. . . "Weapon Synergy (Axe) II"@en . . . "600.0"^^ . "Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a handaxe, battleaxe, or waraxe, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +2 To-Hit with the off-hand for 6 rounds. The cooldown is 10 minutes. Conscript Gatekeeper, Scout Gatekeeper, Weapon Synergy (Axe) All"@en . . . . . . "Combat Vigor or Battle Intuition"@en . "Manual"@en . . . "Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a handaxe, battleaxe, or waraxe, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +2 To-Hit with the off-hand for 6 rounds. The cooldown is 10 minutes. Conscript Gatekeeper, Scout Gatekeeper, Weapon Synergy (Axe) All"@en . . "3875"^^ .