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Dust Dust Dust Dust Dust Dust Dust Dust Dust
rdfs:comment
Deserts and wastelands are a Dust Witch's Dominions. Twisting Dust Tornado: Holding out your hand, you release a dusty tornado that knocks back your foes. As a standard action, make a ranged touch attack against a single creature within 30 feet. If this attack hits the creature must succeed in a Fortitude saving throw or be knocked prone. Upon reaching 8th level the creature also takes 1d6 electricity damage +1 per two caster levels (Max 1d6+10). The save doesn't reduce the damage. At 10th level if you expend a second use of this ability per day you can choose to effect another creature within 60 feet with another successful ranged touch attack. This can be used a number of times per day equal to 3+ Intelligence modifier. There was an individual tracking mechanism included in each batch, which was used to tag targets. Dust was most effective when directed at the mouth or face of a target so that it was inhaled. It was slightly sticky, enabling it to attach itself to the victim; and could actively transmit for four to five weeks. With the aid of an optical EM filter, which detects electromagnetic emissions, Dust could be visually distinguished, casting a pinkish brown tinge on the image. This page is intended to define the INTERSLAVIC word form for the ENGLISH word at the top of the column to the right. If the INTERSLAVC box is "blank", then a word form has not yet been selected. Immediately below the INTERSLAVIC box is a link entitled "discussion about this word" - which will link you to a "Discussion" page specifically for the WORD at point. Below the Discussion Page link, under "PRIRODNE JEZYKI" ("Natural Languages") are listed the various modern Slavic natural languages - in their respective native language forms (NOTE: some natural language may be missing) Dust er en betegnelse på en person med vikende intelligens. En dust er en mild utgave av en idiot. Dust was an elementary particle. It had different names in the different worlds of the multiverse: Dust or Rusakov particles in Lyra's world, Shadows or dark matter in Will's world, and sraf in the mulefa world. Sooraya Qadir is a student of the X-Men. He was captured in Dulce by the Mogadorians, who used him as one of the many test subjects to try and find a way of isolating his morphing genes and using them in the Vatborn. Dust finds Adam and Rex in the desert of New Mexico by the watchtower overlooking the base. He starts to get friendly with Adam, protecting him from Rex. He travels with the two to Plum Island, fighting the Mogadorians with them, and helping Adam free the other Chimærae. Dust var en manlig Wraith forskare bakom arbetet med att omvandla Doktor Meredith Rodney McKay till en Wraith. It stretched impossibly wide across the open sky, rolling across the border from Nebraska. The air had a dry, electric chill, and already the sickly yellow wheat swayed in anticipation. I was in a trance, eyes locked on the distance when I saw a small light dust plume to the west, picked out in stark contrast with black beyond. The horse and rider at the base of the little dust devil approached the farm at a sharp trot, and my dust bleary eyes registered the silhouette. Carl Jordan had owned the farm next to mine for as along my family has been in the Dakotas, I grew up with his great booming laughter warming our home nearly every night. His usual broad, yellowing smile was absent beneath recently trimmed mustache and broad rimmed black hat; his dark suit was blotted with fine layer of gri The sliders are lost in the desert, but happen upon an archaeological dig. They soon find, however, that the dig is unearthing a buried Los Angeles and that the locals consider Rembrandt a deity. Dust is an adolescent Sunni Muslim girl who possesses the mutant power to turn herself into a sand-like substance. Born in Afghanistan, Sooraya is kidnapped by a slave-trading ring after she is separated from her mother. While one of her slavers tries to remove her niqāb, she instinctively lashes out with her powers and flays them all alive with her dust form before passing out. She is subsequently discovered and rescued by Wolverine and Fantomex. Wolverine takes her to the X-Corps base in India. Sooraya hides herself from the X-Men stationed there by turning into sand and spreading herself around the complex. Phoenix senses Sooraya's presence and telepathically convinces her to reveal herself to everyone present. Sooraya reforms and announces her presence by speaking a single word: Turaab Dust is located in Tharsis and is a dirty and rough environment. The sector contains the greatest concentration of ore on Mars. This makes Dust a key target of the EDF and Earth-based corporations. The AmRuKuo Company owns the mining operations and fuel refineries in the north, they also (because of their logo on all the private buildings) must be in control of construction around the sector. In the area is the Tharsis-point wind farm which generate power for the sector. In the east, at the border with The Badlands is the residential housing for the population. However, the town of Dust is destroyed by EDF Artillery housed at the Free Fire Zone. Dust is one of the Chimæra who belonged to Ella's father, Raylan. He was captured by Mogadorians and held captive at the Dulce Base but subsequently escaped, meeting Adamus Sutekh in the New Mexican desert. As chief cleverman for Queen Death, Dust proposed a plan to capture Doctor Rodney McKay of the Atlantis expedition and transform him into a Wraith using the work he has done on human DNA and the Iratus bug retrovirus the expedition used to turn Lastlight human. Dust's plan was to use the effects of the virus that induces amnesia to make McKay believe he is a Wraith in truth and gain his cooperation against the Atlantis expedition and through it, access to all of McKay's knowledge which Dust and Queen Death believe could be the key to destroying Atlantis if McKay can be made to remember his knowledge of Atlantis without remembering who and what he really is. As a Wraith, McKay would look enough like Dust for Dust to pass himself off as McKay's brother and McKay as a lord amongst the cleverm During a church service, the Pastor said, "To God, we are mierely but dust." A three year old girl said to her mother, "Mama, what is Butt Dust?". The Dust is a Rank 3 one-handed mace. Equivalent ethereal version: Skullcracker. Dust (de_dust) is a bomb defusal map, and the predecessor to Dust2. It appears in every game of the Counter-Strike series. Bird of NESSBECK Dust (de_dust) es un mapa de Desactivación de Bomba oficial, y el predecesor de Dust2. Este mapa aparece en todos los juegos dentro de la serie de Counter-Strike. __NOWYSIWYG__ Dust (known in the Japanese version as ダスト Dasuto) believes in angels, unsurprisingly. If theprotagonist had believe in angels, he will give them Angel's Wings. He claims that all his friends pick on him because he believes in them. Dust will always say that the protagonist starting to look like an angel to them, after they had gotten the Angel's Wings. Dust was an illegal narcotic that temporarily increases the telepathic ability of the user, allowing them to commit a form of "telepathic rape." Players of Fairyland may sprinkle various types of dust on plants or other players. Whilst the scientists where out on the lunch break a group of physicians decided to ruin the scientists work, due to recent and bitter clan differences. Whilst in the laboratory the physicians found the work on dust ran away with their cat. The physicians in fact worked for the great Papa Smurf of Smurfland who finally reached the conclusion that it was in fact true and in running into the patent office to get the rights realised that he had accidentally brought his collection of porn magazines instead of the research and so the scientists got there first. By April 2151, the only other inhabited planet besides Earth Trip Tucker had visited, featured only dust-dwelling ticks. Later, Malcolm Reed claimed if he didn't realign the navigational deflector of Enterprise NX-01 space dust would damage the hull of the Enterprise. (ENT: "Broken Bow") In 2266, Eve McHuron apologized for coughing, saying it must be the dust in the air that caused it. Ben Childress told her Rigel XII was always like that. (TOS: "Mudd's Women" ) In 2267, Montgomery Scott attributed the shorting of a circuit on the SS Botany Bay to dust. (TOS: "Space Seed" ) Dust consists of particles in the atmosphere that come from various sources such as soil, dust lifted by weather (an aeolian process), volcanic eruptions, and pollution. Dust in homes, offices, and other human environments contains small amounts of plant pollen, human and animal hairs, textile fibers, paper fibers, minerals from outdoor soil, human skin cells, burnt meteorite particles, and many other materials which may be found in the local environment. Dust is a type of magical element needed in Enchanting recipes and can be created by disenchanting magical items. Other types can be found as quest items, or like the death knight reagent [Corpse Dust]. Tier 1 - Image:Spare Dust.png Spare Dust -- Courage, Knowledge Tier 2 - Image:Glow Dust.png Glow Dust Tier 3 - Image:Molten Dust.png Molten Dust Tier 4 - Image:Gold Dust.png Gold Dust Tier 5 - Image:Slime Dust.png Slime Dust Tier 6 - Image:Amethyst Dust.png Amethyst Dust -- Courage, Discipline Tier 7 - Image:Saphire Dust.png Saphire Dust -- Courage, Knowledge Tier 8 - Image:Emerald Dust.png Emerald Dust -- Courage, Knowledge Tier 9 - Image:Jade Crystal Dust.png Jade Crystal Dust -- Courage, Adaptation Tier 10 - Image:Dust of Depths.png Dust of Depths -- Courage, Humility de_dust jest jedną z podstawowych map w CS: 1.6. Autorami mapy są DaveJ'a (budowa mapy, układanie obiektów), oraz Macman'a (tekstury), mapa została stworzona w 1999 roku. Tekstury z tej mapy zostały użyte także przy tworzeniu de_dust2. Nie jest używana na turniejach z powodu klaustrofobicznej budowy i małego manewru do działania. Dust é o sétimo e derradeiro álbum da banda estadounidense Screaming Trees, editado o 25 de xuño de 1996 através da Epic Records. "Dust" is a Moon Man song from his Triggerfingeraction EP. Dust (de_dust) is one of the most famous maps in the Counter-Strike series. It is also featured in Counter-Strike Online. To sprinkle lightly with flour, sugar or seasonings. Blue pixie dust is produced by shining the light of the blue harvest moon through a moonstone at 90°. It's used to replenish the strength of the pixie dust tree so that it keeps on producing pixie dust. It also acts as an amplifier, making any dust it's mixed into more potent. For more information, see the main article. An area movement game of world conquest with an alternate WW2 setting. In Dust, the Germans recovered technology from a crashed flying saucer, which allied spies were able to steal. Conventional weaponry is deployed alongside giant Mechs. Boardgamegeek Entry. The game is a free-for-all with varying setups, but the tactical game provides a 'historical' situation and map. See the following scenarios: Dust-World War 2 and Dust-Randomized Setup Actual Board Map with Tactical game The Planet of Dust is owned by a corporation called, AmRuKuo. The companies headquarters is in Ru City, and this makes it the capital of Dust. The AmRuKuo Corporation is a major producer of Kuoth Liquid, and Kuoth Ore. The sky is always cloudy, because the planet extreme amount of gray dust. Almost like the dust, the rocks are reddish-gray, this is because of the high amounts of Kuoth Ore. Dust is the by-product of the creation of all Expert Spell Scrolls, Runes, or Combat Art Distillations (and some MASTERCRAFTED FABLED equipment). For each Spell, Rune, or Combat Art made, a crafter receives 2 dusts from a successful combine. The name of the dust is typically same as the Imbuing Material for that tier. For example, dust produced while making a tier 3 spell is called Sparkling Dust, while dust from the creation of a tier 6 spell is called Lambent Dust. Uniquely, tier 2 dust is called Shimmering Dust as opposed to "Glowing Dust". Flickering Dust is made from tier 1 Expert items. Dust fires a close range shot that will push an enemy 5 cells backward. Cannot be blocked by Pneuma. Skill range is 3 cells, not affected by Snake's Eye skill. On iRO, this skill is localized as Crowd Control Shot. Being redone. Dust oder auch Staub ist eine Bombenszenario-Karte aus Counter-Strike, Counter-Strike: Condition Zero, Counter-Strike: Source und Counter-Strike: Global Offensive. Die Karte stellt eine nahöstliche Stadt dar, durch die einige enge Wege führen. Dust zählt zu den ältesten und bekanntesten Karten der Reihe und ist in bisher allen Titeln enthalten. Seit ihrer ersten Version hat sie sich kaum verändert und blieb weitestgehend gleich. Dust has the strength and endurance of an average human female of her age who engages in light exercise. Dust is a source of energy in Remnant. The physical properties of Dust make it incredibly useful for a variety of purposes, particularly in the weapons of many characters in the series. The name "Dust" is implied to be a reference to the primordial state from which mankind was born. As a natural resource, it is sometimes poetically referred to as "Nature's Wrath", or more prosaically as an energy propellant. The Justice League spectral analyzer detected dust on a piece of paper that Batman was analyzing. The type of dust was volcanic ash. Gloma and Plinky helped Wendy sweep the dust of the porch of Marvin's backyard. In the Hall of Justice, Marvin White dusts around the place with a feather duster while Wonder Dog takes a nap and Wendy Harris is sorting the Justice League's files.
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High in fat? Low in fat? One thing's for sure: it collects everywhere and is impossible to get rid of. But it's really good at preserving things. Win 100 rounds on Dust. Win 100 rounds on the DE_Dust map.
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0.2 0.6 Emits a blue needle in any direction away from the character with AT of 4-6, effect of 10% Slow, and AGI of 60. 0.1 Shoots a thunder bolt in any direction away from the character with AT of 1-9, disappears in range 40, and AGI of 30. Costs and sells for more than the rest of the Dust types. It creates a "ghost" sprite near the character who is equipped with the Ghost Dust. The ghost inself emits a white wave in any direction with AT of 6-12, passes through terrain, lasts for range 60, and AGI of 25.
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There was an individual tracking mechanism included in each batch, which was used to tag targets. Dust was most effective when directed at the mouth or face of a target so that it was inhaled. It was slightly sticky, enabling it to attach itself to the victim; and could actively transmit for four to five weeks. With the aid of an optical EM filter, which detects electromagnetic emissions, Dust could be visually distinguished, casting a pinkish brown tinge on the image. The Dust is a Rank 3 one-handed mace. Equivalent ethereal version: Skullcracker. Dust consists of particles in the atmosphere that come from various sources such as soil, dust lifted by weather (an aeolian process), volcanic eruptions, and pollution. Dust in homes, offices, and other human environments contains small amounts of plant pollen, human and animal hairs, textile fibers, paper fibers, minerals from outdoor soil, human skin cells, burnt meteorite particles, and many other materials which may be found in the local environment. This page is intended to define the INTERSLAVIC word form for the ENGLISH word at the top of the column to the right. If the INTERSLAVC box is "blank", then a word form has not yet been selected. Immediately below the INTERSLAVIC box is a link entitled "discussion about this word" - which will link you to a "Discussion" page specifically for the WORD at point. Below the Discussion Page link, under "PRIRODNE JEZYKI" ("Natural Languages") are listed the various modern Slavic natural languages - in their respective native language forms (NOTE: some natural language may be missing) Finally, below the Natural Languages section, is the "Constructed Languages" section - "Postavjene Jezyki" - which includes "Slovio" "Novosloviensky" (NeoSlavonic) and "Slovianski". The "Slovio" project is no longer active. "Novosloviensky" and "Slovianski", on the other hand, have joined together as "INTERSLAVIC" or "MEDŽUSLOVJANSKI" - each offering a slightly different grammatical format. Here you may access and edit this information. Dust is one of the Chimæra who belonged to Ella's father, Raylan. He was captured by Mogadorians and held captive at the Dulce Base but subsequently escaped, meeting Adamus Sutekh in the New Mexican desert. By April 2151, the only other inhabited planet besides Earth Trip Tucker had visited, featured only dust-dwelling ticks. Later, Malcolm Reed claimed if he didn't realign the navigational deflector of Enterprise NX-01 space dust would damage the hull of the Enterprise. (ENT: "Broken Bow") In 2266, Eve McHuron apologized for coughing, saying it must be the dust in the air that caused it. Ben Childress told her Rigel XII was always like that. (TOS: "Mudd's Women" ) In 2267, Montgomery Scott attributed the shorting of a circuit on the SS Botany Bay to dust. (TOS: "Space Seed" ) In 2268, Spock noted the presence of dust on various instruments in the Vians' laboratory, suggesting they had not been used for some time. (TOS: "The Empath" ) The nebula encountered by the USS Voyager in 2371 consisted of hydrogen, helium, hydroxyl radicals, and some local dust nodules. That was no problem for Voyager to navigate. (VOY: "The Cloud") Dust is the by-product of the creation of all Expert Spell Scrolls, Runes, or Combat Art Distillations (and some MASTERCRAFTED FABLED equipment). For each Spell, Rune, or Combat Art made, a crafter receives 2 dusts from a successful combine. The name of the dust is typically same as the Imbuing Material for that tier. For example, dust produced while making a tier 3 spell is called Sparkling Dust, while dust from the creation of a tier 6 spell is called Lambent Dust. Uniquely, tier 2 dust is called Shimmering Dust as opposed to "Glowing Dust". Flickering Dust is made from tier 1 Expert items. During a church service, the Pastor said, "To God, we are mierely but dust." A three year old girl said to her mother, "Mama, what is Butt Dust?". The Justice League spectral analyzer detected dust on a piece of paper that Batman was analyzing. The type of dust was volcanic ash. Gloma and Plinky helped Wendy sweep the dust of the porch of Marvin's backyard. In the Hall of Justice, Marvin White dusts around the place with a feather duster while Wonder Dog takes a nap and Wendy Harris is sorting the Justice League's files. "Dust" is a Moon Man song from his Triggerfingeraction EP. Dust is located in Tharsis and is a dirty and rough environment. The sector contains the greatest concentration of ore on Mars. This makes Dust a key target of the EDF and Earth-based corporations. The AmRuKuo Company owns the mining operations and fuel refineries in the north, they also (because of their logo on all the private buildings) must be in control of construction around the sector. In the area is the Tharsis-point wind farm which generate power for the sector. In the east, at the border with The Badlands is the residential housing for the population. However, the town of Dust is destroyed by EDF Artillery housed at the Free Fire Zone. Dust is one of the six regions contained within the Martian area of Tharsis, as well as being the location of the demo mission for Red Faction: Guerrilla. Dust was an elementary particle. It had different names in the different worlds of the multiverse: Dust or Rusakov particles in Lyra's world, Shadows or dark matter in Will's world, and sraf in the mulefa world. Dust er en betegnelse på en person med vikende intelligens. En dust er en mild utgave av en idiot. Whilst the scientists where out on the lunch break a group of physicians decided to ruin the scientists work, due to recent and bitter clan differences. Whilst in the laboratory the physicians found the work on dust ran away with their cat. The physicians in fact worked for the great Papa Smurf of Smurfland who finally reached the conclusion that it was in fact true and in running into the patent office to get the rights realised that he had accidentally brought his collection of porn magazines instead of the research and so the scientists got there first. Being redone. Dust (de_dust) is a bomb defusal map, and the predecessor to Dust2. It appears in every game of the Counter-Strike series. Dust is a source of energy in Remnant. The physical properties of Dust make it incredibly useful for a variety of purposes, particularly in the weapons of many characters in the series. The name "Dust" is implied to be a reference to the primordial state from which mankind was born. As a natural resource, it is sometimes poetically referred to as "Nature's Wrath", or more prosaically as an energy propellant. Dust (de_dust) es un mapa de Desactivación de Bomba oficial, y el predecesor de Dust2. Este mapa aparece en todos los juegos dentro de la serie de Counter-Strike. __NOWYSIWYG__ Dust (known in the Japanese version as ダスト Dasuto) believes in angels, unsurprisingly. If theprotagonist had believe in angels, he will give them Angel's Wings. He claims that all his friends pick on him because he believes in them. Dust will always say that the protagonist starting to look like an angel to them, after they had gotten the Angel's Wings. To sprinkle lightly with flour, sugar or seasonings. As chief cleverman for Queen Death, Dust proposed a plan to capture Doctor Rodney McKay of the Atlantis expedition and transform him into a Wraith using the work he has done on human DNA and the Iratus bug retrovirus the expedition used to turn Lastlight human. Dust's plan was to use the effects of the virus that induces amnesia to make McKay believe he is a Wraith in truth and gain his cooperation against the Atlantis expedition and through it, access to all of McKay's knowledge which Dust and Queen Death believe could be the key to destroying Atlantis if McKay can be made to remember his knowledge of Atlantis without remembering who and what he really is. As a Wraith, McKay would look enough like Dust for Dust to pass himself off as McKay's brother and McKay as a lord amongst the clevermen. (SGA: "Allegiance") Following Dust's plan, the Wraith launch a raid on New Athos that successfully captures McKay. Dust is able to transform McKay into a Wraith he names Quicksilver and guides him in acclimating to being a Wraith, claiming that Quicksilver had been captured and experimented upon by the expedition, resulting in his memory loss. Dust tries to help Quicksilver remember things about Atlantis and is disappointed when he appears to remember nothing. He also tries to help Quicksilver acclimate to life aboard Bright Venture without much luck as the other Wraith are aware of Quicksilver's true nature and see him as an abomination. While Bright Venture is in a dormant state, the ship comes under attack by the George Hammond. Realizing the gravity of the threat, Dust arms himself with a Wraith handblaster he had hidden in the lab in case of emergencies and is surprised by the courage Quicksilver displays. When Lt. Colonel John Sheppard and Teyla Emmagan enter the room calling for McKay, Dust attacks them with his handblaster, narrowly missing Teyla. In response, Sheppard shoots Dust with his FN P90 Personal Defense Weapon, killing him. Enraged by the death of the Wraith he believes is his brother, Quicksilver grabs Dust's stunner and shoots Sheppard with it six times. As Bright Venture wakes up and the George Hammond takes serious damage, the team is forced to retreat and leave McKay behind. (SGA: "The Lost") While on Bright Venture to aid with repairs, Ember learns of what Dust has done and warns Guide. Following Dust's death, Queen Death and her followers attempt to decide what to do with the project with the cleverman Wintersun believing that he cannot pick up where Dust left off with the farse or changing the drug Dust was using to aid Quicksilver in regaining some of his knowledge without remembering who and what he really is. Instead of killing Quicksilver, Guide proposes having Ember pick up where Dust left off, a suggestion that is accepted. Over time, Quicksilver grows more and more curious about what has happened to him and after vaguely recognizing Guide, Guide gives him the name "Michael" to conjure with. Upon Quicksilver's prompting, Ember tells him the story of Lastlight, the Wraith that was turned briefly turned into a human called "Michael". Quicksilver begins to wonder if the same happened to him, but in reverse, but mostly dismisses the idea until the Wraith react violently to Quicksilver mentioning McKay after a new mechanical iris foils an attack on Atlantis. Quicksilver is eventually able to hack into the hive ship's database and access Dust's records. Amongst Dust's notes, Quicksilver finds information on a surgery to conduct repairs to an earlier surgery Dust conducted on his feeding hand, but can finds no information on the original surgery. The lack of information further confuses Quicksilver and draws his suspicions along with the reactions of the Atlantis expedition to him during the Raid on Atlantis and causes Quicksilver to decide to send a covert message for Sheppard to meet him on Gaffen to find out for sure one way or another. (SGA: "Allegiance") Deserts and wastelands are a Dust Witch's Dominions. Twisting Dust Tornado: Holding out your hand, you release a dusty tornado that knocks back your foes. As a standard action, make a ranged touch attack against a single creature within 30 feet. If this attack hits the creature must succeed in a Fortitude saving throw or be knocked prone. Upon reaching 8th level the creature also takes 1d6 electricity damage +1 per two caster levels (Max 1d6+10). The save doesn't reduce the damage. At 10th level if you expend a second use of this ability per day you can choose to effect another creature within 60 feet with another successful ranged touch attack. This can be used a number of times per day equal to 3+ Intelligence modifier. Metal Fist (Su): As a swift action, you can turn your fists into metal for 1 round, allowing you to make unarmed strikes that deal 1d6 points of bludgeoning damage plus your Strength modifier. These unarmed strikes do not provoke attacks of opportunity, but attacking with both uses the two-weapon fighting rules as normal. In addition, these unarmed strikes ignore the hardness of items with a hardness of 10 or less. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Armor of Dust and Wind (Sp): For 1 minute per level of witch a day, you can treat yourself as if protected by a shield spell and a mage armor spell. This can be used in 1 minute increments, not all of the time must be consecutive. Resinous Skin (Sp): For 10 minutes per level of witch a day, you can be treated as if under the effects of a Resinous skin spell with a spell level equal to your witch level. The spell can be used in 10 minute increments, not all of the time must be consecutive. Wind Blast (Su): As a standard action, you can unleash a blast of air in a 30-foot line. Make a combat maneuver check against each creature in the line, using your caster level as your base attack bonus and your Intelligence modifier in place of your Strength modifier. Treat the results as a bull rush attempt. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Dustcharged Familiar (Su): Your familiar or creature you grant power through your familiar ability gains resistance 10 to electricity and +1d6 electricity damage on all of their attacks. This increases to resistance 20 and +1d10 electricity at level 14. Stoneskin (Sp): For 10 minutes per level of witch a day, you can be treated as if under the effects of a stone skin spell with a spell level equal to your witch level. This costs nothing to cast and the spell can be used in 10 minute increments, not all of the time must be consecutive. Greater armor of Dust and Wind (Sp): When using your greater armor of Dust and Wind hex, you are also treated as being under the effects of a Shield of Faith spell, and a Barkskin spell as well. Lightning Resistance (Ex): You gain resist Electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to Electricity. Static Bolt (Sp): You can call down a number of bolts of lightning per day equal to your Witch level. You can call down as many bolts as you want with a single standard action, but no creature can be the target of more than one bolt and no two targets can be more than 30 feet apart. This ability otherwise functions as call lightning. Gale Aura (Su): As a standard action, you can create a 30-foot aura of gale-like winds that slows the progress of enemies. Creatures in the aura cannot take a 5-foot step. Enemies in the aura treat each square that brings them closer to you as difficult terrain. They can move normally in any other direction. You can use this ability for a number of rounds per day equal to your Witch level. The rounds do not need to be consecutive. Dust Flip: A number of times per day equal to the witch's intelligence modifier, the witch can cast a dimension door spell. Upon using this she flips backwards, leaving a trail of dust behind her. By spending two uses of this ability, she can do it as an immediate action. At 15th level Creatures within 10 feet of her when she disappears must make a fortitude saving throw or be blinded for 1d6 rounds. A successful saving throw negates the blindness. Call Lightning Storm (Sp): Once per day, you can cast Call Lightning Storm as per the spell, using your Witch level as the caster level. Wall of Dust (Su): You can create a wall of swirling dust and sand anywhere within 100 feet. This wall is up to 20 feet high and up to 10 feet long per Witch level you possess. The wall of ash blocks line of sight, and any creature passing through it must make a Fortitude save or be blinded for 1d4 rounds. The wall of ash reveals invisible creatures that are inside it or adjacent to it, although they become invisible again if they move away from the wall. You can use this ability for a number of minutes per day equal to your Witch level, but these minutes do not need to be consecutive. Tunnel Runner (Su): You can move through tunnels and caves with ease. Activating this ability is a standard action. You can move across any stone surface as if under the effects of spider climb. You can also see very well in darkness, gaining darkvision out to a range of 60 feet. If you already possess darkvision, extend the range by 60 feet. While underground, you also gain an insight bonus equal to your Witch level on Stealth skill checks and an insight bonus equal to your Intelligence modifier on initiative checks. You can use this ability for 1 minute per day per Witch level you possess. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. Strength above Strength (Su): Once per day for every 4 levels in witch you possess, you can choose to make the bonus to strength or constitution from spells such as Bull's strength or Bear's Endurance be a Circumstance bonus instead, thus allowing it to stack with other enchantment bonuses. Only one instance of this ability can be active at once and lasts until the end of the spell's duration (Or 1 minute per level, whichever is shorter). Arcane Combatant (Sp): For a number of rounds per day equal to your witch level, you can activate a divine power spell as a swift action. This also grants a +6 bonus to strength and constitution when activated and lasts for 1 round per level. This bonus can never stack with it's self if you would somehow obtain the same ability from another source. Elemental Body (Su): Elemental power surges through your body. You gain immunity to either sneak attacks or critical hits. This can be taken a second time to select the other. Black Dust Tornado (Sp): Once per day for every 4 Witch levels you possess, you can Summon fourth a terrifying tornado of black dust and static electricity and duplicate the effects of a call lightning storm spell along with a whirlwind spell. Creatures that are caught in the tornado must make a fortitude save every round along with the reflex saving throw or take 5d6 electricity damage. Creatures that fail this save are blinded for 1 round. The entire effect takes 1 round to activate, and lasts for 1 round per level. Medusa's Wrath: You leave a death curse on the creature who struck the final blow on you. As you die the creature must make a fortitude saving throw. If the creature fails their save they are permanently turned to stone, and cannot be returned by any means other than a Wish or Miracle spell. If they succeed in their save they are instead stunned for 1 round and take 1d4 Strength, Dexterity, and Constitution damage. Spells: 2nd-Wind 4th-Wind Wall 6th-Mega Wind, 8th-Braveheart, 10th-Giga Wind, 12th-harm, 14th-Omega Wind, 16th-Tera Wind, 18th-Peta Wind An area movement game of world conquest with an alternate WW2 setting. In Dust, the Germans recovered technology from a crashed flying saucer, which allied spies were able to steal. Conventional weaponry is deployed alongside giant Mechs. Boardgamegeek Entry. The game is a free-for-all with varying setups, but the tactical game provides a 'historical' situation and map. See the following scenarios: Dust-World War 2 and Dust-Randomized Setup Actual Board Map with Tactical game It stretched impossibly wide across the open sky, rolling across the border from Nebraska. The air had a dry, electric chill, and already the sickly yellow wheat swayed in anticipation. I was in a trance, eyes locked on the distance when I saw a small light dust plume to the west, picked out in stark contrast with black beyond. The horse and rider at the base of the little dust devil approached the farm at a sharp trot, and my dust bleary eyes registered the silhouette. Carl Jordan had owned the farm next to mine for as along my family has been in the Dakotas, I grew up with his great booming laughter warming our home nearly every night. His usual broad, yellowing smile was absent beneath recently trimmed mustache and broad rimmed black hat; his dark suit was blotted with fine layer of grit that he brushed absently at. “Eddie.” His voice was tired and small as he looked down at me. “No church today?” I hadn’t been in months and he’d once admitted to envying me. I just didn’t see the need any longer, and I’ve relished the extra hours. I ignored the question. “What’s troubling you, Carl? Mattie all right?” I asked. He turned towards the south, to the storm and sucked loudly on his lower lip. After a few moments of thought he sighed deeply, with a phlegmy rumble. “The Hattersons are dead. All of them, ‘kept Saul,” he said evenly, not returning his gaze to mine. I drank this in for a moment, feeling the insides my sinuses beginning to burn in the cold and arid breeze. I briefly dwelt upon the image of the youngest Hatterson, a tow headed toddler with the dim looking smile I’d seen at the general store with Saul and Molly a few days prior. “How?” I asked finally. He grimaced slightly, still gazing south. “Saul’s missing. No one seen him since last night. Molly and the kids are dead, and Saul’s gone. It don’t sound good.” Carl slumped forward a little, and I saw, not for the first time how, old he was. “The whole hornet’s nest is stirred up over in Pickton. He was gonna lose the farm they say.” Fleetingly, it concerned me that I could easily see the connection between these facts. “Mattie’s fine,” he said after another silent moment. “Just a little ill this morning, thanks for asking.” He broke from the black clouds, and fixed his eyes on me. He offered a pale imitation of his familiar smile, but his eyes remained squinted tight, haunted. He looked as if he had more to say, but at last, he just nodded and gathered the reins. “Be safe, Eddie,” he said, a phrase worn smooth by repeated use, and turned towards his farm, trotting quickly, head still crooked towards the storm. By noon, I could only watch as the it reached up and blotted out the sun. * * * The dust storm enveloped us, obscuring the sky like the hands of God. I did my best to ration the allotment of bourbon I’d poured off that morning, watching the black wind scour the earth through a broken shutter slat. During the storms of the years before, pale and weak compared to this tempest, Adele would huddle with the girls to read scripture, inevitably ending with the Revelations in hushed reverent tones. I’d tried not to scowl at her fear and awe before, but now I could feel a little tremor of doubt in me, as I looked out at the sackcloth sky. When the sky darkened a few shades at nightfall, I prepared a small meal of bread and fried eggs, and drained the rest of the bourbon. Later, I laid in the unmade bed with the world spinning, and the sky howling outside and tried not to think. The storm raged stronger than ever the next morning, the sun winking through the maelstrom, a fat circle of hazy orange like a fading coal. Late in the day, it showed no sign of abating and I resigned to leave the house, if only to feed the animals. I tied my goggles to my head, and a damp bandana around my mouth, but I still gasped at the ragged burn of the dust when I stepped outside into the storm. The lining of my throat seemed to crack and bleed within moments. I could barely see the barn but I set out instinctually towards it. A tall hillock of fine black dust was pressed to the side, and it took me a few kicks to clear the door. The dust had seeped in everywhere, and the hogs and cows were covered in a layer of grime. They stood still in their pens, eyes red and glassy, shuddering and jerking with each loud creak from the roof beams. They ignored the food. There was a twisting coil of anxiety in my chest when Carl arrived, leading the terrified horse behind him. His beard was matted with dust, and he had to sweep the lenses of the goggles clean at my doorstep, but instead of entering, he only waved me out to join him. “You need to come with me!” he shouted over the storm. The dust between his teeth had formed a thin black mud that flecked at the corners of his mouth. It was his tone, flat and even, that terrified me. I didn’t argue, but pulled on goggles, and offered him a second bandana. I followed close behind him, one hand on the horse’s haunch. Carl picked his way down the path, navigating by some uncanny memory of the curves in the little road. We walked cautiously and deliberately west for the better part of half a mile, past Carl’s own farm, towards the leaning shape of the Collins farm. A throbbing dread began to stir in my breast as we approached. The door was thrown wide open and off one of its hinges, swinging violently in the wind. I could see Roger Collins, slumped in the door frame, the congealing blood on his forehead caked with the fine dirt. His eyes were open, the left eye beneath the bullet hole was flooded red and tilted wildly skyward. Clutched in his curled hands was a rifle with one spent casing. Abigail Collins and her youngest were inside, curled tightly around each other in the corner of the room. The flowers of blood that bloomed on the fabric of their dresses was bright and vivid. Slumped upright at the dinner table, as if ready for a meal, was another figure, filthy and caked with black dust. He seemed composed, sitting upright and proud, despite the pinprick bullet hole, clean and bloodless, standing starkly in the center of his throat. His grimy skin was dried and shriveled, his eyes were closed, the lids sunken over the pits. It took a long yawning moment to recognize the desiccated face. Saul Hatterson, hands clasped around a little revolver, looking for all the world like he’d been dead for a week. Saul Hatterson, grinning obscenely wide, showing dried black gums. Despite the roaring storm, there was an unearthly stillness in the little house, and I could hear my heart thudding in my ears. I turned to Carl with pitiful expression, a plea for some sort of understanding. “I was bringing them some canned food. Roger was worried about being able to last out a long store,” he shouted from the front porch, where he was closing Roger’s eyes and wiping the blood from his hand. He looked up at me and stood. “Jed’s missing.” I gazed around the room again, before turning to Carl. “You don’t think that Jed…” I began, letting the idea remain unsaid. Jed was a quiet and sickly kid, but something about him had always set my teeth on edge. “No,” he barked. “I don’t think a 15 year old could be capable of this. But I didn’t think Saul was either. None of this makes any sense” He brushed the lenses of his goggles clean once more. “No, it does not,” I agreed. “We should head into Pickton to tell someone, but I- I need you to drive the Collins’ Ford. I can make it between our three farms on foot reliably enough, but I don’t think me or that horse could make it all the way into town.” Carl looked mildly embarrassed, hidden as he was behind dust and beard, and I followed him to barn. The Model A made a few grinding rasps before dying completely, refusing to respond to anything. When I opened the gas cap, a damp and clumping mixture of dust and gasoline tumbled from the little opening. My breath came in increasingly shallow gasps as we moved to the Collins’ tractor, unscrewing the cap. The same reeking clay was stuffed to the top of the tank. The walk back towards our farms was silent, my heart pounding as I struggled to keep my breathing steady, as the inside of my sinuses were scoured raw. First Carl’s tractor, then we checked mine, both were useless and clogged with dust. If Carl was as panicked as I was, he refused to show it. “Eddie, I don’t know what this means,” he yelled to me as we crouched over my tractor, the sky dimming. “But I think I’d appreciate it if you stayed with me and Mattie tonight. The storm has to let up in the morning I’m sure.” I could see at last the spark of fear in his eyes, and it brought me a little solace. * * Carl went ahead, panicky with thoughts of Mattie, sick in bed on her own, and I agreed to follow shortly. I entered my house to gather my shotgun and a tin of coffee. I don’t believe I intended to start drinking, but the bloody and crooked eye was shining wetly in my memory, and I drew from the bourbon a few soothing pulls. I recall being tired and weary from the day’s grim business, but I don’t remember lying down on on the cool wood of the floor. When I woke gripping the gun and empty bottle, the sky was lighter, but the whirling black cloud still surrounded the world on all sides. Tuesday. I thought through a fog of pain. Or is it Wednesday? I groggily allowed the shame to flood in when I realized I’d left Carl and Mattie waiting all night. After finding all the water drained the night before, I dressed for the storm and headed out to the well. The pump handle strained against me as I pressed downward bringing up the first sounds of water. What came out of the pump was black and viscous, a thin black paste. I dropped the tin bucket in disgust, feeling yesterday’s dread igniting behind the alcohol ache, and I turned quickly towards Carl’s farm. On the road, with my destination not yet visible, I turned to see behind me. There wasn’t even the faint outline of my barn. In that moment, I was alone, surrounded by a wall of vibrating earth and wind all sides. It could have been all of creation and I would never know. It could be the end of creation, and I would never know. I turned back towards Carl’s farm and began to run in a panic, frantically hoping I had not altered direction. As the small unpainted house came into view, I saw Carl’s horse, lying motionless on the ground, still tied to the railing on the porch. A small dune of black dust had formed against one side. The door was wide open, slamming into the wall with a sharp crack at each breath from the storm. My panic spiked like a fever when I stepped inside, and my body began shaking violently. Mattie lay spilled from her bed, trailing sheets and a shredded fragment of her nightgown. Her head was twisted, the neck bruised and bent, and bulging glassy eyes seemed to stare directly at me. Her tongue was thick and black between her teeth. Seated on the bed above her, spindly legs dangling over the edge, was the dried and leathery corpse of Jed Collins, the missing boy. His eye sockets gaped empty and black as he silently grinned out at the world. Carl was nowhere to be found. I backed out quietly from the house, at last truly toning out the chaotic roar of the storm. My mind spun trying to make sense of utter madness, and it stoked the fires inside me; panting, desperate dread flooding my limbs until I found myself propelled blind, running through the storm towards my home. I continued past the hulking silhouette of my barn, legs flooding with fire as I sucked in great lungfuls of choking dust. I thought nothing of destination, I only wanted to get as far away from the storm as possible, far from the empty charnel houses of my neighbors, and from empty eyes and wicked grins. I made it as far as thin fork of the Missouri that carves the far edge of my land. I saw, through the wall of shifting haze, the black outline of the river from a distance. When I approached, legs slowing and lungs burning, I saw the river more clearly, wide and unearthly still. The water was black and thick, and in mute disbelief I watched it flow, slowly like molasses, under a dark and churning sky. And then, I began to understand. * I nailed the shutters closed, driven by an animal urgency of purpose. The door I braced with Adele’s heirloom cabinet, allowing it to crack and splinter on it side as I stacked a steamer chest on top. I didn’t really believe that this would slow whatever would come tonight, in the howling darkness, but I wanted to have the time to know, to be sure. The last bourbon bottle lay empty on the floor, and I was glad for this, for the chance to be clearheaded at last. I sat, back to the wall, facing the door with the shotgun in my hands and I waited. The sky darkened and the storm continued to howl; I measured my breaths, trying to hold onto a that moment of calm, to stretch it out until it dried and snapped apart. It was late at night when it arrived. I could hear the heavy footsteps circling the porch, pulling lightly, testing each shutter. My hands were suddenly slick with sweat on the barrel of the shotgun. The shuffling footsteps stopped in front of door, and I saw the wood flex ever so slightly as pressure was applied. A scraping sound began to rise, hissing, from the small barricade as it began to slide slowly across the floor. The force on the other side of the door increased slowly, steadily, grinding against the heavy barricade until the door was open to the storm and to the night and beyond. The figure swept into the room with a silent grace that surprised me, and stood regarding me. Carl’s skin seemed to crackle and go taut like paper as he moved, and in the hollow of his empty eyes were tiny twisting clouds of dust, blue ribbons of electricity arcing across the sockets. He was smiling, a smile I’d never seen from him, a wide obscene grin. I felt a strange sort of calm then, the surety of knowing, despite the impossible madness of it all. I raised the shotgun. “Eddie,” the thing inside Carl hissed, in a voice like grinding sand. The corpse took another step towards me, and I saw a black trickle of mud from the edge if its cracked lips. “Go ahead and shoot, Eddie. See what it gets you.” I smiled back at him, seeing the solution so clearly at last. I took a moment to be thankful that Adele and the girls are gone; thankful, in an awful way, that I’d struck her hard enough for her to finally leave me. This would not be the night that they die. It had moved halfway across the room now, shuffling towards me, the malevolent sparks of its eyes locked on me. The now-familiar dread reared up to swallow my temporary peace. I saw, in the black whirlpool of its eyes, the great storm, covering the entire earth in a final gloom; I saw trails and chains of endless murder and atrocity crisscrossing the darkened world, into that last eternal night. I saw the end. All I had left was a little sliver of hope, enough to spur me onward. I swung the shotgun up under my chin, feeling the cool of the barrel on my chin. The thing inside Carl jerked to a halt, and ceased to smile; and I knew I’d gambled right this time. It needed me. And it can’t have me. I made sure I was smiling, drinking in the thing’s rage and frustration. The thing roared and with a leap, burst from Carl’s body, his drying muscles snapping and shredding into long fraying fibers, as it shed him like a coat, thudding to the floor behind. It was a swirling cloud, a flurry of dust, coursing with lightning and pure, elemental hatred that I saw then, surging towards me faster than I would have believed possible. Thin tendrils coiled, and tightened, and wound their way through air, twisting towards my mouth and nose. I could feel them caress the raw passages of my lungs, hot, twisting and unmistakably, horribly, alive as they slid into me. I pulled the trigger. Credited to [Josef K. ] Dust has the strength and endurance of an average human female of her age who engages in light exercise. Bird of NESSBECK Sooraya Qadir is a student of the X-Men. The Planet of Dust is owned by a corporation called, AmRuKuo. The companies headquarters is in Ru City, and this makes it the capital of Dust. The AmRuKuo Corporation is a major producer of Kuoth Liquid, and Kuoth Ore. The sky is always cloudy, because the planet extreme amount of gray dust. Almost like the dust, the rocks are reddish-gray, this is because of the high amounts of Kuoth Ore. Dust (de_dust) is one of the most famous maps in the Counter-Strike series. It is also featured in Counter-Strike Online. Tier 1 - Image:Spare Dust.png Spare Dust -- Courage, Knowledge Tier 2 - Image:Glow Dust.png Glow Dust Tier 3 - Image:Molten Dust.png Molten Dust Tier 4 - Image:Gold Dust.png Gold Dust Tier 5 - Image:Slime Dust.png Slime Dust Tier 6 - Image:Amethyst Dust.png Amethyst Dust -- Courage, Discipline Tier 7 - Image:Saphire Dust.png Saphire Dust -- Courage, Knowledge Tier 8 - Image:Emerald Dust.png Emerald Dust -- Courage, Knowledge Tier 9 - Image:Jade Crystal Dust.png Jade Crystal Dust -- Courage, Adaptation Tier 10 - Image:Dust of Depths.png Dust of Depths -- Courage, Humility Tier 11 - Image:Tectonic Dust.png Tectonic Dust -- Courage, Patience Tier 12 - Image:Amber Dust.png Amber Dust -- Courage, Discipline Tier 13 - Image:Cloud Spit Dust.png Cloud Spit Dust -- Courage, Knowledge Tier 14 - Image:Sky Purge Dust.png Sky Purge Dust -- Courage, Knowledge Tier 15 - Image:Oceanic Dust.png Oceanic Dust -- Courage, Adaptation Tier 16 - Image:Solar Dust.png Solar Dust - Courage, Humility Tier 17 - Image:Undead Essence Dust.png Undead Essence Dust -- Courage, Patience Tier 18 - Image:Heaven Tear Dust.png Heaven Tear Dust -- Courage, Discipline Tier 19 - Image:Pulse Heart Dust.png Pulse Heart Dust -- Courage, Knowledge Tier 20 - Image:Slither Dust.png Slither Dust Tier 21 - Image:Aqueous Flame Dust.png Aqueous Flame Dust -- Courage, Adaptation Tier 22 - Image:Fireheart Dust.png Fireheart Dust Tier 23 - Image:Sulfurflame Dust.png Sulfurflame Dust Tier 24 - Image:Deathbringer Dust.png Deathbringer Dust -- Courage, Discipline Tier 25 - Image:Metal Afire Dust.png Metal Afire Dust -- Courage, Knowledge Tier 26 - Image:Tidal Flame Dust.png Tidal Flame Dust -- Courage, Knowledge Tier 27 - Image:Ghoul Blood Dust.png Ghoul Blood Dust -- Courage, Adaptation Tier 28 - Image:Dragon Scale Dust.png Dragon Scale Dust -- Courage, Humility Tier 29 - Image:Pleskorn Horn Dust.png Pleskorn Horn Dust -- Courage, Patience Tier 30 - Image:Eternity Dust.png Eternity Dust -- Courage, Discipline Dust oder auch Staub ist eine Bombenszenario-Karte aus Counter-Strike, Counter-Strike: Condition Zero, Counter-Strike: Source und Counter-Strike: Global Offensive. Die Karte stellt eine nahöstliche Stadt dar, durch die einige enge Wege führen. Dust zählt zu den ältesten und bekanntesten Karten der Reihe und ist in bisher allen Titeln enthalten. Seit ihrer ersten Version hat sie sich kaum verändert und blieb weitestgehend gleich. Dust var en manlig Wraith forskare bakom arbetet med att omvandla Doktor Meredith Rodney McKay till en Wraith. Players of Fairyland may sprinkle various types of dust on plants or other players. Dust fires a close range shot that will push an enemy 5 cells backward. Cannot be blocked by Pneuma. Skill range is 3 cells, not affected by Snake's Eye skill. On iRO, this skill is localized as Crowd Control Shot. Dust is an adolescent Sunni Muslim girl who possesses the mutant power to turn herself into a sand-like substance. Born in Afghanistan, Sooraya is kidnapped by a slave-trading ring after she is separated from her mother. While one of her slavers tries to remove her niqāb, she instinctively lashes out with her powers and flays them all alive with her dust form before passing out. She is subsequently discovered and rescued by Wolverine and Fantomex. Wolverine takes her to the X-Corps base in India. Sooraya hides herself from the X-Men stationed there by turning into sand and spreading herself around the complex. Phoenix senses Sooraya's presence and telepathically convinces her to reveal herself to everyone present. Sooraya reforms and announces her presence by speaking a single word: Turaab. Dust é o sétimo e derradeiro álbum da banda estadounidense Screaming Trees, editado o 25 de xuño de 1996 através da Epic Records. Dust is a type of magical element needed in Enchanting recipes and can be created by disenchanting magical items. Other types can be found as quest items, or like the death knight reagent [Corpse Dust]. de_dust jest jedną z podstawowych map w CS: 1.6. Autorami mapy są DaveJ'a (budowa mapy, układanie obiektów), oraz Macman'a (tekstury), mapa została stworzona w 1999 roku. Tekstury z tej mapy zostały użyte także przy tworzeniu de_dust2. Nie jest używana na turniejach z powodu klaustrofobicznej budowy i małego manewru do działania. The sliders are lost in the desert, but happen upon an archaeological dig. They soon find, however, that the dig is unearthing a buried Los Angeles and that the locals consider Rembrandt a deity. Dust was an illegal narcotic that temporarily increases the telepathic ability of the user, allowing them to commit a form of "telepathic rape." Blue pixie dust is produced by shining the light of the blue harvest moon through a moonstone at 90°. It's used to replenish the strength of the pixie dust tree so that it keeps on producing pixie dust. It also acts as an amplifier, making any dust it's mixed into more potent. For more information, see the main article. He was captured in Dulce by the Mogadorians, who used him as one of the many test subjects to try and find a way of isolating his morphing genes and using them in the Vatborn. Dust finds Adam and Rex in the desert of New Mexico by the watchtower overlooking the base. He starts to get friendly with Adam, protecting him from Rex. He travels with the two to Plum Island, fighting the Mogadorians with them, and helping Adam free the other Chimærae. He travels with Adam to Chicago to help Sam, Malcolm and the Garde in the fight with the Mogadorians. Dust goes with Adam, Six, and Marina to the Sanctuary and stays outside to keep watch for Phiri Dun-Ra. In The Fate of Ten, after the group exited the Sanctuary, they found Dust paralyzed outside. Dust was in this state for the majority of the book. In United As One, Dust begins to feel better. He goes with John Smith, Six, and Adam to infiltrate the Delta, backing John as the Garde tore through the halls, wiping out the Mogadorians with his Ximic. Later on, Dust goes with them to the West Virginia base for the final battle. He follows Six and Adam into the control room, where they deactivate the shields. While there, an Augmented Phiri Dun-Ra breaks into the room and stabs Six with her tentacles. Dust tries to defend Adam and Six, but Phiri overwhelms the Chimæra, stabbing him with her horrific tentacles and choking him until he was still. Adam, angry over the death of his friend, attacks Phiri, and even as she starts to extract his Legacies, Adam manages to open up a chasm in the ground with his Legacy of Terric, throwing the two Trueborn down the hole. Dust, near death, crawls into the chasm to save Adam, but later dies of his wounds. Adam cries over Dust's dead body. Because Dust had to bite into his Trueborn to lift him back up, Adam now wears the fang of Dust around his neck, a totem of his lost friend. It is one of the few things Adam is allowed to keep at the Mogadorian prison camp in Alaska.
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