About: Adept of the Cult   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Adept of the Cult
  • Adept of the Cult
  • Adept of the Cult
  • Adept of the Cult
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
dcterms:subject
immunities
walksaround
  • Fire, Energy, Poison
strongagainst
implemented
  • 7(xsd:double)
Behavior
  • Adept keep a distance, doesn't run when in low hp, turns invisible quite often.
  • Adept keep a distance, doesn't run when in low hp, turns invisible quite often.
weakagainst
creatureclass
  • Humans
  • Humans
  • Humans
bestiaryclass
  • Human
senseinvis
  • yes
paraimmune
  • no
fireDmgMod
  • 100.0
convince
  • --
  • --
  • --
deathDmgMod
  • 105.0
iceDmgMod
  • 80.0
immuneto
behaviour
  • Adept keep a distance, doesn't run when in low hp, turns invisible quite often.
walksthrough
  • None
Summon
  • --
  • --
  • --
actualname
  • adept of the cult
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 70.0
energyDmgMod
  • 105.0
physicalDmgMod
  • 100.0
MaxDmg
  • 242(xsd:integer)
earthDmgMod
  • 60.0
bestiarylevel
  • Medium
isboss
  • no
  • no
  • no
bestiarytext
  • Adept of the Cult is the highest rank that a normal cultist can dream to acquire. Strong-willed and loyal, they use the secrets of the cult to amplify their magic to a threatening degree. Ruthless and cunning, they pose a threat to every opponent. They see themselves as too valuable to the cult to be lost. For this reason, they are always accompanied by some members of lower ranks who support and protect them. Their esteem of other cultists is not very high though and they sacrifice them at their whim whenever a threat occurs. They hold important knowledge about the cult and they are so fanatic that they would rather die than to get caught alive.
SpawnType
  • Regular
bestiaryname
  • cultadept
drownDmgMod
  • 100(xsd:integer)
illusionable
  • no
Loot
  • 0(xsd:integer)
primarytype
  • Voodoo Cultists
  • Voodoo Cultists
  • Voodoo Cultists
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:sv.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Article
  • an
Speed
  • 95(xsd:integer)
Name
  • Adept of the Cult
  • Adept of the Cult
  • Adept of the Cult
Abilities
  • Melee , Distance Life Drain , Summons 0-2 Ghouls, Invisible for a short time, Drunkenness, Self-Healing .
  • Melee , Distance Life Drain , Summons 0-2 Ghouls, Invisible for a short time, Drunkenness, Self-Healing .
  • Melee , Distance Life Drain , Summons 0-2 Ghouls, Invisible for a short time, Drunkenness, Self-Healing .
Exp
  • 400(xsd:integer)
Ratio
  • 0(xsd:integer)
  • 930(xsd:integer)
plural
  • adepts of the cult
Notes
  • Make sure to have Dwarven Ring when facing adepts. Usually they spawn in groups amongst other monsters like Witches, Bonelords, Elder Bonelords and all other cult members.
  • Make sure to have Dwarven Ring when facing adepts. Usually they spawn in groups amongst other monsters like Witches, Bonelords, Elder Bonelords and all other cult members.
  • Make sure to have Dwarven Ring when facing adepts. Usually spawning in groups among other monsters like Witch/Beholder/Elder Beholder/all other cult members.
Sounds
  • "Feel the power of the cult!"; "Praise the voodoo!"; "Power to the cult!".
  • "Feel the power of the cult!"; "Praise the voodoo!"; "Power to the cult!".
HP
  • 430(xsd:integer)
Location
  • Goroma, Liberty Bay's deeper cult dungeon, Formorgar Mines, Magician Quarter, Forbidden Temple.
  • Goroma, Liberty Bay's deeper cult dungeon, Formorgar Mines.
  • Goroma, Liberty Bay's deeper cult dungeon, Formorgar Mines, Magician Quarter.
Strategy
  • Since adepts keep a distance , as a knight try to trap them in a corner and kill using Heavy Magic Missile or Explosion runes when they turn invisible. Be careful while trapping him, because you might lure more cult members on yourself . As a paladin you should lure single adept and kill shooting bolts with help of HMM runes whenever they go invisible. Easiest way to hunt them with mages is to summon Demon Skeleton as a blocker. All adepts' ranged attacks are life drain type, which won't affect Demon Skeleton. Just lure adept on your summon, and kill him using any runes. Keep in mind that if you start attacking with wand, summon will follow adept which may lead to luring more monsters - try to make your summon stand still. Watch your hp carefully, and try to heal whenever it drops lower than 350 - adepts can deal some nasty combos with some additional damage from summons. Don't kill ghouls he summons, rather focus all your firepower on adept. Don't forget about Dwarven Rings, being drunk is something you want to avoid if you need to run. Having a few area attack runes might be good idea if you'll have to face more cult members. Also, bringing one or two Garlic Necklace might be a good idea since their Life Drain can reduce your HP rather fast.
  • Since adepts keep a distance , as a knight try to trap them in a corner and kill using Heavy Magic Missile or Explosion runes when they turn invisible. Be careful while trapping him, because you might lure more cult members on yourself . As a paladin you should lure single adept and kill shooting bolts with help of HMM runes whenever they go invisible. Easiest way to hunt them with mages is to summon Demon Skeleton as a blocker. All adepts' ranged attacks are life drain type, which won't affect Demon Skeleton. Just lure adept on your summon, and kill him using any runes. Keep in mind that if you start attacking with wand, summon will follow adept which may lead to luring more monsters - try to make your summon stand still. Watch your hp carefully, and try to heal whenever it drops lower than 350 - adepts can deal some nasty combos with some additional damage from summons. Don't kill ghouls he summons, rather focus all your firepower on adept. Don't forget about Dwarven Rings, being drunk is something you want to avoid if you need to run. Having a few area attack runes might be good idea if you'll have to face more cult members. Also, bringing one or two Garlic Necklace might be a good idea since their Life Drain can reduce your HP rather fast.
  • Since adepts keep a distance , as a knight try to trap them in a corner and kill using Heavy Magic Missile or Explosion runes when they turn invisible. Be careful while trapping him, because you might lure more cult members on yourself . As a paladin you should lure single adept and kill shooting bolts with help of HMM runes whenever they go invisible. Easiest way to hunt them with mages is to summon Demon Skeleton as a blocker. All adepts' ranged attacks are life drain type, which won't affect Demon Skeleton. Just lure adept on your summon, and kill him using any runes. Keep in mind that if you start attacking with wand, summon will follow adept which may lead to luring more monsters - try to make your summon stand still. Watch your hp carefully, and try to heal whenever it drops lower than 350 - adepts can deal some nasty combos with some additional damage from summons. Don't kill ghouls he summons, rather focus all your firepower on adept. Don't forget about Dwarven Rings, being drunk is something you want to avoid if you need to run. Having a few area attack runes might be good idea if you'll have to face more cult members. Also, bringing one or two Garlic Necklace might be a good idea since their Life Drain can reduce your HP rather fast.
runsat
  • 0(xsd:integer)
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
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is droppedBy of
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