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An Entity of Type : dbkwik:resource/JJ8D-mMoI_PjYwzLpW1psQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Copies target's image and moves (not abilities and levels).User's another moves cannot be used.User shifts to whatever new target pops up.

AttributesValues
rdf:type
rdfs:label
  • Transform
rdfs:comment
  • Copies target's image and moves (not abilities and levels).User's another moves cannot be used.User shifts to whatever new target pops up.
  • Transform (へんしん Henshin, referred to as Mimic in fan translations) is an exclusive skill of Narsus in TearRing Saga: Utna Heroes Saga. It allows the user to transform into an adjacent unit, either ally or enemy.
  • __NOWYSIWYG__ Transform (へんしん Transform) Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Transform is a normal-type move introduced in Generation I.
  • Zelda performed the move in Super Smash Bros. Brawl as well. In Super Smash Bros. for Nintendo 3DS / Wii U, the move has been retired as transforming characters have been separated.
  • Transform is a Battle Skill that used by Doppelgängers. It can copy all of the other people's stats.
  • Transform was a Mastery 5 spell which could allow an Agasha Shugenja to transform one element into another. The Agasha approached the Spirits in the world around them differently than other shugenja schools. Where a regular shugenja would ask a rock who could have passed by it, the Agasha would instead wonder what would happen should they crushed the rock and mixed it with another rock. Through these type of experiments the Agasha gained a great understanding of the fundamentally transitory nature of the elements.
  • Example: !transform 1 This will transform you into mode number 1. (Typically your primary 'robot' mode)
  • title3::Transform[[image::]]use::Fastattack_power::TBDspecialgauge::cooldown::TBDdps::TBDtype::Normal
  • This is what most of you are here for isn't it? ! How do they do it? It's quite simple, really. +transform Remember to to set the descriptions for you different modes and the message that displays when you switch to them, with the following commands: &desc_1 me= (IE: &desc_1 me=A robot.) &desc_2 me= (IE: &desc_2 me=A car.) &transform_msg_1 me= &transform_msg_2 me= This also applies to characters "transforming" between their mode 1 (Armored military uniform) and mode 2 (civvies). (See also: News Char Setup)
  • He is a teal stickman who is part of the Rock Hard Gladiators and can turn into any RHG he wants which makes him powerful in many ways!
  • Transform is Zelda and Sheik's down attack in Super Smash Flash and down special move in Super Smash Flash 2. Zelda and Sheik use magic to transform into their alternate form. In Super Smash Flash, this move was a mix between the move Nayru's Love due the fact the animation resembles that move and deals damage. The move has Invincibility frames.
  • Transform is Zelda and Sheik's Down Special Move in Super Smash Bros. Melee and Super Smash Bros. Brawl. It allows them to transform into each other. If one is quick enough, one can interrupt the transformation in its first frames of animation.
sameAs
Generation
  • I
appeal
  • 1(xsd:integer)
  • 3(xsd:integer)
dcterms:subject
kingsrock
  • 0(xsd:integer)
Attack power
  • TBD
magiccoat
  • 0(xsd:integer)
brightpowder
  • 0(xsd:integer)
DPS
  • TBD
snatch
  • 0(xsd:integer)
Cooldown
  • 30(xsd:integer)
  • TBD
detect
  • 0(xsd:integer)
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