About: Rangda Bangda   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Rangda Bangda (ランダ・バンダ Randa Banda?) is the boss of the second Sigma Palace stage of Mega Man X and its remake Maverick Hunter X. Its design was based on an ancient mural Sigma once saw in Southeast Asia while still working as a Maverick Hunter. It looks like a face in the background wall with moving eyes, a nose gun, and a mouth serving as a pit of spikes. It can also move its side walls inward to try and force X into the spiked pit. In Mega Man X and its remake, the best weapons to use against it are Chameleon Sting and Rolling Shield. __TOC__

AttributesValues
rdfs:label
  • Rangda Bangda
  • Rangda Bangda
rdfs:comment
  • Rangda Bangda (ランダ・バンダ Randa Banda?) is the boss of the second Sigma Palace stage of Mega Man X and its remake Maverick Hunter X. Its design was based on an ancient mural Sigma once saw in Southeast Asia while still working as a Maverick Hunter. It looks like a face in the background wall with moving eyes, a nose gun, and a mouth serving as a pit of spikes. It can also move its side walls inward to try and force X into the spiked pit. In Mega Man X and its remake, the best weapons to use against it are Chameleon Sting and Rolling Shield. __TOC__
  • There are three parts Rangda Bangda uses in the game: * Red Eye - This will shoot Mega Man X and then move. It then repeats the pattern. * Blue Eye - This doesn't shoot, it moves, but X will take damage if he touches it. It then repeats the pattern. * Green Eye - This will only stay on the part where the eye is and it'll shoot. It then repeats the pattern. * Core - The walls will come in the arena, and X has to notice that there are spikes in the arena. It'll bounce in the entire arena with walls. When it goes to its place, the walls will go away. It then repeats the pattern.
  • Rangda Bangda (ランダ・バンダ Randa Banda?) es el 2º Jefe del Palacio de Sigma en Mega Man X. Basado en un mural que Sigma vio una vez, ha sido diseñado con caracteres Mecaniloide para dotarlo de una inteligencia de uso en batalla. En composición, es un rostro-mural capacitado con cuerpos inteligentes dentro de él. Entre los dispositivos mecánicos-inteligentes se hallan sus ojos móviles que alternan de color (verdes, dísparo; azul, movimiento: rojo, máxima ofensiva), una nariz con propulsores que le otorga movimiento, y una "boca" con espinas que simulan dientes.
dbkwik:resource/z0R6FY9ocS7xvNmGiYuDyw==
  • Ir dentro del Palacio de Sigma
dcterms:subject
dbkwik:resource/1HAksLkQe-fCHonuepG9Aw==
dbkwik:resource/1X0Dd-NeH-CXVqJH62baPQ==
  • ランダ・バンダ
bd
  • Interiores del Palacio. Un observatorio a la alerta de cualquier intruso, ventanas y un campo abierto que permiten una mayor vista panorámica.
JName
  • Rangda Bangda W
Weak
dbkwik:resource/J7_G0Uj9eJol-Dve00YCfQ==
Arma
dbkwik:resource/dl-M4-XiPf43g1R39nM5OQ==
  • Rangda Bangda
Sprite
dbkwik:resource/rpfR-JMraFo8xjwTcF5eWg==
  • 2(xsd:integer)
  • 6(xsd:integer)
  • Muerte Instantánea
dbkwik:es.megaman/...iPageUsesTemplate
dbkwik:megaman/pro...iPageUsesTemplate
Appearances
titulo
  • Sala de Observación
Name
  • Rangda Bangda
  • Rangda Bangda W
Romaji
  • Randa Banda
  • Randa Banda
  • Randa Banda W
at
  • 2(xsd:integer)
  • 4(xsd:integer)
  • 6(xsd:integer)
  • Instant Death
  • Blue Eye:
  • Green Eye:
  • Red Eye:
  • Sun:
shot
imagen
HP
  • 10(xsd:integer)
  • 11(xsd:integer)
  • 32(xsd:integer)
  • 64(xsd:integer)
Script
  • ランダ・バンダ
  • ランダ・バンダW
Stage
  • Sigma Palace 2
abstract
  • There are three parts Rangda Bangda uses in the game: * Red Eye - This will shoot Mega Man X and then move. It then repeats the pattern. * Blue Eye - This doesn't shoot, it moves, but X will take damage if he touches it. It then repeats the pattern. * Green Eye - This will only stay on the part where the eye is and it'll shoot. It then repeats the pattern. * Core - The walls will come in the arena, and X has to notice that there are spikes in the arena. It'll bounce in the entire arena with walls. When it goes to its place, the walls will go away. It then repeats the pattern. It is best to use Chameleon Sting against it, but the pattern is the same. However, X cannot shoot Chameleon Sting if it is fully charged at each part of it.
  • Rangda Bangda (ランダ・バンダ Randa Banda?) es el 2º Jefe del Palacio de Sigma en Mega Man X. Basado en un mural que Sigma vio una vez, ha sido diseñado con caracteres Mecaniloide para dotarlo de una inteligencia de uso en batalla. En composición, es un rostro-mural capacitado con cuerpos inteligentes dentro de él. Entre los dispositivos mecánicos-inteligentes se hallan sus ojos móviles que alternan de color (verdes, dísparo; azul, movimiento: rojo, máxima ofensiva), una nariz con propulsores que le otorga movimiento, y una "boca" con espinas que simulan dientes. Entre su arsenal adicional, se halla unas cortinas metálicas que se abren y cierran, provocando una reducción del espacio de la habitación de batalla.
  • Rangda Bangda (ランダ・バンダ Randa Banda?) is the boss of the second Sigma Palace stage of Mega Man X and its remake Maverick Hunter X. Its design was based on an ancient mural Sigma once saw in Southeast Asia while still working as a Maverick Hunter. It looks like a face in the background wall with moving eyes, a nose gun, and a mouth serving as a pit of spikes. It can also move its side walls inward to try and force X into the spiked pit. In Mega Man X and its remake, the best weapons to use against it are Chameleon Sting and Rolling Shield. __TOC__
is eagainst of
is dbkwik:resource/NEAHUFMiprw1wl15h1ymew== of
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