This HTML5 document contains 29 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n19http://dbkwik.webdatacommons.org/resource/ii1TCysUYvwtyVJyj9chuw==
n27http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n30http://dbkwik.webdatacommons.org/resource/OiytRyfWq1exxtEffZ9zrQ==
n29http://dbkwik.webdatacommons.org/resource/LU6ZB_Q5SDQOrgMs7Hx7dA==
n2http://dbkwik.webdatacommons.org/resource/llkmFUepsEMh6nsgqbgwtg==
n15http://dbkwik.webdatacommons.org/resource/C8_pjJfcfiqWiCqn3pZMMQ==
n36http://dbkwik.webdatacommons.org/resource/DbwdNrcV4XPR244H534fbA==
n24http://dbkwik.webdatacommons.org/resource/dNQOOKvGjKmF5yJt-i1TNQ==
n7http://dbkwik.webdatacommons.org/resource/srWH3DqtIUeWNx3-MZyjgQ==
n5http://dbkwik.webdatacommons.org/resource/1F7sB3ofM6xHSsgSxCEeqQ==
n8http://dbkwik.webdatacommons.org/mcleodgaming/property/
n18http://dbkwik.webdatacommons.org/resource/S4To2nvBLxYIAkh9_dk9Pw==
n10http://dbkwik.webdatacommons.org/resource/ZG1gBjo1Amiqd1rd91sdrQ==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n3http://dbkwik.webdatacommons.org/resource/U6zIWgcRdasvntgo9K44rg==
n26http://dbkwik.webdatacommons.org/resource/v680We5IukH2KOBmTwwa6g==
n31http://dbkwik.webdatacommons.org/resource/UAJaEX5ARtb_7Jihay9uLw==
n17http://dbkwik.webdatacommons.org/resource/d_H9yyc4L9_2AMKZ8IioQQ==
n25http://dbkwik.webdatacommons.org/resource/YOw_-29jx1TWdcu9c6VPbA==
n23http://dbkwik.webdatacommons.org/resource/MxhEegrulEzF2n_bHaGGeg==
n21http://dbkwik.webdatacommons.org/resource/uQdsqogI1QRvb5Ov2xRT7w==
n28http://dbkwik.webdatacommons.org/resource/lOCcvymQSvah8KqKf6doDQ==
n6http://dbkwik.webdatacommons.org/resource/DqR049unH42KDcJ8CHRjWg==
n14http://dbkwik.webdatacommons.org/resource/0MlNPbwiGLjG6MSti8coIA==
n33http://dbkwik.webdatacommons.org/resource/znNiQRhGa-5hyOEWJNKOiA==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n22http://dbkwik.webdatacommons.org/resource/KnYB9hQ0gxsgEydD0jsWBw==
n32http://dbkwik.webdatacommons.org/resource/keaszW5_wtz5HLkfOwq90g==
n4http://dbkwik.webdatacommons.org/resource/-2ETJEsjeJGJGb5O9COl9A==
n9http://dbkwik.webdatacommons.org/resource/-3oVcJ1gfVlke7KfhKJPHg==
n12http://dbkwik.webdatacommons.org/resource/m9AFoAOiwegRH6GLdHr75A==
xsdhhttp://www.w3.org/2001/XMLSchema#
n20http://dbkwik.webdatacommons.org/resource/1jma5zC6LYochW-rnf04lg==
n35http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n16http://dbkwik.webdatacommons.org/resource/fUa6aln7KMKjFrK9epcjVg==
n34http://dbkwik.webdatacommons.org/resource/EJm0ji_JtJ4sZUCTa47PFw==
Subject Item
n2:
rdf:type
n34:
rdfs:label
Kirby (Super Smash Flash 2)
rdfs:comment
Kirby is a playable veteran character in Super Smash Flash 2. He was one of the first four playable characters in SSF2, alongside Mario, Ichigo and Lloyd. Unlike in Super Smash Flash, both he and Meta Knight are now separate characters. His sprites are custom-made, while his voice clips and move set are copied from Super Smash Bros. Brawl. Kirby's representation in online tournaments was initially fairly strong in the early meta, but he gradually dropped off the map as his weaknesses became more apparent.
dcterms:subject
n14: n17: n23: n25: n29:
n8:wikiPageUsesTemplate
n9: n10: n12: n18: n19: n24: n26: n28: n31: n33: n36:
n5:
n6:
n22:
C
n32:
SSF2
n35:
Kirby
n7:
25
n20:
n21:
n30:
60
n3:
n4:
n15:
n16:
n27:abstract
Kirby is a playable veteran character in Super Smash Flash 2. He was one of the first four playable characters in SSF2, alongside Mario, Ichigo and Lloyd. Unlike in Super Smash Flash, both he and Meta Knight are now separate characters. His sprites are custom-made, while his voice clips and move set are copied from Super Smash Bros. Brawl. Kirby is currently ranked 25th at the top of C tier on the tier list; a small leap from his 28th-place position on the previous list. Kirby has good combo-ability, disjointed reach on some attacks, and strong finishers in his smash attacks, Hammer, and back aerial. He has strong aerial moves and can perform a fence of pain with his back aerial. Due to his low falling speed, five midair jumps, and Final Cutter, he has a very strong, flexible recovery, making him difficult to edgeguard. He is also good at edgeguarding himself, due to his ability to go deep against a cast that tends to have poor recoveries on average, allowing for early gimps. However, Kirby suffers from an abysmal neutral game due to his terrible mobility (the third slowest running speed and air speed, and the lowest air deceleration rate), floatiness, inability to deal with projectiles (outside of his low crouch), and overall bad range greatly limiting his approach options. He also puts too great of an emphasis on hard reads for getting KOs because of his inability to reliably combo into his primary finishers. Combined with his light weight and his aforementioned floatiness, he tends to die a lot faster than his opponent. His defensive options are very punishable, as many of his defensive moves lack invincibility frames and his out of shield options are severely limited. Kirby's representation in online tournaments was initially fairly strong in the early meta, but he gradually dropped off the map as his weaknesses became more apparent.