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rdfs:label
Skull Bash
rdfs:comment
Skull Bash is a druid ability learned at level 64 for druids who have chosen either the Feral or Guardian specialization. It is an interrupt ability. __NOWYSIWYG__ Skull Bash Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Skull Bash is a damage-dealing Normal-type move that was introduced in Generation I. It was the signature move of the Squirtle line until Generation III. Skull Bash (ロケットずつき, Rocket Headbutt) is a damage-dealing Normal-type move introduced in the first generation. It's popular among trainers as it has both a high power and accuracy rating, though the Pokémon is only allowed to perform this attack 15-24 times until they run out and must refill. This was also a move in the Super Smash Bros. series, in which Pikachu and its pre-evolved form Pichu could perform it in Super Smash Bros. Melee (Pikachu, Pichu) and Super Smash Bros. Brawl (Pikachu). Skull Bash (ロケットずつき, Roketto Zutsuki, lit.: "Rocket Headbutt") is Pikachu's side attack in Super Smash Flash and side special move in Super Smash Flash 2. In the original game, Skull Bash doesn't need to charge and always propels Pikachu at the same distance, because of this, it is a very efficient move for recovering. In the reboot, Skull Bash was modified to match its Smash Bros. brethren, now Pikachu can charge up the attack. Pikachu will have electricity running through him when charging. Uncharged, the attack deals 12% with little knockback, while fully charged, Skull Bash deals 17% to the opponent with great knockback. (TBA) Skull Bash (ロケットずつき Rokketo Zutsuki?, lit. "Rocket Headbutt) is Pikachu and Pichu's Side Special Move.
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I
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1
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64
dcterms:subject
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1
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Tough
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Instant
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0
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1
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0
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May affect anyone but the user
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15.0 0
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1
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x
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Physical
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13.0
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15
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Super Smash Bros. Brawl Super Smash Bros. 3DS/Wii U Super Smash Bros. Melee
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100
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Skull Bash
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Normal Attack
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Interrupted.
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Feral, Guardian
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60
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Physical Druid C
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You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
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ロケットずつき Rocket Headbutt
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100.0 100
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Physical
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Single
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100
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Raises user's Defense
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1
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Requires Cat Form, Bear Form
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4
n13:abstract
Skull Bash is a druid ability learned at level 64 for druids who have chosen either the Feral or Guardian specialization. It is an interrupt ability. (TBA) Skull Bash (ロケットずつき, Roketto Zutsuki, lit.: "Rocket Headbutt") is Pikachu's side attack in Super Smash Flash and side special move in Super Smash Flash 2. In the original game, Skull Bash doesn't need to charge and always propels Pikachu at the same distance, because of this, it is a very efficient move for recovering. In the reboot, Skull Bash was modified to match its Smash Bros. brethren, now Pikachu can charge up the attack. Pikachu will have electricity running through him when charging. Uncharged, the attack deals 12% with little knockback, while fully charged, Skull Bash deals 17% to the opponent with great knockback. Skull Bash (ロケットずつき Rokketo Zutsuki?, lit. "Rocket Headbutt) is Pikachu and Pichu's Side Special Move. __NOWYSIWYG__ Skull Bash Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Skull Bash is a damage-dealing Normal-type move that was introduced in Generation I. It was the signature move of the Squirtle line until Generation III. Skull Bash (ロケットずつき, Rocket Headbutt) is a damage-dealing Normal-type move introduced in the first generation. It's popular among trainers as it has both a high power and accuracy rating, though the Pokémon is only allowed to perform this attack 15-24 times until they run out and must refill. This was also a move in the Super Smash Bros. series, in which Pikachu and its pre-evolved form Pichu could perform it in Super Smash Bros. Melee (Pikachu, Pichu) and Super Smash Bros. Brawl (Pikachu). In the Super Smash Bros. series, the player controlling either Pikachu or Pichu would be able to execute this attack once they pressed B while pressing left or right on the joystick. Once you released, the Pokémon would shoot to the right or left, depending on which direction you desired. The longer you held down the B button, the longer they would go. Luigi of the Mario series has a similar move in the Super Smash Bros. series called the Green Missile, though it was slightly different in that it would often times misfire and shoot the character off of the stage.