. "Mario Kart: Super Circuit"@en . . "Mario Kart DS"@en . . . "Bowser Castle 2 (GBA)"@en . . "The course in Mario Kart: Super Circuit."@en . . . . . . "Bowser Castle 2 is the final course in the Flower Cup. It is longer and more dangerous than its predecessor with numerous gaps over lava, especially midway through the course. Some of these have fireballs that are shot up in the air. If it hits a kart, the driver either spin out or fall straight into the lava. The gaps on the steel wire near the end are particularly dangerous, since most of them require a mushroom to hop. Dash panels are located near the sides of a few areas. Other than that, Thwomps and 90 degree turns round out across the deadly course. It returns in Mario Kart DS as the third track of the Banana Cup, adding spikes to the Thwomps, increasing the railings' height and modifying the jumps' difficulty. Only the latter affects gameplay, with some shortcuts no longer work. Missions 4-5 and 5-4 take place here. Both missions use Bowser. 4-5 features him having to collect 15 coins without getting squished by a Thwomp (They have added a lot of them along a straightway). 5-4 has him driving through 10 gates in order. The retro courses's staff ghost uses Bowser in the Standard BW and Dry Bones in the Banisher."@en . . "Bowser Castle 2 is the final course in the Flower Cup. It is longer and more dangerous than its predecessor with numerous gaps over lava, especially midway through the course. Some of these have fireballs that are shot up in the air. If it hits a kart, the driver either spin out or fall straight into the lava. The gaps on the steel wire near the end are particularly dangerous, since most of them require a mushroom to hop. Dash panels are located near the sides of a few areas. Other than that, Thwomps and 90 degree turns round out across the deadly course."@en . . . . . "Bowser Castle 2"@en . "Mario Kart DS"@en . . . . "Mario Kart: Super Circuit"@en . . . . . "Bowser Castle 2"@en .