: V, S, M (a bit of sponge) Duration: Instantaneous You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren\u2019t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly."@en . . . "SCRL9G.itm"@en . "No"@en . "Instant"@en . . . "Abi-Dalzim's Horrid Wilting"@en . "Abi-Dalzim's Horrid Wilting"@en . "SPWI812.spl"@en . "Enemy"@en . "BG2, BG2EE"@en . "5000"^^ .