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Fallout 4 armor and clothing
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In Fallout 4 the wardrobe system allows the Sole Survivor to piece together their outfit from a variety of clothing and armor choices. The system is broken up into 9 slots, and 2 layers: * Base layer * Body (Pants, shirts, vault jumpsuits, etc.) * Hat (Baseball caps, combat armor helmet, fedoras, etc.) * Eye (glasses and goggles) * Mouth (bandanas) * Armor - These are worn on top of the base layer. * Chest * Right arm * Left arm * Right leg * Left leg
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armor and clothing
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armor and clothing
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In Fallout 4 the wardrobe system allows the Sole Survivor to piece together their outfit from a variety of clothing and armor choices. The system is broken up into 9 slots, and 2 layers: * Base layer * Body (Pants, shirts, vault jumpsuits, etc.) * Hat (Baseball caps, combat armor helmet, fedoras, etc.) * Eye (glasses and goggles) * Mouth (bandanas) * Armor - These are worn on top of the base layer. * Chest * Right arm * Left arm * Right leg * Left leg Many wardrobe items take up multiple slots, including armor slots, limiting what other pieces they can be combined with. Each item on every layer can offer bonuses, such as different kinds of damage resistance. All of these items and their unique bonuses are detailed below. Furthermore, armor mods can be applied to select items, providing additional bonuses. Characters can enter power armor wearing any combination of clothing, adding an additional layer of armor. However, wearing power armor nullifies all bonuses provided by the lower layers. Each piece of armor falls under one of these classifications: Normal, Legendary or Unique. Normal armors have no special bonuses applied to them. Legendary armors come with random bonuses and are mostly dropped by Legendary enemies. Unique armors are pre-named, have a special legendary bonus and are only available through certain merchants and quest rewards.
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