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Japanese name: Jump (ジャンプ Janpu) Jump is the defining ability of the Dragoon job, first appearing in Final Fantasy III chronologically, but was first seen in the United States in Final Fantasy IV (II in the U.S) for the Super NES, used by Kain Highwind.

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  • Jump
  • JUMP
  • Jump
  • Jump
  • Jump
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  • Japanese name: Jump (ジャンプ Janpu) Jump is the defining ability of the Dragoon job, first appearing in Final Fantasy III chronologically, but was first seen in the United States in Final Fantasy IV (II in the U.S) for the Super NES, used by Kain Highwind.
  • While the specific application of a jump varies, some factors always remain the same. The knees and hips should not be bent too far before jumping (usually no more than 45 degrees). The knees should not go too far forward and the lumbar curve should be maintained. The calves should be flexed to point the toes, and the arms should be used for momentum.
  • The Escape Artist uses his strength to jump past terrain. Unlike teleport, you do not have to explore the area before you jump into it. This is very usefull to kill The One. This used with teleport makes the escape artist almost uncatchable.
  • Jump is a runic spell that appears in Ultima Underworld I and II.
  • The normal jump in both games is used to get to higher ground and to cross gaps. In Conker: Live & Reloaded, pressing down on the left thumbstick is also an alternate way of jumping.
  • "Jump" is a Sesame Street song about exercise. The song is heard over a film of people jumping. Sesame Workshop producers worked with kids to create their own version of "Jump" at the 2013 TIFF Kids film festival. A re-filmed version of the song, featuring new lyrics and repurposed to teach the letter J, debuted in season 44. (First: Episode 4422)
  • Translocation 2 allow the psion to make short jumps, moving instantly to places she can sense clearly. She can take along objects with mass equalling her own (or less), but all must bear her psi print.
  • Jump is the power you get when you click on the Jump Button (The Button in the bottom right corner of the screen). When you click on it you will go in the air. This is handy to hold balls that go over you or to counter Power Shots. Also can you counter Power Shots in the air. You must also use Kick for this.
  • Jump was the pet dog of the deceased Tobio. Jump later became part of Astro's family, despite not accepting Astro at first.
  • Jump is the skill used to "leap over pits, vault low fences, or reach a tree's lowest branches". Improve it enough and you can leap over chasms, vault high fences and jump onto a tree's branches.
  • Unique stunt jumps are stunts the player can search and perform to complete the game, optionally in San Andreas. Usually they are created using scm or SCO, but just like the CARS section they can also be stored in plain text ipls in San Andreas and GTA IV since this is more easy to handle. Since unique stunt jumps are related to savegames, a new game must be started before changed or added entries are applied. In San Andreas it is possible to add new stunt jumps without starting a new game using CLEO.
  • Jump (ang. Skok) - jeden z podstawowych ruchów w grach FPP. Skok w serii Unreal wykonujemy domyślnie przy użyciu spacji.
  • A short-range teleportation spell.
  • A jump is something put into Supercross and motocross tracks to enable riders to launch of the ground. They are usually big bumps, somewhat bigger than whoop-de-dos. There are three main sets of jumps: the single jump, the double jump, and the triple jump. Single jumps have only one jump, double jumps two, and triple jumps three. Riders will often take different lines through a series of jumps. While one rider might triple, and then double through a series, another rider might triple, single, and single. Triples are usually only done by advanced riders, as they take increased skill. Beginners usually don't take jumps at all, and simply ride over every jump. There have been known instances of people doing quadruple jumps, though they are not very common.
  • Jump is a spell.
  • Jump worked for Ragtag.
  • Také ho mohou zakouzlit:
  • Jump is a motion move that players can do. This is used to get to higher up places that can't be walked to. Special things can increase the jump height.
  • Jump is a little boy dolphin character from the Japanese company Sanrio. He is a friend of Pochacco and Dori.
  • The theme to Kaizoku Sentai Gokaiger vs. Uchuu Keiji Gavan: The Movie, it is sung by the duo who sang the themes for the two respective series, Matsubara (who did the Gokaiger theme) and Kushida (who performed the Gavan theme). * Lyricist = Iwasato Yuuho * Composer = Mochida Yuusuke * Arranger = Project.R (Kagoshima Hiroaki) * Singer = Matsubara Tsuyoshi, Kushida Akira
  • After dialing P3W-451 which was being sucked into a newly-formed black hole, Carter came up with the plan to use a shaped charge to make the wormhole jump to another Stargate as it was impossible to disconnect it. Though Colonel Frank Cromwell died in the process, the plan was successful and the wormhole jumped from P3W-451 to P2A-870 after which it was finally shut down. (SG1: "A Matter of Time") It is also possible to jump a wormhole from a Stargate to a Supergate although the energy required is substantially greater. (SG1: "The Pegasus Project")
  • Jump was gifted with the power to teleport but had to serve Ragtag in return which he gladly accepts. Overtime he became arrogant due to his powers. Jump welcomed Richie known as Push into the gang. He and Run were sent by Ragtag along with Push to rob a museum. Push had doubts about his mission and intentionally tripped an alarm after realizing that he had become addicted. The alarm alerted Static to the scene who knocked Jump unconscious by electricuting him. He was possibly arrested after the attempted robbery.
  • Jump is a "Character Image Song" performed by Nodoka Manabe, produced by Pony Canyon and published on 19 January 2011 within Nodoka's Character Image Songs album. The song was sung by Nodoka's voice actress Chika Fujitō, written by Shouko Ohmori and composed and arranged by Tom-H@ck.
  • Jumping is an action characters, mobs, and mounts can do, usually while moving. This action can be used to jump over objects and up to higher level terrain. Jumping usually cancels any action that requires a cast time. The default key press for jumping in-game is the . NPCs and mobs cannot jump but they can still find ways to climb a cliff that would even be impossible to jump up.
  • Jumping is among a robo's most basic abilities. It is used nearly for every aspect of battling. The jump is only possible when a robo's leg boosters are in contact with a solid surface, and if used otherwise, constitutes air dashing.
  • Jump was a Shosuro Tejina spell which allowed the caster to enhance the jumps of the target.
  • A jump bid means bidding a contract on a higher level than necessary (jumping one or more level). For example: * 1♥-2♠ is a single jump * 1♠-3♠ is a single jump * 1♣-3♦ is a double jump * 1♦-3♣ is a single jump Traditionally, a jump bid is stronger than a non-jump bid. However, as jump bids are a useful tool to obstruct the opponents' bidding, most now play them as weak. The stop card in a bidding box is usually used in conjunction with jump bids.
  • The Jump ability is a special ability in the Super Monkey Ball series. It was first introduced in Super Monkey Ball: Banana Blitz.
  • Jump is a platformer game made by Thrash56 currently in the Epic Game Library (EGL). It can be played here: It has also been featured at its time. This is so far one of Thrash56's most popular games. It has so far received 3 MS Reviews. It has received over 17 sets of comments. It was published on March 15th 2009.
  • An avatar can jump by the resident pressing the "Page-Up" or "E" key. Jumping also causes an animation to play and will trigger the control event in a scripted object that has permission to grab controls from that avatar. To stop/slowdown avatar movement, press and hold the spacebar, just in case the avatar jumps in the wrong direction. A jump is also a script command.
  • There are three robots that have the ability to jump a certain distance: Cossack.jpg|Cossack|link=Cossack Rogatka.jpg|Rogatka|link=Rogatka Griffin.jpg|Griffin|link=Griffin
  • Jump is a Pokémon Trainer who competed in the preliminary rounds of the Ever Grande Conference.
  • Jump is a dog who belongs to Keladry of Mindelan. He was raised at the Royal Palace around Daine the Wildmage, making him far more intelligent than animals who hadn't spent their lives around her.
  • Jump, also known as Superjump, was a Dark Gift used by Kain in Blood Omen 2. Kain gained the ability in Chapter 2:The Smuggler's Den after absorbing the veins of Faustus. When selected, Jump allowed Kain to target an area (or enemy) to land upon, extending the usual range of his Jumping.
  • I get up, and nothing gets me down. You got it tough, I've seen teh toughest around. And I know, baby just how you feel. You got to roll with the punches, and get towards real,
  • 1st-level transmutation Casting Time: 1 action Range: Touch Components: V,S,M (a grasshopper's hind leg) Duration: 1 minute You touch a creature. The creature’s jump distance is tripled until the spell ends.
  • Casting Time: 1 action Range: Touch Components: V, S, M (A grasshopper’s hind leg) Duration: 1 minute You touch a creature, the creature’s jump distance is tripled until the spell ends.
  • Jump is an effect and a spell in The Elder Scrolls III: Morrowind that is a member of the Alteration school of magic, governed by Willpower. Its base Magicka cost is 3.00 points.
  • Jump is a stat that effects how high you can jump in the air. You can change this stat from zero to one hundred. The jump stat does not effect speed or acceleration. Having zero jump will only allow you to jump up one block high but if it is higher you can jump to higher heights. If jumping is set to one hundred you can jump two blocks lower than the super jump can.
  • On his 45th birthday, Willie feels unfulfilled when he sees his list of life goals that he jotted down on the back of a restaurant menu when he and Kate were in college. One of the goals was to skydive. He had tried when he was younger but chickened out before jumping. Willie has a dream where all of Kate's prior boyfriends and ALF pressure him into jumping. Willie goes skydiving and at the last minute has second thoughts and tries to tell the man in charge, but since he can't be heard over the plane's engine, he decides to go ahead and jump.
  • On his 45th birthday, Willie feels unfulfilled, so ALF suggests he go skydiving.
  • This article is about the Athletics check. For the wizard power, see jump (power). A jump is a type of Athletics check made as part of a move action. This article is a . You can help My English Wiki by expanding it.
  • Jump is a song by Van Halen that appears in Guitar Hero: Van Halen.
  • Jump est un sort de déplacement de l'Arche de l'Espace.
  • Probably from [[w:|]][[Category: derivations|Jump]] (?). Akin to Old Dutch [[gumpen#|gumpen]] (“‘to jump’”), Low German [[gumpen#basso sassone|gumpen]] (“‘to jump’”), Danish gumpe (“‘to jolt’”), gimpe (“‘to move up and down’”), Swedish [[gumpa#|gumpa]]
  • Jump is Momoshiro Takeshi's Best of Seigaku Players Single.
  • Jump is a move from the Mario series. This move is easily recognizable to all, even to people who have not played any of the games. It elevates a character temporarily into the air from the ground. In the platformers, the player can break and activate blocks by hitting them from underneath during a Jump. Most characters Jump with their right hand in the air, usually in a fist. A Stomp is the second part of a Jump that occurs while coming down. Anyone who can Jump can Stomp. In the Mario RPG Series, Mario uses it with a Timed Hit for extra damage.
  • Song: Jump Album: Espressivo By: Kazuki Hihara (Morita Masukazu) Romaji= Taiyou ga Sun-Sun kimochi ga I~yo ne Konna hi wa zettai dokka ikitaku naru ne Hiroi harappa nekorondari shite Tanoshii hanashi ippai shiyou yo Kimi ga tsukutta obentou dattara Basuketto made taberarechaisou da yo Hashagi tsukarete nemutaku nattara Yurari yurarete ano kumo no ue ni Tama ni wa iya na koto datte Nakitaku nacchau koto datte aru yo ne Soredemo issho ni ireba nanda ka saikou da yo Here We Go! Hop! Step! Jump! hajikeyou te o tsunagou Hop! Skip! Jump! tonde yukou ano oka e
  • The story begins with a flashback to high school in 1999, in which we are introduced to Kimmie Keegan (played by Lindsay Lohan), who's a mean girl who torments Betty in a game of dodgeball by recruiting her on the team, only to be tricked when Kimmie has the girls get behind Betty, using her as a human shield.
  • At the beginning of the Last Siege of Y'Ghatan, Jump was acting the role of Sapper and was part of a group of soldiers who where under the protection of the mage Balgrid. During the assault, Sergeant Gesler ordered some of the freshly-made sappers from Tissy's squad, Jump amongst them, to clear some of the buildings ahead. Jump, Able and Gupp, instead of throwing the sharpers, went inside a building to set them off. Gesler heard the sharpers then thought he saw the flames of a Burner. One of the three soldiers stumbled out, wreathed in flames and was shot by Gesler but too late to save those running towards the man. They were killed when his munitions pouch exploded. The building was engulfed in flames and the other two presumably perished in the flames inside. It is unknown if Jump was th
  • Jump (ジャンプ) is one of the basic movements used in all Tekken games and fighting games in general. It can be accomplished by inputting up-left, up or up-right directions. In the original Tekken and Tekken 2, characters could jump unrealistically high. As of Tekken 3, jumping was made more realistic. A jump can be used to avoid an unblockable attack in earlier Tekken games and avoid low attacks. An opponent can perform an airborne throw on a player during a jump because they are considered airborne.
  • Jump is a fan-made weapon statistic for Stick Ranger that adds AT done by the first attack on an enemy by increments of 1 AT per Jump point. Besides the first attack when entering the screen, there exists a cooldown between the "charges", that equals to 500% of the character's AGI. A character that hasn't attacked for that much amount of time will get his AT charged up even while walking, indicated by the shadowy silhouette of the character.
  • Jump is a move performed in both the field and battle in all Paper Mario games. While in the field, a jump can be executed in order to reach high places. A jump can also be used to start a Battle if you land on an enemy. This will also count as a First Strike. In the game Super Paper Mario, jumping is the main method of defeating enemies. Some enemies, such as Spike Tops and spiny, are resistant to jumping moves. In Paper Mario: The Thousand-Year Door, you can equip the Spike Shield badge which will allow you to jump on spiked enemies. There are also fire enemies such as embers which will inflict damage upon contact. The Ice Power badge can prevent this however.
  • Jump is a character... well.... jumps into the air! Mario blew up in the game Super Mario Brothers 4 so only Link, Bowser, Peach, and Daisy can jump. Peach first invented jumping when her hairspray was (oddly) floating above her showerhead. While her neighbor Daisy was spying on her she tripped over Bowser who was staying for a slumber party and she bounced on Mario's head and launched into the air, just to be kidnapped Chuck Norris and saved by Luigi who she married and had 37 kids who all looked like Mario so Luigi got mad and Put a bomb into Mario's mouth and blew up while Daisy was going to Peach's sleepover. Fawful suddenly appeared summoned a time warp in which Daisy was pushed into and appeared inside Peach's house the day she invented jumping. She learned how to jump that day and B
  • Jump refers to a set of phenomena and principles which allow extrasolar travel. The space is stitched with displacement jump points, ripples which are connected to each other. The distortion waves of a jump point ripple across a ship's plot board. Individuals who are onboard ships during a Jump, feel a "gut-wrenching twist".
  • A Jump is a basic move that many characters have in various video games. It was introduced in the arcade video game Donkey Kong, in which Mario, then known as Jumpman, would jump over oncoming barrels tossed by Donkey Kong. It would later be implemented in various other titles in the series and literally almost every platforming video game (as well as various other genres). Genres in which jumping is often times included in are:
  • In 2220, Estelle Bok, a physicist investigating FTL travel, arrived at Cyteen Station with a group of immigrants. She continued her research there and achieved a major breakthrough in 2230 when she found a loophole allowing the Einsteinian limit to be breached. This enabled her to derive the Bok Equation, the theoretical basis for FTL travel. Cyteen management immediately initiated a program to apply Bok's principle to ship drives, and in 2248 the first FTL probe, Aurora, set out from Cyteen Station to Mariner Station, 6.8 light years away, and back.
  • Jump is one of the most commonly used moves in the Banjo-Kazooie series. There are two different kinds of jumps: a very short jump which has limited uses, and a long jump which most players utilize. The short jump is one of the only abilities that can be used at the start of Banjo-Kazooie without visiting the first of Bottles' molehills. In Nuts & Bolts, The short jump, and long jump, are one of the few moves that Banjo & Kazooie still remember. File:Banjo icon.png Abilities from Banjo-Kazooie File:Kazooie icon.png File:Banjo icon.png Abilities from Banjo-Tooie File:Kazooie icon.png
  • [[Category:]] Jump is a transmutation spell used by young or inexperienced wizards that enhances the capacity of its target to jump. When jump is cast on a creature, they became half again as likely to succeed in any jump. The spell is not particularly complex, but drains the mental faculties of a wizard enough that it cannot be cast again until the wizard has rested briefly, perhaps a few minutes, to refocus himself.
  • In KQ1 Jump is an Action skill. It is both a typeable skill, typing 0, or accessed through a pull down menu. Graham will jump in almost all locations. Jump allows Graham to jump a few feet into the air, before landing again. But its only useful in one instance, to catch the Condor. In KQ4, one can type "Jump" in to cross tufts of grass in the Swamp. While jumping does occasionally appear in other games of the series, they are usually streamlined to using the 'Hand' cursor.
  • Games usually have a button designated specially for jumping. Simply pressing the button causes the character to jump straight up in the air, while pressing the button while holding the left or right button causes it to jump in the pressed direction. In many games it is possible to control the character's horizontal movement while in the air.
  • A jump is a controlled vertical descent, landing more or less on the feet. Characters jump on purpose. Characters who are pushed or who leap into the air accidentally are judged to Fall not Jump. To determine whether a jump causes accidental damage, first decide the distance jumped in yards, rounding up to the nearest full yard. Characters taking W damage from a jump will drop anything held in their hands 50% of the time.
  • Remember when you had all the answers nothing else even mattered it was just you and you alone and you could feel it in your bones you didn't need to be told what to believe, what to believe you didn't need to let go at lightning speed Remember when you stopped short of surrender and you'd never say never but it's the truth you didn't know between the now and what's unknown you didn't need to be told what to believe, what to believe and you realized on your own at lightning speed You didn't need to be told what to believe, what to believe you didn't need to let go at lightning speed
Level
  • 1(xsd:integer)
Season
  • 2(xsd:integer)
  • Kaizoku Sentai Gokaiger vs. Uchuu Keiji Gavan: The Movie
First game
  • Donkey Kong
Length
  • 181.0
dcterms:subject
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