Shaders tie meshes and materials together and display it to the user in a certain way. Here is a list of shaders that can be used: * AlphaTestNormalMapped - Crystally see-throughish * BurningMage - Bright, golden, and warm * CitadelEvil * CitadelGood - Pulsating white * DefaultHero * Flat * Frozen - See-through and white (more than HeroInvisibility) * FrozenMage - Reflective? * HeroInvisibility - See-through and white * HeroNoGlow * Invulnerable * InvulnerableAlphaTest * MaskedFlat * MaskedNormalMapped * MaskedVertexNormal * Materialize * NormalMapped * NormalMappedCastle * Oak * Portal * RookGodStrength * Sedna * Spirit - See-through and white * Stunned - Flashing white * TOLSphereEvil *
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