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Subject Item
n2:
rdf:type
n13:
rdfs:label
Medic (Team Fortress 2)
rdfs:comment
A Teutonic man of medicine from Sttutgart, Germany, with a rather tenuous adherence to medical ethics, the Medic is nonetheless the primary healing class of the team. As the Medic doesn't possess the best arsenal for straight-up gunplay, he can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his Medigun is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable (when using the default Medigun) or gives his patient 100% critical shots for up to 8 seconds (when Dr. Ludwig A.K.A. The Medic is a villain in Team Fortress 2. He is a teutonic man of medicine with a rather tenuous adherence to medical ethics, the Medic is nonetheless the primary healing class of the team. As the Medic doesn't possess the best arsenal for straight-up gunplay. He can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his Medigun is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable (when using the default Medigun) or gives his patient gua
dcterms:subject
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n68:
Mentally Ill, Doctor
n31:
To assist the other players on the team.
n54:
Team Fortress 2
n23:
High level of intelligence ÜberChargin Medical abilities
n32:wikiPageUsesTemplate
n33: n44: n67:
n26:wikiPageUsesTemplate
n27:
n55:
Doc Dr. Ludwig Medic Doctor
n84:
Performing sadistic experiments on his victims .
n21:
Mercenary Field Medic
n7:
Ludwig
n20:
300
n28:abstract
A Teutonic man of medicine from Sttutgart, Germany, with a rather tenuous adherence to medical ethics, the Medic is nonetheless the primary healing class of the team. As the Medic doesn't possess the best arsenal for straight-up gunplay, he can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his Medigun is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable (when using the default Medigun) or gives his patient 100% critical shots for up to 8 seconds (when using the Kritzkrieg). The Medic is the only class capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second, (though carrying the Blutsauger reduces the regeneration rate from 3-6 to 1-4, and the Crusader's Crossbow and Amputator together will raise it by 1.) Like all of the characters, he is an anti-hero/anti villain depending on who you play as and what side you choose. He is also known for his sadistic personality toward his enemies, claiming that the healing is priceless, not as the killing or hurting others. Dr. Ludwig A.K.A. The Medic is a villain in Team Fortress 2. He is a teutonic man of medicine with a rather tenuous adherence to medical ethics, the Medic is nonetheless the primary healing class of the team. As the Medic doesn't possess the best arsenal for straight-up gunplay. He can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his Medigun is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable (when using the default Medigun) or gives his patient guaranteed critical hits for eight seconds (when using the Kritzkrieg). The Medic is the only class capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second, (though carrying the Blutsauger reduces the regeneration rate from 3-6 to 1-4).