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Ward (ability)
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Ward are a series of Elemental and Status abilities throughout the series, in which there is a 50% chance of preventing a status, or in an elements case, halves the damage done from a particular element. These were not named until Final Fantasy X, but has existed since the original Final Fantasy within pieces of equipment. The following list are all of the Ward abilities encountered throughout the series: The following are not named in-game, but are named so to keep in line with the current abilities:
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Ward are a series of Elemental and Status abilities throughout the series, in which there is a 50% chance of preventing a status, or in an elements case, halves the damage done from a particular element. These were not named until Final Fantasy X, but has existed since the original Final Fantasy within pieces of equipment. The following list are all of the Ward abilities encountered throughout the series: Elemental Ward: * Fire Ward - Fire-elemental damage reduced by 50%. * Ice Ward - Ice-elemental damage reduced by 50%. * Lightning Ward - Lightning-elemental damage reduced by 50%. * Water Ward - Water-elemental damage reduced by 50%. * Tetra Ward - Fire, Ice, Lightning, and Water-elemental damage reduced by 50%. Only appears in Final Fantasy X-2. The following are not named in-game, but are named so to keep in line with the current abilities: * Earth Ward - Earth-elemental damage reduced by 50%. * Wind Ward - Wind-elemental damage reduced by 50%. * Shadow Ward - Dark-elemental damage reduced by 50%. * Holy Ward - Holy-elemental damage reduced by 50%. Status Ward: * Dark Ward - 50% chance of preventing Blind. * Death Ward - 50% chance of preventing Instant Death. * Stone Ward - 50% chance of preventing Petrify and Gradual Petrify. * Silence Ward - 50% chance of preventing Silence. * Sleep Ward - 50% chance of preventing Sleep. * Zombie Ward - 50% chance of preventing Zombie. Only appears in Final Fantasy X. * Poison Ward - 50% chance of preventing Poison. * Slow Ward - 50% chance of preventing Slow. * Berserk Ward - 50% chance of preventing Berserk. * Confuse Ward - 50% chance of preventing Confuse.
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