About: Weapon proficiency (wizard)   Sponge Permalink

An Entity of Type : dbkwik:resource/asLqmERGYDA4_IbNn2LFjQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Specifics: This feat allows the character to use the club, dagger, light crossbow, heavy crossbow, and quarterstaff. Normal: A character cannot equip a weapon he is not proficient in. Use: All wizards start with this feat but can gain other weapon proficiencies as well.

AttributesValues
rdf:type
rdfs:label
  • Weapon proficiency (wizard)
  • Weapon Proficiency (Wizard)
  • Weapon Proficiency (wizard)
rdfs:comment
  • Specifics: This feat allows the character to use the club, dagger, light crossbow, heavy crossbow, and quarterstaff. Normal: A character cannot equip a weapon he is not proficient in. Use: All wizards start with this feat but can gain other weapon proficiencies as well.
  • This feat allows the character to use the club, dagger, heavy crossbow, light crossbow, and quarterstaff. Use: Automatic Special: Wizards receive this feat automatically at their first level.
  • This feat allows effective use of the club, dagger, heavy crossbow, light crossbow, and quarterstaff. A character cannot equip weapons they are not proficient in.
dcterms:subject
Specifics
  • This feat allows the character to use the club, dagger, heavy crossbow, light crossbow, and quarterstaff.
prereq
req
  • None
Required For
  • None
Prerequisites
  • None
Cooldown
  • n/a
dbkwik:nwn2/proper...iPageUsesTemplate
Type
  • General
  • class
  • Proficiency, Class
DESC
  • This feat allows the character to use the club, dagger, light crossbow, heavy crossbow, and quarterstaff.
  • Normal: A character cannot equip a weapon he is not proficient in.
dbkwik:thedepths/p...iPageUsesTemplate
dbkwik:nwn/property/wikiPageUsesTemplate
Use
  • Automatic
  • All wizards start with this feat but can gain other weapon proficiencies as well.
Icon
  • ife_weppro_wiz.gif
Class
  • wizard
abstract
  • Specifics: This feat allows the character to use the club, dagger, light crossbow, heavy crossbow, and quarterstaff. Normal: A character cannot equip a weapon he is not proficient in. Use: All wizards start with this feat but can gain other weapon proficiencies as well.
  • This feat allows the character to use the club, dagger, heavy crossbow, light crossbow, and quarterstaff. Use: Automatic Special: Wizards receive this feat automatically at their first level.
  • This feat allows effective use of the club, dagger, heavy crossbow, light crossbow, and quarterstaff. A character cannot equip weapons they are not proficient in.
is feats of
is proficiency of
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