This HTML5 document contains 140 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n94http://dbkwik.webdatacommons.org/resource/D_lYh35DpZjZ4OWvRJj-Pg==
n69http://dbkwik.webdatacommons.org/resource/lcwXGB99Qz30mq6RTMIjrw==
n105http://dbkwik.webdatacommons.org/resource/sq1M2VGNnzCNhtI6DnzmXw==
n7http://dbkwik.webdatacommons.org/resource/kBqHTw36B-AMOZGqJz3Log==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n108http://dbkwik.webdatacommons.org/resource/OYyi46o942NnJP3i6aLr6g==
n97http://dbkwik.webdatacommons.org/resource/txGFwsvLTGF2KK7Z-oWMtg==
n91http://dbkwik.webdatacommons.org/resource/oEnf0EB42aNJ4CU-JU5vBA==
n79http://dbkwik.webdatacommons.org/resource/ulwgixBQQZ06WgL5kBgyww==
n10http://dbkwik.webdatacommons.org/resource/H45H-bcFloQlryc7RghfrQ==
n26http://dbkwik.webdatacommons.org/sonic/property/
n88http://dbkwik.webdatacommons.org/resource/Sa0q3lkvp1v11fb5khJN9Q==
n99http://dbkwik.webdatacommons.org/resource/UQaCqe_tRI3sjr1OKxzCFQ==
n27http://dbkwik.webdatacommons.org/resource/tFLF94e55aBtpSxhIGIeiQ==
n86http://dbkwik.webdatacommons.org/resource/dkFC-B4PElbPEFwjiaahSQ==
n66http://dbkwik.webdatacommons.org/resource/BesGYzPqq-1nWj37XA1WZQ==
n54http://dbkwik.webdatacommons.org/resource/n84Op2HyQPoZXT9QHerFlw==
n90http://dbkwik.webdatacommons.org/resource/qINTQZDd78hm0EHhxWSs2Q==
n46http://dbkwik.webdatacommons.org/resource/hHs4fkcCj8-Fi6LcQXIO7w==
n80http://dbkwik.webdatacommons.org/resource/FQ-jiXCPGjfkjjNIutIumA==
n42http://dbkwik.webdatacommons.org/resource/n5enqGnEuF4M1aUI6WMRfg==
n70http://dbkwik.webdatacommons.org/resource/MRPYTGQ_bxfnBtzuAM8QHQ==
n28http://dbkwik.webdatacommons.org/resource/4s9tqAWcyDodstx7OTqInA==
n17http://dbkwik.webdatacommons.org/resource/JpBwv3nIlE_GNZdgqqB8Lg==
n5http://dbkwik.webdatacommons.org/pokemon--fanon/property/
n13http://dbkwik.webdatacommons.org/resource/yA9NOLb0C6USyYDY8L5l0Q==
n14http://dbkwik.webdatacommons.org/resource/v7OLyd9-GDwKGSLABGCJvg==
n53http://dbkwik.webdatacommons.org/resource/q5jHY3Qk1gG_mBN7RUVvZw==
n77http://dbkwik.webdatacommons.org/resource/njxfnSoQOyKHtdYWXIzlvQ==
n30http://dbkwik.webdatacommons.org/resource/QdwaiuXDyz1UIBNCYkWTBA==
n102http://dbkwik.webdatacommons.org/resource/h5-9t3vqThQ9_qdNv_ZKog==
n68http://dbkwik.webdatacommons.org/resource/EUWUcBEqizIUl7MZCzVoMA==
n38http://dbkwik.webdatacommons.org/resource/2_1p4dGY4oZMGm8ElhGt8w==
xsdhhttp://www.w3.org/2001/XMLSchema#
n2http://dbkwik.webdatacommons.org/resource/DfByltO8Rynx6ND0KqVRpQ==
n95http://dbkwik.webdatacommons.org/es.sonic/property/
n23http://dbkwik.webdatacommons.org/resource/_Zpr0NJbPFuMcGO3_iLzxg==
n109http://dbkwik.webdatacommons.org/resource/JmP0QDzF4iCuELVj6bnVLg==
n59http://dbkwik.webdatacommons.org/resource/bGwDV2rY9b3FTK9zWVo_iA==
n72http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n64http://dbkwik.webdatacommons.org/resource/8yYGu4bXdjbqBPjjBGE_Jw==
n47http://dbkwik.webdatacommons.org/resource/lBwmFSbxZQ2RLMpZnyANIg==
n35http://dbkwik.webdatacommons.org/resource/66S10gBandZhJIuS24yPnA==
n16http://dbkwik.webdatacommons.org/resource/z23Gi5VoF_UIrkPcR560_A==
n9http://dbkwik.webdatacommons.org/pl.sonic/property/
n98http://dbkwik.webdatacommons.org/resource/FpUDggH7Uro0f-PZkyfglg==
n22http://dbkwik.webdatacommons.org/resource/2maDywx8XwwYbR6186blGg==
n107http://dbkwik.webdatacommons.org/resource/ZmE9lffTDjKhzkRKy-XrvA==
n43http://dbkwik.webdatacommons.org/resource/wVzr599BnGCT74n9e3MdVw==
dctermshttp://purl.org/dc/terms/
n85http://dbkwik.webdatacommons.org/resource/EZ8FYG0GbheVY57RRG8IHQ==
n111http://dbkwik.webdatacommons.org/resource/FQJ5sQfhKwGJ9uwJzcbPWg==
n50http://dbkwik.webdatacommons.org/resource/VyY4PrBstt9FZLnJcyeR3w==
n103http://dbkwik.webdatacommons.org/resource/vDXY9QXq8oOtesttNHn6Ug==
n15http://dbkwik.webdatacommons.org/resource/SWnIQukyxhDir6mO4IWYyQ==
n4http://dbkwik.webdatacommons.org/resource/keaszW5_wtz5HLkfOwq90g==
n25http://dbkwik.webdatacommons.org/resource/pHP-gMUi_5NcoqIwg2QMrQ==
n101http://dbkwik.webdatacommons.org/resource/ahkOS90JCaWnVPYsSil8tQ==
n76http://dbkwik.webdatacommons.org/resource/m3nRvISPE26HzeTIkF-Btw==
n40http://dbkwik.webdatacommons.org/resource/X7l0opWu667RHDeQudG4LA==
n19http://dbkwik.webdatacommons.org/de.sonic/property/
n39http://dbkwik.webdatacommons.org/resource/Dl2Mb1MgR4xhb8_Ca4S5xA==
n96http://dbkwik.webdatacommons.org/resource/WIopqTVdSCqI8P4gI9rmTw==
n63http://dbkwik.webdatacommons.org/evil/property/
n32http://dbkwik.webdatacommons.org/pokemonfanon/property/
n41http://dbkwik.webdatacommons.org/resource/yTb5WbS7dBCN1CYbxmA27w==
n51http://dbkwik.webdatacommons.org/resource/-5q07mfuO95EGlqU6LtHuw==
n62http://dbkwik.webdatacommons.org/resource/FDc5Hw3DDvE0fKMgOpG8dg==
n104http://dbkwik.webdatacommons.org/resource/pmsC9N_R_0tlFk7J1yPc1w==
n49http://dbkwik.webdatacommons.org/resource/MP3t2Fh5kCwinzDodMf6UQ==
n55http://dbkwik.webdatacommons.org/resource/RiaMY-W7ua567zJeXjY1LA==
n37http://dbkwik.webdatacommons.org/resource/tLGiz2ek-PJnax4dwzet9Q==
n6http://dbkwik.webdatacommons.org/resource/N1XkcjKFq0NumPrflfRVWQ==
n100http://dbkwik.webdatacommons.org/resource/jBL_zOjTd6OJ_Rnkg3OmZg==
n60http://dbkwik.webdatacommons.org/pokemon-fanon/property/
n44http://dbkwik.webdatacommons.org/resource/bAO-z-9l3dXbJpfhkqy_Cg==
n57http://dbkwik.webdatacommons.org/resource/-Xvfd6p0CnD9hgHU8k0H9A==
n89http://dbkwik.webdatacommons.org/resource/wEw1KEwosVehE0nLY6VwZw==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n92http://dbkwik.webdatacommons.org/resource/oxXW_FQT-gA0B85RvvbShw==
n31http://dbkwik.webdatacommons.org/resource/l-WsipCb21oETzgQGDCwng==
n84http://dbkwik.webdatacommons.org/resource/YR5gv_ZLoguHU4KsjZSDJQ==
n78http://dbkwik.webdatacommons.org/resource/Gr1oc8nUij4mNTDylGQa5w==
n8http://dbkwik.webdatacommons.org/resource/m6KJ0XYm_X7N5U8UG3841g==
n29http://dbkwik.webdatacommons.org/resource/LOn9qOrdYq5advPyQ3yjRw==
n87http://dbkwik.webdatacommons.org/resource/HBfIwKUaUDqqJXj08Gvp2Q==
n36http://dbkwik.webdatacommons.org/resource/BCYWFSj0jW9wDVaokK0zFA==
n11http://dbkwik.webdatacommons.org/resource/fK3hQ1ZtHvignWC9WZQinw==
n75http://dbkwik.webdatacommons.org/resource/wXGpfiJ-PXObbTGwaP5V4Q==
n71http://dbkwik.webdatacommons.org/resource/d2HkU0ndeOAyqs5b1_8z-A==
n106http://dbkwik.webdatacommons.org/resource/h_FljxpWDAl0VaM85-6mOA==
n61http://dbkwik.webdatacommons.org/resource/VN5V-v_uE8ozYhcpbVpASg==
n58http://dbkwik.webdatacommons.org/resource/R4TeBsvC8thQPBoHBr98Cw==
n20http://dbkwik.webdatacommons.org/resource/fsrgUJW2cadu_9lOWRb0KA==
n18http://dbkwik.webdatacommons.org/ontology/
n56http://dbkwik.webdatacommons.org/resource/J9loCFoV0tog9xASFXubxg==
n52http://dbkwik.webdatacommons.org/resource/VzyU4clC6C5CjMFEw4t4JQ==
n24http://dbkwik.webdatacommons.org/resource/M9rGLVb7gK2GTUnh_BCYUQ==
n21http://dbkwik.webdatacommons.org/resource/9LexeczQudvYycjIYHmmuQ==
n81http://dbkwik.webdatacommons.org/resource/Rb7Nti9SWmewdsOUwIWsyg==
n65http://dbkwik.webdatacommons.org/resource/HO1UbDuMq9QS4YJ6NgXQaw==
n74http://dbkwik.webdatacommons.org/resource/lAVho2XhW67z4M27RN0Vbg==
n48http://dbkwik.webdatacommons.org/resource/KPRGZFho-stOGZg0ygJr9A==
n83http://dbkwik.webdatacommons.org/resource/WYq76rwZCHt3n3P0ksSyDQ==
n33http://dbkwik.webdatacommons.org/resource/Stf0736LvLAxLyXMCW2ERw==
n3http://dbkwik.webdatacommons.org/resource/03eS0DcuEQywjSLr2EVsxw==
n110http://dbkwik.webdatacommons.org/resource/xoykDFxJFBgF02W_HRnEzw==
n34http://dbkwik.webdatacommons.org/resource/XrsSeQhAINcH4_VvPusg3Q==
n73http://dbkwik.webdatacommons.org/resource/055Y6cP4fgP4F2jKbqxjrA==
n67http://dbkwik.webdatacommons.org/resource/JvmuHjXQYc_EMmq-yMXeWg==
n82http://dbkwik.webdatacommons.org/resource/BaLTt9pn0cbRLtTSr3_jWg==
n93http://dbkwik.webdatacommons.org/resource/SB4BWZTHTdDe-J8gfl_Q7Q==
Subject Item
n59:
n25:
n2:
Subject Item
n22:
n23:
n2:
Subject Item
n2:
rdf:type
n107: n110:
rdfs:label
Sweet Mountain Sweet Mountain Sweet Mountain Sweet Mountain
rdfs:comment
Sweet Mountain (スウィートマウンテン Suu~ītomaunten?, pol. Słodka Góra) to druga lub trzecia lokacja w grze Sonic Colors, w zależności od wyboru gracza między tym miejscem, a Starlight Carnival. Planeta ta pojawia się także w grze Mario & Sonic at the Sochi 2014 Olympic Winter Games w Dream Evencie o nazwie Bullet Bill Sledge Race. W wersji na Wii w Sonic Colors istnieje sześć aktów i jeden boss do pokonania, natomiast w wersji DS tylko dwa akty i ten sam boss. Sweet Mountain (スウィートマウンテン Suu~ītomaunten?) is the second or third Area in Sonic Colors, depending on the player's choice between it or Starlight Carnival. It is a level based on food, particularly unhealthy food such as sweets and fast food, and Eggman has turned it into a giant confectionery. It has huge cakes the player can drill through, donuts (some used as shuttle loops) and cheeseburgers (the only non-"sweet" food.). There are huge jellies in the DS version that serve as springs. Both versions have jelly bean rockets. In the Wii version, these are enormous projectiles that periodically fire and give damage to Sonic, while in the DS version, they are smaller and can be used for transportation. There are gingerbread men, popcorn and lollipops scattered throughout the Acts. Sweet Mount Sweet Mountain is a theme park in South-Eastern Tezen. It is named for its candy-based landscape and is a part of the Starlight Amusement Network alongside the Neon Palace, Tempest Water Park, Safari Park, Subashari City and Lemure Resort. It's east entrance is located to the West of Promethea Falls and south of Subashari City. The western entrance is between the Tempest Water Park and Subashari City. The Sweet Mountain is an all junk food/sweets filled candyland-themed park that is one of the most extravagent attraction areas of Dr. Eggman's Incredible Interstellar Amusement Park and the second or third zone in Sonic Colors, depending on the player's choice between it or Starlight Carnival. It is a level based on food, particularly sweets, and Doctor Eggman has turned it into a giant confectionery. Sweet Mountain es la segunda zona de Sonic Colors. Es una zona que tiene diversas figuras de comida. En ella encontrarás globos que transportarán a Sonic hacia abajo y que podrás controlar hasta llegar a una superficie. También hay cohetes que son utilizados para transportarse fácilmente en la versión de DS. Hay un total de seis actos en la versión de Wii mientras que en la versión de DS hay solo tres (incluido el acto del jefe) más tres misiones. También aparece como escenario en Mario & Sonic at the Sochi 2014 Olympic Winter Games. Sweet Mountain (jap. スウィートマウンテンSuu~ītomaunten) ist ein Teil von Eggmans Unglaublicher Intergalaktischer Vergnügungspark und die zweite Welt in Sonic Colours. Sonic und Tails treffen (nur in der Wii-Version) dort Silver und Blaze die ihnen Missionen aufgeben. Das ganze Gebiet besteht aus Süßigkeiten. Auch dieser Planet wird durch einen Generator an Tropical Resort festgehalten.
dcterms:subject
n13: n15: n34: n35: n50: n54: n56: n69: n76: n83: n86: n88: n90: n91: n92: n102: n105:
n57:
Artwork z Sonic Colors
n36:
キャンディマウンテン
n39:
Poprzedni poziom: Inne występy w grach: Bossowie: Grywalne postacie: Liczba aktów: Lokalizacja: Pierwsze ukazanie się: Badniki: Następny poziom: Sweet Mountain Stan końcowy: Wispy: Opis:
n78:
*Sonic the Hedgehog *Super Sonic
n67:
Tropical Resort
n48:
Sonic Colors
n24:
n22:
n108:
Plik:Sweet_Mountain.png
n30:
Mario & Sonic at the Sochi 2014 Olympic Winter Games
n40:
Starlight Carnival
n84:
Sweet Mountain
n7:
6 *Sonic the Hedgehog **Super Sonic *Mario & Sonic at the Sochi 2014 Olympic Winter Games n47: n51: n62: Wspaniały świat pełen różnych smakołyków i słodkości, otoczony lizakami i ciasteczkami. Sweet Mountain to planeta, o której nie da się zapomnieć. Przeniesiony w inne miejsce we Wszechświecie *Egg Pawn *Mole *Spinner *Buzzer *Sonic Colors n100:
n8:
Podstawowe informacje Położenie poziomu w grze Dodatkowe informacje Przeciwnicy
n37:
Sonic Colours
n89:
Sonic Colors
n19:wikiPageUsesTemplate
n20: n46: n101:
n95:wikiPageUsesTemplate
n96:
n9:wikiPageUsesTemplate
n10: n14: n21: n44: n58: n71: n74: n77: n79: n85: n93: n94: n111:
n5:wikiPageUsesTemplate
n6: n49:
n60:wikiPageUsesTemplate
n61: n80:
n32:wikiPageUsesTemplate
n33: n68:
n26:wikiPageUsesTemplate
n27: n38: n66: n70: n75: n81: n87: n97: n103:
n3:
2 3
n73:
Tropical Resort *Tropical Resort *Starlight Carnival
n28:
n29:
n4:
Sonic Colors
n31:
East of Tempest Water Park South of Subashari City West of Promethea Falls
n72:
Sweet Mountain
n55:
mountain
n63:wikiPageUsesTemplate
n64:
n98:
Candy Mountain
n106:
Sweet Mountain
n42:
*Egg Pawn *Mole *Spinner *Buzzer
n99:
A world set high beyond the clouds. Feast your eyes on the delicious world of Sweet Mountain. Surrounded by lollipops and tasty treats, this is a world to remember.
n52:
Main page Gallery
n82:
Sweet Mountain
n65:
Tezen
n109:
Sweet Moutain.jpg
n25:
Area
n53:
*Starlight Carnival *Planet Wisp *Aquarium Park *Asteroid Coaster Starlight Carnival
n43:
6 2
n41:
Southwestern space on the game's map.
n17:
Sweet Mountain
n11:
Starlight Carnival
n104:
Tropical Resort
n16:
*Blue Wisp *Cyan Wisp *Green Wisp *Orange Wisp *Pink Wisp *Purple Wisp *Red Wisp *Violet Wisp *White Wisp *Yellow Wisp
n18:abstract
The Sweet Mountain is an all junk food/sweets filled candyland-themed park that is one of the most extravagent attraction areas of Dr. Eggman's Incredible Interstellar Amusement Park and the second or third zone in Sonic Colors, depending on the player's choice between it or Starlight Carnival. It is a level based on food, particularly sweets, and Doctor Eggman has turned it into a giant confectionery. It has huge cakes the player can drill through, donuts (some used as shuttle loops) and cheeseburgers (the only non-"sweet" food.). There are huge jellies in the Nintendo DS version that serve as springs. Both versions have jelly bean rockets. In the Wii version, these are enormous projectiles that periodically fire and give damage to Sonic, while in the DS version, they are smaller and can be used for transportation. There are gingerbread men and lollipops scattered throughout the stage. This level is in both the Wii and DS version of the game. Sweet Mountain has parts built by Eggman in it. Throughout the level, some Egg Pawns have whisks and chef hats. There is also a boss encountered in Sweet Mountain, a pirate-like robot of Eggman named Captain Jelly. Sweet Mountain (スウィートマウンテン Suu~ītomaunten?, pol. Słodka Góra) to druga lub trzecia lokacja w grze Sonic Colors, w zależności od wyboru gracza między tym miejscem, a Starlight Carnival. Planeta ta pojawia się także w grze Mario & Sonic at the Sochi 2014 Olympic Winter Games w Dream Evencie o nazwie Bullet Bill Sledge Race. W wersji na Wii w Sonic Colors istnieje sześć aktów i jeden boss do pokonania, natomiast w wersji DS tylko dwa akty i ten sam boss. Sweet Mountain (jap. スウィートマウンテンSuu~ītomaunten) ist ein Teil von Eggmans Unglaublicher Intergalaktischer Vergnügungspark und die zweite Welt in Sonic Colours. Sonic und Tails treffen (nur in der Wii-Version) dort Silver und Blaze die ihnen Missionen aufgeben. Das ganze Gebiet besteht aus Süßigkeiten. Auch dieser Planet wird durch einen Generator an Tropical Resort festgehalten. Sweet Mountain (スウィートマウンテン Suu~ītomaunten?) is the second or third Area in Sonic Colors, depending on the player's choice between it or Starlight Carnival. It is a level based on food, particularly unhealthy food such as sweets and fast food, and Eggman has turned it into a giant confectionery. It has huge cakes the player can drill through, donuts (some used as shuttle loops) and cheeseburgers (the only non-"sweet" food.). There are huge jellies in the DS version that serve as springs. Both versions have jelly bean rockets. In the Wii version, these are enormous projectiles that periodically fire and give damage to Sonic, while in the DS version, they are smaller and can be used for transportation. There are gingerbread men, popcorn and lollipops scattered throughout the Acts. Sweet Mountain has parts built by Eggman in it. Throughout the level, some Egg Pawns have whisks and chef hats. Sweet Mountain appears in the Bullet Bill Sledge Race Dream Event in Mario & Sonic at the Sochi 2014 Olympic Winter Games. Sweet Mountain es la segunda zona de Sonic Colors. Es una zona que tiene diversas figuras de comida. En ella encontrarás globos que transportarán a Sonic hacia abajo y que podrás controlar hasta llegar a una superficie. También hay cohetes que son utilizados para transportarse fácilmente en la versión de DS. Hay un total de seis actos en la versión de Wii mientras que en la versión de DS hay solo tres (incluido el acto del jefe) más tres misiones. También aparece como escenario en Mario & Sonic at the Sochi 2014 Olympic Winter Games. Sweet Mountain is a theme park in South-Eastern Tezen. It is named for its candy-based landscape and is a part of the Starlight Amusement Network alongside the Neon Palace, Tempest Water Park, Safari Park, Subashari City and Lemure Resort. It's east entrance is located to the West of Promethea Falls and south of Subashari City. The western entrance is between the Tempest Water Park and Subashari City.