About: It's a Small World After All   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A specific case of Million-to-One Chance: the laws of probability are nothing compared to the power of Narrative Causality. Often seen in franchises involving space travel, possibly because Sci-Fi Writers Have No Sense of Scale and can't figure out how big a single planet is, let alone an entire galaxy. It often occurs in real-life settings as well, albeit on a smaller scale. More often than not, said planet also happens to be a Single Biome Planet, Baby Planet, and/or a Planetville. Examples of It's a Small World After All include:

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  • It's a Small World After All
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  • A specific case of Million-to-One Chance: the laws of probability are nothing compared to the power of Narrative Causality. Often seen in franchises involving space travel, possibly because Sci-Fi Writers Have No Sense of Scale and can't figure out how big a single planet is, let alone an entire galaxy. It often occurs in real-life settings as well, albeit on a smaller scale. More often than not, said planet also happens to be a Single Biome Planet, Baby Planet, and/or a Planetville. Examples of It's a Small World After All include:
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  • A specific case of Million-to-One Chance: the laws of probability are nothing compared to the power of Narrative Causality. Often seen in franchises involving space travel, possibly because Sci-Fi Writers Have No Sense of Scale and can't figure out how big a single planet is, let alone an entire galaxy. It often occurs in real-life settings as well, albeit on a smaller scale. * If you're instructed to find something on a planet, and don't know where on the planet that something is, just land at a random spot. Most likely, you will land not far from your destination. If you were told to seek a person, they may even find you themselves. * If one of your friends has a long-lost relative they last saw on some distant planet, be assured that you will bump into said relative shortly after landing on the next planet, whatever it happens to be. * Every planet will have one capital city or another "spot of activity", and controlling that spot means instantly conquering the entire planet. More often than not, said planet also happens to be a Single Biome Planet, Baby Planet, and/or a Planetville. In Video Games, this Trope is taken to the logical next step, such that any Video Game that allows the protagonist to travel from one planet to another will probably have very little area in total that the protagonist is physically able to visit within each world, either constrained by boundaries that one would not expect an inhabited world to impose, or literally representing the entire world as a very small space. See also Convenient Enemy Base and Conveniently Close Planet. Not to be confused with the song and It's a Small Net After All. Examples of It's a Small World After All include:
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