Description
Metadata
Settings
owl:sameAs
Inference Rule:
b3s
b3sifp
facets
http://www.w3.org/2002/07/owl#
ldp
oplweb
skos-trans
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An Entity of Type :
owl:Thing
, within Data Space :
dbkwik.webdatacommons.org
associated with source
dataset(s)
Attributes
Values
rdfs:label
Errors and bugs
is
dcterms:subject
of
Moving platforms limit
Lift heights not preserved in saved games
Barrel explosions which do no damage
Barrel suicide
Gamma correction resets palette
Voodoo Doll
Sound effects behave differently on level 8
Linedefs can be activated regardless of player's Z position
Status bar face hysteresis
Ranged attacks blocked by decorations
Silent BFG
Venetian blind crash
Monsters attacking across tall ledges
Excessive scrolling texture overflow
Player corpses walking
Monsters stuck in doortracks, walls or hanging off lifts
Turning resolution is lowered when recording demos
Visplane overflow
Rocket passes through the player who fired it
Tutti-frutti effect
Wrong sound origin for button "popouts"
Projectiles explode on impact with "sky"
IRQ 2 does not work
Frag count rollover
Retriggering an open door after loading a savegame causes crash
Lost soul limit
Ouch face
Fast doors make two closing sounds
Monsters fleeing
Lost soul clipping problems
Map size limit (blocks)
Crushed monsters block player movement
Blind spots in Doom reject tables
Engine bug
Health limited to 199
Hitscan attacks hit invisible barriers in large open areas
Bullet puffs do not appear in outdoor areas
Flawed collision detection
IDCLEV idiosyncrasies
Visible sprites limit
Spechits overflow
Hall of mirrors effect
Player face grins after restoring savefile
Floors and ceilings moving silently
(0,0) respawning bug
Medusa effect
Lost soul target amnesia
Moiré error
Blast damage has unlimited vertical range
Picked up a medikit that you REALLY need!
Sprites flickering across ledges or lifts
Slime trail
AASTINKY
Sky never changes in Doom II
Kill percentage flag used for -nomonsters and respawning
Invulnerability colormap bug
Demo desyncing caused by menu access
Sounds changing pitch on slow computers
Lost soul charging backwards
Sound cutoffs
Chaingun makes two sounds firing single bullet
Savegame buffer overflow
Poisoning in Strife becomes permanent
Z-clipping
Wallrunning
Network play locks up when using a sound card
Long wall error
Grab
Weapon sighting is off center
Mancubus fireball clipping
Targets not preserved in saved games
Some game options not preserved in saved games
IDMUS requests invalid music
Noclip bug
Error message
Stairs create unknown sector types
Strife sound bugs
Screen melt effect during Doom II cast sequence
Ghost monster
Numeric overflow crash in tall areas
Sleeping shotgun guy in MAP02 (Doom II)
Clock Bug (Hexen)
Projectiles triggering linedefs
Raising sectors change to orphaned sector type
Elastic collisions with walls
Non-Newtonian motion of corpses
Armor percentage rollover
Spawn spots not preserved in saved games
Monsters open locked doors
Fast doors reopening with wrong sound
Health percentage hysteresis in sector type 11
Lost soul colliding with items
Crushed barrels leave behind a pool of blood
Spawn cubes miss east & west targets
Z Malloc error
Stairs that can be ascended, but not descended
Spider paralysis
Demo desyncing caused by bouncing lost souls
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