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Girallon Girallon
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A girallon is a magical beast with low intelligence. Dryads will sometimes use their empathy to influence these creatures. 250px|thumb|Girallon w Volo's Guide to Monsters 250px|thumb|Girallon Girallony to wielkie bestie o wyglądzie czwororękich, białych goryli. To stworzenia agresywne i niezwykle silne. Posiadają cztery ręce, którymi miotają głazy i pnie drzew. Mają gęste piękne śnieżnobiałe futro, przez co stały się celem ataków różnych myśliwych. Mierzą 2, 5 metra i mają silnie umięśniona klatkę piersiową. Potrafią poruszać się na tylnych łapach, jak ludzie. Posiadają ostre kły i pazury. Ich ulubioną techniką walki jest rozszarpywanie. Girallons are large, unintelligent carnivores. They resemble ferocious, four armed gorillas. Adults are typically eight feet tall and weigh eight hundred pounds. They normally live in warm forests and jungles, in small groups led by a dominant male. In Golarion, they are associated with the Spawn of Angazhan, although being of animal intelligence they are presumably incapable of worship. The largest concentration of girallons is in the city of Usaro in the Mwangi Expanse. In the Dungeons & Dragons fantasy role-playing game, the girallon is a magical beast. It is a more intelligent, more dangerous, and more unusual version of the gorilla. It is large, being eight feet tall, and is covered in white fur (though other hues are known to exist). More distinguishing, however, is the fact that girallons have four arms. Some depictions also show them with a dinosaur's tail. If a girallon hits with two or more of its claws at a time it performs a rend attack, savagely tearing at the flesh of an opponent. They cannot speak, being animals. Hit Dice: 7d10+20 (58 hp) Initiative: +3 Speed: 40 ft. (8 squares), climb 40 ft. Armor Class: 16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 15 Base Attack/Grapple: +7/+17 Attack: Claw +12 melee (1d4+6) Full Attack: 4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3) Space/Reach: 10 ft./10 ft. Special Attacks: Rend 2d4+9 Special Qualities: Darkvision 60 ft., low-light vision, scent Saves: Fort +7, Ref +8, Will +5 Abilities: Str 22, Dex 17, Con 14, Int 2, Wis 12, Cha 7 Skills: Climb +14, Move Silently +8, Spot +6 Feats: Iron Will, Toughness (2) Environment: Warm forests Challenge Rating:
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A girallon is a magical beast with low intelligence. Dryads will sometimes use their empathy to influence these creatures. 250px|thumb|Girallon w Volo's Guide to Monsters 250px|thumb|Girallon Girallony to wielkie bestie o wyglądzie czwororękich, białych goryli. To stworzenia agresywne i niezwykle silne. Posiadają cztery ręce, którymi miotają głazy i pnie drzew. Mają gęste piękne śnieżnobiałe futro, przez co stały się celem ataków różnych myśliwych. Mierzą 2, 5 metra i mają silnie umięśniona klatkę piersiową. Potrafią poruszać się na tylnych łapach, jak ludzie. Posiadają ostre kły i pazury. Ich ulubioną techniką walki jest rozszarpywanie. Girallons are large, unintelligent carnivores. They resemble ferocious, four armed gorillas. Adults are typically eight feet tall and weigh eight hundred pounds. They normally live in warm forests and jungles, in small groups led by a dominant male. In Golarion, they are associated with the Spawn of Angazhan, although being of animal intelligence they are presumably incapable of worship. The largest concentration of girallons is in the city of Usaro in the Mwangi Expanse. In the Dungeons & Dragons fantasy role-playing game, the girallon is a magical beast. It is a more intelligent, more dangerous, and more unusual version of the gorilla. It is large, being eight feet tall, and is covered in white fur (though other hues are known to exist). More distinguishing, however, is the fact that girallons have four arms. Some depictions also show them with a dinosaur's tail. Girallons are savage creatures. They stalk in temperate forests, walking on their legs and two lower arms, and conceal themselves in piles of leaves or behind trees when victims come near. It then bursts its way out and attacks. The girallon picks up and takes away smaller opponents, often before any companions it has can do anything, while larger opponents it tears to shreds with its four, deadly, muscular arms. If a girallon hits with two or more of its claws at a time it performs a rend attack, savagely tearing at the flesh of an opponent. They cannot speak, being animals. Despite their savage habits, they are regarded as neutral in alignment. Hit Dice: 7d10+20 (58 hp) Initiative: +3 Speed: 40 ft. (8 squares), climb 40 ft. Armor Class: 16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 15 Base Attack/Grapple: +7/+17 Attack: Claw +12 melee (1d4+6) Full Attack: 4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3) Space/Reach: 10 ft./10 ft. Special Attacks: Rend 2d4+9 Special Qualities: Darkvision 60 ft., low-light vision, scent Saves: Fort +7, Ref +8, Will +5 Abilities: Str 22, Dex 17, Con 14, Int 2, Wis 12, Cha 7 Skills: Climb +14, Move Silently +8, Spot +6 Feats: Iron Will, Toughness (2) Environment: Warm forests Organization: Solitary or company (5-8) Challenge Rating: Treasure: None Alignment: Always neutral Advancement: 8-10 HD (Large); 11-21 HD (Huge) Level Adjustment: -