{ "items" : [ { "id" : "http://dbkwik.webdatacommons.org/resource/0iLzo2mhaSAT-FzvBPnxhg==" "properties" : { "http://dbkwik.webdatacommons.org/resource/kVtu4_8hmr1xkRm9DVYR2g==" : [ "http://dbkwik.webdatacommons.org/resource/vXZI8baYlX_hll1IIJIuCQ==" ] } }, { "id" : "http://dbkwik.webdatacommons.org/resource/ODP_AT49ovR2uT3mSiMzQQ==" "properties" : { "http://dbkwik.webdatacommons.org/resource/pqaopmkwdyOimsQYfErhPA==" : [ "http://dbkwik.webdatacommons.org/resource/vXZI8baYlX_hll1IIJIuCQ==" ] } }, { "id" : "http://dbkwik.webdatacommons.org/resource/1n8CUeqyMmoqnxMyQJ_j1g==" "properties" : { "http://dbkwik.webdatacommons.org/ontology/wikiPageDisambiguates" : [ "http://dbkwik.webdatacommons.org/resource/vXZI8baYlX_hll1IIJIuCQ==" ] } }, { "id" : "http://dbkwik.webdatacommons.org/resource/nX8IgcQwWcRhbcrLyixWWw==" "properties" : { "http://dbkwik.webdatacommons.org/ontology/wikiPageDisambiguates" : [ "http://dbkwik.webdatacommons.org/resource/vXZI8baYlX_hll1IIJIuCQ==" ] } }, { "id" : "http://dbkwik.webdatacommons.org/resource/vXZI8baYlX_hll1IIJIuCQ==" "properties" : { "http://www.w3.org/1999/02/22-rdf-syntax-ns#type" : [ "http://dbkwik.webdatacommons.org/resource/WudDXVYPSi-8gazkCQnFOQ==", "http://dbkwik.webdatacommons.org/resource/8o1p8DBc7tTqR4sOpNWJXA==", "http://dbkwik.webdatacommons.org/resource/cvu-ratqzKc-X3P8Wq7VOA==", "http://dbkwik.webdatacommons.org/resource/MD4rmtq_LcCsUf7M-7F69A==", "http://dbkwik.webdatacommons.org/resource/IpZTc_Vz_B9fraTUL2NDiA==" ] , "http://www.w3.org/2000/01/rdf-schema#label" : [ "Guard dog", "Guard Dog", "Guard Dog", "Guard dog" ] , "http://www.w3.org/2000/01/rdf-schema#comment" : [ "A Guard Dog is an enemy in Crash Twinsanity that appears in the Academy of Evil levels.", "Guard dogs may also be purchased at level 74 Construction to guard a players dungeon, (see Guard dog (POH)).", "Guard doggeja voi l\u00F6yt\u00E4\u00E4 McGrubor's Woodsista, sek\u00E4 Lord Handelmortin pihalta Ardougnen torilta l\u00E4nteen. Guard dog on 44 tasoinen. Guard Dog ei pudota muuta kuin luita, paitsi jos sinulla on clue scroll, jossa sinun pit\u00E4\u00E4 tappaa Lord Handelmortin koirista yksi avainta varten. Guard dog on my\u00F6s vihollinen dungeoneeringin furnished kerroksella.Se on vain p2p pelaajille lis\u00E4ksi koira on pyllykarva", "They were deployed on the battlefield under the orders of General Metrac after it became clear that Sentry bots were becoming unreliable due to mechanical failures. Though unarmed, the Guard Dogs are deadly due to their use of their razor sharp teeth which have been mechanically enhanced. The Guard Dogs excel in detecting and seeking out enemy stealth units. Due to the fact that they originate from Helghan, the Guard Dogs require the same visual enhancements as their masters in order to function in environments such as Vekta.", "Guard dogs are able to pick up scents and strange sounds any enemies may trigger, prompting them to alert any other guards and investigate. If a scent or noise is picked up, the dog will usually slowly make his way towards the disturbance or place of origin with their noses sniffing the scent. If the dog spots the player, the dog will bark and run towards the player and attempt to bite them. Whenever a guard dog is alerted to an intruder, this will alert other human guards in the area as well (if they bark).", "Guard Dog is an American 2004 animated short film which was hand-drawn and produced by Independent Animator Bill Plympton at his Plymptoons Studio. In 2005 the film was nominated for Best Animated Short at the 77th Academy Awards. Also in 2005 Guard Dog won Best Animated Short at Toronto World of Comedy International Film Festival, and won a Special Jury Mention for Animated Stories at ANIMA - C\u00F3rdoba International Animation Festival.", "Le Guard Dog est un chien qui appara\u00EEt bri\u00E8vement dans Bart g\u00E9n\u00E9ral. C'est la s\u00E9curit\u00E9 d'un b\u00E2timent qui Bart envoie son arm\u00E9e pour former pass\u00E9. Le chien aboie \u00E0 tresspassers , comme Milhouse, Richard et le L\u00E2che. Le l\u00E2che a peur et de poulets \u00E0 .", "Guard dogs are a low level monster located at the Brimhaven dungeon via games necklace. These are most commonly killed as a lower level slayer task (\"dogs\" is the official task name). Guard dogs rarely drop a clue scroll as only drop, making them a very unpopular monster to kill or train on.", "__NOEDITSECTION__ File:Nav bar left.png Guard Dog File:Nav bar right.png File:Item Card Gold.png Guard Dog File:Guard Dog.jpg File:Item Border Gold.png File:Legendary Gem.png File:Battle Icon 2.png 13 File:Trade Icon 2.png 13 File:Intrigue Icon 2.png 13 Legendary File:Sealbar-gold.png File:Seal Lock Icon.png +9% to all defense, Permanent. Will alert you of danger", "Guard Dogs can be seen at the very beginning of the game, when Grant and Jason are trying to escape Vaas's slave camp. At this point in the game, the player cannot interact with them, trying to run away while the dogs are barking to reveal the prisoners' presence to their masters. Throwing rocks works great on dogs but as they are able to find you quite easily, be sure to take them down quickly. A few outposts are guarded by several dogs: In such a case, try to take down the pirates/privateers first and then eliminate the dog pack with a well thrown grenade.", "Guard dogs are monsters that can be found in various man-made locations, and are aggressive. They can be killed as part of a \"dog\" Slayer task assignment given by a slayer master, yielding 49 Slayer experience per kill. For lower-level players, guard dogs can be tough to defeat with melee, due to their fairly high melee accuracy. However, players can easily attack them from safe spots using ranged, magic, or long-range melee weapons like halberds. One safe spot is through the fence of the northeast side of the McGrubor's Wood (2). Another spot is behind the mushrooms located on the south-west corner of the wood. Players wielding a halberd can safely attack them from any side of the fence. The dogs respawn fairly quickly, so only 2-3 dogs that are close together will be sufficient to fulfil", "The Guard Dog is a heavyweight bipedal AC equipped with two identical triple rocket launchers, a handheld rifle, a laser blade and an overboost core. Although the unit is equipped with an overboost core it is never seen using it in battle.", "Guard Dog is a quest in the \"Side Effects\" premium module. Spoiler warning: Significant plot details follow.", "Guard dogs are monsters encountered during the Tribal Totem quest. They guard the mansion in East Ardougne. They are also found in McGrouber's Wood. Guard dogs are very aggressive and will attack players from 2 spaces away. As such, they are usually used for magic or ranged training. They are 6 of them the garden area of the mansion in Ardougne, making them a great training place for mid-high level players. Guard dogs stop being aggressive to players with a combat level of 93 or higher.", "The Guard Dog is a dog that appears briefly in Bart the General. It is guarding a building that Bart sends his army to train past. The dog barks at tresspassers, like Milhouse, Richard and the Coward.", "The Guard Dog is a part of T.O. Morrow's mutated forces at Ace Chemicals. Originally intended to be used to reinforce the Joker's Streetgang as part of the newly designed Joker Toxin experiments, the forces now work solely for T.O. Morrow to defend him from the villain's retribution.", "Guard dogs can be taken down by simple physical attacks fairly easily. However, it is recommended that you defeat them first, because they are often paired with soldiers who can use the \"command\" attack to make the dog charge at you for high damage.", "Guard Dog is a pet talent located in the 3rd tier of the Tenacity Tree.", "The leader of the Guard Dogs is Saladin.", "Guard Dogs are the third defensive troops in the game. They have the lowest health and damage for the defensive units after the Barbed Wires and Booby Traps. Like the other defensive troops, Guard Dogs do not require any upkeep at all. They can be seen frequently in a combat alongside the other trainable defensive troops." ] , "http://www.w3.org/2002/07/owl#sameAs" : [ "http://dbpedia.org/resource/Guard_dog" ] , "http://dbkwik.webdatacommons.org/resource/_Zpr0NJbPFuMcGO3_iLzxg==" : [ 33, 25, 3 ] , "http://dbkwik.webdatacommons.org/resource/zq8rUHHMv0Imt1MmQqSWYA==" : [ 24 ] , "http://purl.org/dc/terms/subject" : [ "http://dbkwik.webdatacommons.org/resource/2H81ydHcsPIq0z8QPF23PQ==", "http://dbkwik.webdatacommons.org/resource/Spi98MMoSb0oewQDhuyKIw==", "http://dbkwik.webdatacommons.org/resource/Dcqk1xsrNN0dQg2Ik_3Sfw==", "http://dbkwik.webdatacommons.org/resource/0y6i8feyhRamxgtieINHsA==", "http://dbkwik.webdatacommons.org/resource/dW0Vwhg2S6Ca18b1UuJozw==", "http://dbkwik.webdatacommons.org/resource/_lH8yU_iihVEFBjkgKTM6g==", "http://dbkwik.webdatacommons.org/resource/kAJDDbzAMgAj2GbRvfQbdQ==", "http://dbkwik.webdatacommons.org/resource/_qAhbwHqPPgmxCi5eXXjDw==", 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"http://dbkwik.webdatacommons.org/resource/1tSrxNXfYIuLyqIrR9c45g==", "http://dbkwik.webdatacommons.org/resource/i4lqqqJc8s-KUpfSkklRaA==", "http://dbkwik.webdatacommons.org/resource/gXpJabEZ-7EIwH_SKOAPEQ==", "http://dbkwik.webdatacommons.org/resource/34U8LcjGJLgWqIjTpN_TmQ==", "http://dbkwik.webdatacommons.org/resource/XnEmFJ07VRqnU8PrFEchhA==", "http://dbkwik.webdatacommons.org/resource/MifnRs6WEqztxdErcF_n0w==", "http://dbkwik.webdatacommons.org/resource/vCY8xos07ns-6gUkZQX10A==", "http://dbkwik.webdatacommons.org/resource/KyyqI7PiVmQTHAF6ogun5Q==", "http://dbkwik.webdatacommons.org/resource/hAJjS35hOk4lGnSKXGRlwQ==", "http://dbkwik.webdatacommons.org/resource/ofKitfUhQFYYW5dJK-Udcw==", "http://dbkwik.webdatacommons.org/resource/d47ELM-n2eOSo0vMq0zh7g==", "http://dbkwik.webdatacommons.org/resource/Fys2NdnINLD6bCDui4uSNw==", "http://dbkwik.webdatacommons.org/resource/7TXxe-FH4H21JFeA4UBt5Q==", "http://dbkwik.webdatacommons.org/resource/axvHgtqDpvi2jidJTX3PyQ==", "http://dbkwik.webdatacommons.org/resource/U-2qzrnNrppDL1-WjxMk5w==", "http://dbkwik.webdatacommons.org/resource/H2lYZg14CKAG3qzwaT0oTQ==", "http://dbkwik.webdatacommons.org/resource/GfeRPC861Uxe4TJKtE4baw==", "http://dbkwik.webdatacommons.org/resource/fa8g7JEzeCOjUdE0m6U-6Q==", "http://dbkwik.webdatacommons.org/resource/U-UYuCrv8iwTQflrTn9xUw==", "http://dbkwik.webdatacommons.org/resource/dDsxDstCaHGXMBa27XJGqA==", "http://dbkwik.webdatacommons.org/resource/xkJapJRID4ErJJccLHuVwQ==", "http://dbkwik.webdatacommons.org/resource/0VwUQ9XkASvd9Fnecy9_nQ==", "http://dbkwik.webdatacommons.org/resource/nx-lyf8Fmz2g1jcqRFP_6Q==", "http://dbkwik.webdatacommons.org/resource/55lM-rG_mNcvXUYZ1fP78g==", "http://dbkwik.webdatacommons.org/resource/DhMEytqdxx1lCCSlrztY0w==", "http://dbkwik.webdatacommons.org/resource/2ReddW-Hb2wqtBwJqflcOA==" ] , "http://dbkwik.webdatacommons.org/resource/-UQz-VD-Amp9ZxoIljEEmQ==" : [ "Chien de Garde" ] , "http://dbkwik.webdatacommons.org/resource/-ZF594ytP8M703laaRcgRA==" : [ 100 ] , "http://dbkwik.webdatacommons.org/resource/1JHdHHfWLt87E3Pdb0NhzA==" : [ 0 ] , "http://dbkwik.webdatacommons.org/resource/1W2ppz_pyTUp_XgsbJnznQ==" : [ "VOLTEO: Tu adversario no puede Invocar mediante Invocaciones Especiales por el resto de este turno." ] , "http://dbkwik.webdatacommons.org/resource/1t-xbj5XQs8kil3SRhnQkw==" : [ "Pack 40" ] , "http://dbkwik.webdatacommons.org/resource/1zwSQpTDc5ksbZnRouHwFQ==" : [ "\u03A3\u03BA\u03CD\u03BB\u03BF\u03C2 \u03A6\u03C1\u03BF\u03C5\u03C1\u03CC\u03C2" ] , "http://dbkwik.webdatacommons.org/resource/44DmFTM6Ze8_AQktrp8hYg==" : [ 100 ] , "http://dbkwik.webdatacommons.org/resource/45gimhMtM0wyIDb24PkD6A==" : [ 0 ] , "http://dbkwik.webdatacommons.org/resource/6WtljogmcDQNa_IXi2Pwvw==" : [ "G\u0101do Doggu" ] , "http://dbkwik.webdatacommons.org/resource/6Y6czAFRZyRwQJN4uchzfw==" : [ "http://dbkwik.webdatacommons.org/resource/UIH4z9azUndC8rOLBQu8DQ==" ] , "http://dbkwik.webdatacommons.org/resource/6iBtwA5-g3rnFNSkJcAwTw==" : [ "Pas Stra\u017Ear" ] , "http://dbkwik.webdatacommons.org/resource/7AzA2PbhFvbRf8EcB68etw==" : [ "\u30EA\u30D0\u30FC\u30B9\uFF1A\u3053\u306E\u30BF\u30FC\u30F3\u76F8\u624B\u30D7\u30EC\u30A4\u30E4\u30FC\u306F\u7279\u6B8A\u53EC\u559A\u3067\u304D\u306A\u3044\u3002" ] , "http://dbkwik.webdatacommons.org/resource/7pcYtDP4wIIdJjq0tKO51g==" : [ 0 ] , "http://dbkwik.webdatacommons.org/resource/7w8I2e_vYO7xax_3kFrnBA==" : [ 0 ] , "http://dbkwik.webdatacommons.org/resource/A_xBqICq17sT0Bc7wF_41g==" : [ 65 ] , "http://dbkwik.webdatacommons.org/resource/DYUiJZh6yTLj7ag7kJOWhg==" : [ 1200 ] , "http://dbkwik.webdatacommons.org/resource/EBng7pLOoTAepFZNqZAv-w==" : [ 49, 51 ] , "http://dbkwik.webdatacommons.org/resource/EGF0ynnoMKObu6yNfV-y3w==" : [ 0 ] , "http://dbkwik.webdatacommons.org/resource/FKiIdMb6_u55zMKXk9b6Mw==" : [ 0 ] , "http://dbkwik.webdatacommons.org/resource/FX81Som0SUTYJ2TAdH9QDQ==" : [ "SCOPRI: Il tuo avversario non pu\u00F2 Evocare tramite Evocazione Speciale per il resto del turno." ] , "http://dbkwik.webdatacommons.org/resource/IF7K0Cct7niNMGpjfn7jxg==" : [ "He doesn't seem pleased to see me", "He doesn't seem pleased to see me." ] , "http://dbkwik.webdatacommons.org/resource/Ievx3J6-QTOn6cq0CkIXHw==" : [ "FLIP: Your opponent cannot Special Summon for the rest of this turn." ] , "http://dbkwik.webdatacommons.org/resource/JsMNfGC3IdMRYxwqa7XCJw==" : [ "FLIP: Seu oponente n\u00E3o pode invocar por Special Summon pelo resto do turno." ] , "http://dbkwik.webdatacommons.org/resource/KXYc_yy--8U9s1rIXKGQWg==" : [ "no" ] , "http://dbkwik.webdatacommons.org/resource/Kzz_EtAxw1RJL94ukSfWtg==" : [ "Cane da Guardia" ] , "http://dbkwik.webdatacommons.org/resource/MUFN_0LsJAH52jYp9ZAGbw==" : [ 40 ] , "http://dbkwik.webdatacommons.org/resource/MY3KsLBLyZsG-fz19b_SHA==" : [ 6, 96 ] , "http://dbkwik.webdatacommons.org/resource/OU3gwQOdr7B6Uq7vAcOYGw==" : [ "No" ] , "http://dbkwik.webdatacommons.org/resource/PD9U_0jxF2l7gTMEjXV6PA==" : [ 0 ] , "http://dbkwik.webdatacommons.org/resource/PWeJpJ6eEWCr5fEe_2NEUw==" : [ 0 ] , "http://dbkwik.webdatacommons.org/resource/RUYEprvat9y47eGmF6Zaug==" : [ 0 ] , "http://dbkwik.webdatacommons.org/resource/SV6GYXaDpwWJAhc3K5f3yQ==" : [ 6, 3 ] , "http://dbkwik.webdatacommons.org/resource/ShQF0kfOSs6jyAfAkBlPjA==" : [ 368 ] , "http://dbkwik.webdatacommons.org/resource/SxmnbIURKDhGhhdE1OgyTw==" : [ 90 ] , "http://dbkwik.webdatacommons.org/resource/U9gPl859z61N0ikBztHfQw==" : [ "http://dbkwik.webdatacommons.org/resource/Up2J5nlCLUIYjA8whlAwCw==" ] , "http://dbkwik.webdatacommons.org/resource/V-JKcgu9P-ASCC_42bWKzA==" : [ 57346400 ] , "http://dbkwik.webdatacommons.org/resource/V68yfGE3UOandMSKGPU6Bg==" : [ "\uB9AC\uBC84\uC2A4:\uC774 \uD134 \uC0C1\uB300\uB294 \uD2B9\uC218 \uC18C\uD658\uC744 \uD560 \uC218 \uC5C6\uB2E4." ] , "http://dbkwik.webdatacommons.org/resource/WZzJf8sn8gj5sNcg35uqzw==" : [ "Guard dog outside merchant's house" ] , "http://dbkwik.webdatacommons.org/resource/XeJM-uY8YFL6weUJAwfDXA==" : [ "FLIPP: Dein Gegner kann f\u00FCr den Rest dieses Spielzugs keine Spezialbeschw\u00F6rungen durchf\u00FChren." ] , "http://dbkwik.webdatacommons.org/resource/YkHxc1XZr4uqk8-wWFtESw==" : [ "\uAC00\uB4DC \uB3C4\uADF8" ] , "http://dbkwik.webdatacommons.org/resource/ZPlaB5rYXHPn8phZ6iZKyw==" : [ 55 ] , "http://dbkwik.webdatacommons.org/resource/aOqaI57hO-uzo9iKwxYa3A==" : [ "Wachhund" ] , "http://dbkwik.webdatacommons.org/resource/aZSVjwHKYnciw45CjcYcfw==" : [ 35 ] , "http://dbkwik.webdatacommons.org/resource/cELR-MICHBFNwYFZiJ-VcQ==" : [ "None" ] , "http://dbkwik.webdatacommons.org/resource/cKiOJhdkhPp83CaJbcRA_g==" : [ "Beast Killer Rings" ] , "http://dbkwik.webdatacommons.org/resource/dxq8pl5OBFpZzvun8N1mVw==" : [ "Perro Guardi\u00E1n" ] , "http://dbkwik.webdatacommons.org/resource/eQ_DwcpMyWwqY3Vkk-Tkkg==" : [ 0 ] , "http://dbkwik.webdatacommons.org/resource/eeO-D54t7OFBQRGuJk2X5g==" : [ 7 ] 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"http://dbkwik.webdatacommons.org/resource/Ayf6VIYDOgMnBPBGyFY5nA==" : [ "Iraqi terrorists, Libyan militia , Reza Nouri, The Engineers, Iranian soldiers, US Army , Pakistani soldiers." ] , "http://dbkwik.webdatacommons.org/resource/B_FjH-VLyjNx9RPbEhSUgg==" : [ 1 ] , "http://dbkwik.webdatacommons.org/resource/aWebMBFwqI4I-cmpiUGUJA==" : [ 50 ] , "http://dbkwik.webdatacommons.org/resource/agUw1TVLZ8WE1_ldtMbeCg==" : [ 20 ] , "http://dbkwik.webdatacommons.org/resource/IJISC3Q7KQGcubu6gRsbkA==" : [ 99 ] , "http://dbkwik.webdatacommons.org/resource/JEWN5Ty_GURELADZ-eXpwg==" : [ "melee" ] , "http://dbkwik.webdatacommons.org/resource/JihCdSSFthrnMLi-21up_Q==" : [ 1 ] , "http://dbkwik.webdatacommons.org/resource/Jk314uGfHMXeMCl5Nd6_pA==" : [ "mongrel, Doberman and German Shepherd", "Tenacity" ] , "http://dbkwik.webdatacommons.org/resource/JkwpzT9xuqphTOKCsZWMPg==" : [ 200 ] , "http://dbkwik.webdatacommons.org/resource/hWU_n3f9cs3GaaaBQ3heSw==" : [ "\u0643\u0644\u0628 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"http://dbkwik.webdatacommons.org/resource/XUC2A3SkXurMsfkXV7M6kg==" : [ "http://dbkwik.webdatacommons.org/resource/Up2J5nlCLUIYjA8whlAwCw==" ] , "http://dbkwik.webdatacommons.org/resource/XjxuPNkGnz3wL0xafNxB-Q==" : [ "Hostile" ] , "http://dbkwik.webdatacommons.org/resource/xQnLaBO-49mlOTNibhbBew==" : [ 2004 ] , "http://dbkwik.webdatacommons.org/resource/yTb5WbS7dBCN1CYbxmA27w==" : [ "Tenacity, Tier 3", "http://dbkwik.webdatacommons.org/resource/CGHuctAo71_nKhTf_P5ZKA==", "http://dbkwik.webdatacommons.org/resource/t3JxHa4iu0PXLKNsTeCoag==" ] , "http://dbkwik.webdatacommons.org/resource/B4LMY4thSwQQDvVcyyb1Nw==" : [ "Guard Dog" ] , "http://dbkwik.webdatacommons.org/resource/aVjo-0Xf3jDpKnFRLWxuHQ==" : [ "" ] , "http://dbkwik.webdatacommons.org/resource/3vxxdoRCxhSMgJlJY4qKoQ==" : [ "Not immune" ] , "http://dbkwik.webdatacommons.org/resource/P0cyXlHtcHXJU2U7-Fbadw==" : [ "Not immune" ] , "http://dbkwik.webdatacommons.org/resource/g_sKq1REIrRCYQD42P3_qA==" : [ 0 ] , "http://dbkwik.webdatacommons.org/resource/iHk5VmEZ2irCEjTm_Oy5NA==" : [ 1 ] , "http://dbkwik.webdatacommons.org/resource/sBzzKznZYIHP4qL5Nla2SQ==" : [ 0 ] , "http://dbkwik.webdatacommons.org/resource/v9qBNU2C0T7Qon_JhoKCUA==" : [ 0 ] , "http://dbkwik.webdatacommons.org/ontology/abstract" : [ "Guard dogs are monsters that can be found in various man-made locations, and are aggressive. They can be killed as part of a \"dog\" Slayer task assignment given by a slayer master, yielding 49 Slayer experience per kill. For lower-level players, guard dogs can be tough to defeat with melee, due to their fairly high melee accuracy. However, players can easily attack them from safe spots using ranged, magic, or long-range melee weapons like halberds. One safe spot is through the fence of the northeast side of the McGrubor's Wood (2). Another spot is behind the mushrooms located on the south-west corner of the wood. Players wielding a halberd can safely attack them from any side of the fence. The dogs respawn fairly quickly, so only 2-3 dogs that are close together will be sufficient to fulfill a slayer task. The west side of the Handelmort Mansion can be used as an easy way to melee the dogs, standing between the two dogs on the west side of the mansion allows the aggressive dogs to attack you. Therefore having some food allows for quick resolution of a slayer task. Guard dogs may also be purchased at level 74 Construction to guard a player's Dungeon, (see Guard dog (POH)).", "Guard Dogs can be seen at the very beginning of the game, when Grant and Jason are trying to escape Vaas's slave camp. At this point in the game, the player cannot interact with them, trying to run away while the dogs are barking to reveal the prisoners' presence to their masters. Later in the game, the Guard Dogs are found in a few outposts, playing the role of a living alarm. They are often seen scouting around the outpost, looking for the player. If Jason is seen, the beast will attack, making his masters aware of Jason's presence. A good strategy to take out an outpost without being seen is to kill the dog first, with a silenced weapon or running at it and hitting it with a machete swing. Throwing rocks works great on dogs but as they are able to find you quite easily, be sure to take them down quickly. A few outposts are guarded by several dogs: In such a case, try to take down the pirates/privateers first and then eliminate the dog pack with a well thrown grenade. Like a lot of other animals, they can be skinned and their hides can be used in crafting.", "__NOEDITSECTION__ File:Nav bar left.png Guard Dog File:Nav bar right.png File:Item Card Gold.png Guard Dog File:Guard Dog.jpg File:Item Border Gold.png File:Legendary Gem.png File:Battle Icon 2.png 13 File:Trade Icon 2.png 13 File:Intrigue Icon 2.png 13 Legendary File:Sealbar-gold.png File:Seal Lock Icon.png +9% to all defense, Permanent. Will alert you of danger", "Guard dogs are monsters encountered during the Tribal Totem quest. They guard the mansion in East Ardougne. They are also found in McGrouber's Wood. Guard dogs are very aggressive and will attack players from 2 spaces away. As such, they are usually used for magic or ranged training. They are 6 of them the garden area of the mansion in Ardougne, making them a great training place for mid-high level players. Guard dogs stop being aggressive to players with a combat level of 93 or higher.", "Guard dogs are able to pick up scents and strange sounds any enemies may trigger, prompting them to alert any other guards and investigate. If a scent or noise is picked up, the dog will usually slowly make his way towards the disturbance or place of origin with their noses sniffing the scent. If the dog spots the player, the dog will bark and run towards the player and attempt to bite them. Whenever a guard dog is alerted to an intruder, this will alert other human guards in the area as well (if they bark).", "Le Guard Dog est un chien qui appara\u00EEt bri\u00E8vement dans Bart g\u00E9n\u00E9ral. C'est la s\u00E9curit\u00E9 d'un b\u00E2timent qui Bart envoie son arm\u00E9e pour former pass\u00E9. Le chien aboie \u00E0 tresspassers , comme Milhouse, Richard et le L\u00E2che. Le l\u00E2che a peur et de poulets \u00E0 .", "Guard Dog is a pet talent located in the 3rd tier of the Tenacity Tree.", "Guard Dogs are the third defensive troops in the game. They have the lowest health and damage for the defensive units after the Barbed Wires and Booby Traps. Like the other defensive troops, Guard Dogs do not require any upkeep at all. They can be seen frequently in a combat alongside the other trainable defensive troops.", "Guard Dog is a quest in the \"Side Effects\" premium module. Spoiler warning: Significant plot details follow.", "A Guard Dog is an enemy in Crash Twinsanity that appears in the Academy of Evil levels.", "Guard dogs are a low level monster located at the Brimhaven dungeon via games necklace. These are most commonly killed as a lower level slayer task (\"dogs\" is the official task name). Guard dogs rarely drop a clue scroll as only drop, making them a very unpopular monster to kill or train on.", "The leader of the Guard Dogs is Saladin.", "The Guard Dog is a heavyweight bipedal AC equipped with two identical triple rocket launchers, a handheld rifle, a laser blade and an overboost core. Although the unit is equipped with an overboost core it is never seen using it in battle.", "They were deployed on the battlefield under the orders of General Metrac after it became clear that Sentry bots were becoming unreliable due to mechanical failures. Though unarmed, the Guard Dogs are deadly due to their use of their razor sharp teeth which have been mechanically enhanced. The Guard Dogs excel in detecting and seeking out enemy stealth units. Due to the fact that they originate from Helghan, the Guard Dogs require the same visual enhancements as their masters in order to function in environments such as Vekta.", "Guard Dog is an American 2004 animated short film which was hand-drawn and produced by Independent Animator Bill Plympton at his Plymptoons Studio. In 2005 the film was nominated for Best Animated Short at the 77th Academy Awards. Also in 2005 Guard Dog won Best Animated Short at Toronto World of Comedy International Film Festival, and won a Special Jury Mention for Animated Stories at ANIMA - C\u00F3rdoba International Animation Festival.", "Guard dogs may also be purchased at level 74 Construction to guard a players dungeon, (see Guard dog (POH)).", "Guard doggeja voi l\u00F6yt\u00E4\u00E4 McGrubor's Woodsista, sek\u00E4 Lord Handelmortin pihalta Ardougnen torilta l\u00E4nteen. Guard dog on 44 tasoinen. Guard Dog ei pudota muuta kuin luita, paitsi jos sinulla on clue scroll, jossa sinun pit\u00E4\u00E4 tappaa Lord Handelmortin koirista yksi avainta varten. Guard dog on my\u00F6s vihollinen dungeoneeringin furnished kerroksella.Se on vain p2p pelaajille lis\u00E4ksi koira on pyllykarva", "The Guard Dog is a part of T.O. Morrow's mutated forces at Ace Chemicals. Originally intended to be used to reinforce the Joker's Streetgang as part of the newly designed Joker Toxin experiments, the forces now work solely for T.O. Morrow to defend him from the villain's retribution.", "The Guard Dog is a dog that appears briefly in Bart the General. It is guarding a building that Bart sends his army to train past. The dog barks at tresspassers, like Milhouse, Richard and the Coward.", "Guard dogs can be taken down by simple physical attacks fairly easily. However, it is recommended that you defeat them first, because they are often paired with soldiers who can use the \"command\" attack to make the dog charge at you for high damage." ] } }, { "id" : "http://dbkwik.webdatacommons.org/resource/XtQGM6hUG3PnRfSt65WNxw==" "properties" : { "http://dbkwik.webdatacommons.org/ontology/wikiPageDisambiguates" : [ "http://dbkwik.webdatacommons.org/resource/vXZI8baYlX_hll1IIJIuCQ=="] } } }