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Subject Item
n23:
n22:wikiPageDisambiguates
n2:
Subject Item
n2:
rdfs:label
Tank hunter (Generals 1)
rdfs:comment
Armed with a rocket launcher that could reduce armor to scraps in seconds, their rockets also have targeting systems built into them allowing Tank Hunters to attack aircraft, though the system is not accurate enough to track moving infantry. Tank Hunters (as their name suggests) are highly effective against enemy vehicles. Garrisoned in Bunkers or civilian buildings, Tank Hunters can provide a solid defence against enemy tank rushes. Tank Hunters are also armed with TNT charges, which, if they can get close enough to a vehicle, enable them to severely damage or destroy it.
dcterms:subject
n27:
n11:
20
n29:
Human Armor
n9:
n10: n19: n32:
n3:
40
n28:
*Anti Tank Rocket Launcher *TNT charges
n24:
T
n34:
Body armour
n33:
1000
n5:wikiPageUsesTemplate
n6: n16: n17: n25:
n31:
175
n20:
n21:
n14:
China Barracks
n12:
Anti-tank infantry
n35:
Tank Hunter
n4:
200
n18:
left|25px Plant TNT Charges
n7:
*$300 *$350 *$375
n8:
150
n15:
100
n30:
7.0
n22:abstract
Armed with a rocket launcher that could reduce armor to scraps in seconds, their rockets also have targeting systems built into them allowing Tank Hunters to attack aircraft, though the system is not accurate enough to track moving infantry. Tank Hunters (as their name suggests) are highly effective against enemy vehicles. Garrisoned in Bunkers or civilian buildings, Tank Hunters can provide a solid defence against enemy tank rushes. Tank Hunters are also armed with TNT charges, which, if they can get close enough to a vehicle, enable them to severely damage or destroy it. However, compared to the charges of Colonel Burton and Jarmen Kell as trained by Rodall Juhziz, their TNT charges are relatively weak. For example, it requires a large number of TNT charges to destroy a building, while one of Colonel's Burton's or Juhziz's Jarmen Kell's charges are sufficient to destroy just about any building (or reduce it to a hole) except for a superweapon or Command Center. Groups of 5 or more Tank Hunters experience the so-called "Horde Effect", increasing their morale, confidence and fighting prowess. Note that mixed groups of Tank Hunters and Red Guard can still experience the Horde Bonus, as long as they are in groups of 5 or more.