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Subject Item
n2:
rdf:type
n22: n65:
rdfs:label
Dustbowl Dustbowl
rdfs:comment
Dustbowl is a stage in Super Smash Bros. Strife from the Team Fortress Universe. It was the first human settlement to be constructed on Dustbowl and is situated near a small C&R Corporate mining platform. It is located deep within Skull-Plate Desert and is plagued constantly by dust storms and water shortages. Even worse for Dustbowl is that it is often harrassed by the Dead Eye and Raptor outlaw bands. Because of these rough conditions, the people of Dustbowl have become tough, rugged, and untrusting of outsiders. For the defense of the town, Colonel Tungsten formed the Dustbowl Militia, a crew of dangerous sharp-shooters. It appears that either part or all of the Dustbowl may be destroyed by Deathwing in the Cataclysm, as it lies directly in the path of destruction that makes up Scar of the Worldbreaker. Dustbowl is an Attack/Defend Control Point map, and is the subsequent remake of the Team Fortress Classic map of the same name. It and Gravel Pit were the first Attack/Defend Control Point maps for Team Fortress 2 and was one of the six initial maps included with the game's release. Dustbowl is the only map for which a training mode has been created. Like all Attack/Defend maps, BLU plays the attackers while RED plays the defenders. Egypt and Gorge share a similar design with Dustbowl. Dustbowl is a two player multiplayer map that appears Red Alert 2 and Yuri's Revenge. Dustbowl gehört zu den von Valve entwickelten Standardkarten von Team Fortress Classic und Team Fortress 2. Sie ist im Modus "Angriff/Verteidigung" spielbar. Aufgrund der hohen Popularität der Karte wurde für TF2 ein Remake von der Karte erstellt. Außerdem findet auf ihr ein Teil des Trainingsmodus statt, der mit dem Mac-Update erschien.
n7:
Scout
dcterms:subject
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Desert/Rural
n19:wikiPageUsesTemplate
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Starter
n31:
Super Smash Bros. Strife
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Dustbowl
n10:
275
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Yes
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n27: n51: n55:
n59:
15
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n33:
3
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Desert
n56:
TF2 theme TF2 theme Intruder Alert Playing With Danger The Art of War MEDIC! TF2 Saxxy 2011 Theme ROBOTS! Misfortune Teller Petite Chou-Fleur Three Days to Live Archimedes Dreams of Cruelty Rise of the Living Bread Soldier of Dance Stink Lines
n66:
25
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Daylight, sunny
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Team Fortress
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Banned
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Banned
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Banned
n60:
2
n13:
Mann's land Great Plains, USA
n34:abstract
It was the first human settlement to be constructed on Dustbowl and is situated near a small C&R Corporate mining platform. It is located deep within Skull-Plate Desert and is plagued constantly by dust storms and water shortages. Even worse for Dustbowl is that it is often harrassed by the Dead Eye and Raptor outlaw bands. Because of these rough conditions, the people of Dustbowl have become tough, rugged, and untrusting of outsiders. For the defense of the town, Colonel Tungsten formed the Dustbowl Militia, a crew of dangerous sharp-shooters. It appears that either part or all of the Dustbowl may be destroyed by Deathwing in the Cataclysm, as it lies directly in the path of destruction that makes up Scar of the Worldbreaker. Dustbowl is a two player multiplayer map that appears Red Alert 2 and Yuri's Revenge. Dustbowl gehört zu den von Valve entwickelten Standardkarten von Team Fortress Classic und Team Fortress 2. Sie ist im Modus "Angriff/Verteidigung" spielbar. Aufgrund der hohen Popularität der Karte wurde für TF2 ein Remake von der Karte erstellt. Außerdem findet auf ihr ein Teil des Trainingsmodus statt, der mit dem Mac-Update erschien. Dustbowl is a stage in Super Smash Bros. Strife from the Team Fortress Universe. Dustbowl is an Attack/Defend Control Point map, and is the subsequent remake of the Team Fortress Classic map of the same name. It and Gravel Pit were the first Attack/Defend Control Point maps for Team Fortress 2 and was one of the six initial maps included with the game's release. Dustbowl is the only map for which a training mode has been created. In Dustbowl, the goal of the attackers, BLU, is to win through a series of stages in order to win the map. Within each stage the attackers must capture two control points, A and B, which are held by the defenders, RED. Point A must be captured before the attackers can assault B. The timer is increased for every point capture and once a point is captured it is locked and cannot be retaken by the defenders. Like all Attack/Defend maps, BLU plays the attackers while RED plays the defenders. Egypt and Gorge share a similar design with Dustbowl.