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Subject Item
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rdf:type
n56:
rdfs:label
Health Regeneration Health Regeneration Health regeneration
rdfs:comment
Health Regeneration is the rate at which Health is replenished over time for players and critters. A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered Regeneration has the opposite effect. Regeneration is based on percentages, not fixed amounts of health points (HP). During each regeneration tick, 5% of the character's current maximum health points will be regenerated. Thus, raising your maximum health through accolades, set bonuses, and Dull Pain type powers will also improve the amount of health gained each tick. You will replenish Health Points lost during combat automatically when you are Out-of-Combat. You can accelerate this process by Sitting (X). Do note that Sitting will lower your Defence drastically. The rate at which health points regenerate is referred to as health regeneration. Akin to mana regeneration, there are many sources and characteristics of health regeneration. Health Regeneration is a beneficial status effect in Demon's Souls. Health regeneration is a feature in Wolfenstein: The New Order and the expansion pack Wolfenstein: The Old Blood Health Regeneration (also known as HP5) is a stat similar to mana regeneration which determines the amount of health a champion regenerates over a five-second period. This happens in half-second intervals. Health regeneration is considered to be a form of healing for the purposes of healing increases or decreases, and for the sake of the "Healing Done" stat at the end of game screen. Each champion starts with a certain base rate of health regeneration, which increases by a small amount at each level-up. It can be further increased by a variety of items, abilities, masteries, runes and neutral buffs, as detailed below. Health regeneration stacks additively, meaning that each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-bas
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Health Regeneration
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+xx in-Combat Morale Regen +xx non-Combat Morale Regen
n51:
戦闘時の耐久力回復速度が増加します
n81:
特徴
n20:abstract
The rate at which health points regenerate is referred to as health regeneration. Akin to mana regeneration, there are many sources and characteristics of health regeneration. Health Regeneration is a beneficial status effect in Demon's Souls. Health regeneration is a feature in Wolfenstein: The New Order and the expansion pack Wolfenstein: The Old Blood Health Regeneration (also known as HP5) is a stat similar to mana regeneration which determines the amount of health a champion regenerates over a five-second period. This happens in half-second intervals. Health regeneration is considered to be a form of healing for the purposes of healing increases or decreases, and for the sake of the "Healing Done" stat at the end of game screen. Each champion starts with a certain base rate of health regeneration, which increases by a small amount at each level-up. It can be further increased by a variety of items, abilities, masteries, runes and neutral buffs, as detailed below. Health regeneration stacks additively, meaning that each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based. You will replenish Health Points lost during combat automatically when you are Out-of-Combat. You can accelerate this process by Sitting (X). Do note that Sitting will lower your Defence drastically. Health Regeneration is the rate at which Health is replenished over time for players and critters. A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered Regeneration has the opposite effect. Regeneration is based on percentages, not fixed amounts of health points (HP). During each regeneration tick, 5% of the character's current maximum health points will be regenerated. Thus, raising your maximum health through accolades, set bonuses, and Dull Pain type powers will also improve the amount of health gained each tick. The base health regeneration takes 240 seconds for a player to go from 1 hit point to the maximum. Many players confuse Regeneration with Recovery, which refers either to the speed players regain their Endurance; or with the Regeneration powerset for Scrappers and Stalkers, which has several powers that improve health regeneration.
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