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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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  • Counter
  • Counter
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  • __NOEDITSECTION__ __NOWYSIWYG__
  • Caution: Monsters' damage is modified by their statistics, which are in majority unknown.
  • Counter is Marth's down special move in Super Smash Flash 2. When hit while using counter, Marth will suddenly attack the opponent without receiving any damage. He will receive Super Armor while using this move. The damage and knockback dealt depends on how powerful the move that was countered like it is in Super Smash Bros. Brawl and onwards.
  • Tipo: Activo Afinidad: Special Tipo de acción: Counter Costo - El usuario responde al ataque del enemigo con un certero contraataque.
  • Counter is a Passive skill. It has a 10% chance of reflecting Phys attacks.. It costs to use.
  • Effect: Randomly performs a counter attack against the enemy's regular attacks. Skill Points: 10 Skill Link: Mack Level 16 Mortals That Can Use This Skill: All Mortals Equipping 'counter' as an accessory or in a skill slot enables a character to occasionally avoid an enemy's attack, and quickly follow it up with an attack of their own. It is a stronger skill than Weapon Guard, which performs half of the same function (avoid). Another skill which may be equipped (accesorized and/or learned) is Counter Up which increases the frequency of counter-attacks.
  • The ability to counter the enemy attacks by using their own physical force against them in addition to the user's attack power. Sub-power of Enhanced Combat. Not be confused with Power Echo and/or Power Reflection.
  • Returns double the damage withstood to target.
  • The counter is an interactive object in Flue.
  • and other materials
  • A counter is a physical reminder placed on a card. Some counters add to and/or subtract from ATK and/or DEF. Counters can be anything readily available, such as small beads, buttons, coins, anything you want as long as it stays clear exactly how many counters are on the card. Dice are often the preferred way of keeping track of counters, as even with different types of counters, different types of dice can help keep things clear.
  • Counter (カウンター, Counter) is the Down Special move for Marth, Roy, Ike, Lucina, and Corrin all of whom are representatives of the Fire Emblem series. It is used as a counterattack to deliver damage to the attacker when the user is hit.
  • Lyn strikes a defensive pose with her swords; when she is hit with an attack, she stabs each sword out on both sides, and then takes the opposite sword and slashes in the direction the attack came from to further damage the countered opponent.
  • In Gu'Tanoth ogres use counters to sell items such as Rock Cakes. (See: Rock Cake Stall) Their examine text is: An ogre is selling items here In Legends' Guilds' house of Sir Radimus Erkle, the counter is called Grand Viziers Desk.
  • title3::Counter[[image::]]use::Fastattack_power::12[[specialgauge::]]cooldown::0.9dps::13.33type::Fighting
  • The counter stores your Energy (heart symbol). Starting at level 3, you can suggest another item (costs energy), discount (you gain energy), surcharge (costs energy), compliment (may lose 1 heart or gain some), refuse (no gain and no loss of energy, however that hero will not return for longer than usual), or sell an item to a customer (gain some hearts based on number and level of your Racks). The Counter counts as one piece of furniture, and can not be placed in your warehouse (that is, it can't be removed from your shop).
  • Counters are a feature in Might & Magic: Duel of Champions. Through effects, creatures are tagged with counters. These are: * Poison: each turn, the creature takes damage equal to how many Poison counters it has. These are added by Inflict ability. * Crippling: the creature's Attack and Retaliation values are lowered per Crippling counter. These are added by Crippling ability. * Enrage: the creature's Attack and Retaliation values are increased per Enrage counter. The counters are removed after the creature attacks. These are added by Enrage or Bloodthirst abilities. * Fierce: the creature's Attack value is increased if a creature attacks. These are added by certain spell effects.
  • Counters can be made using the Carpentry and Masonry skill. They can be used to place stuff on, or for decorating. Counters placed next to each other merge to look like a real counter.
  • Reflects a percentage of a spell's damage back at the caster, and adds resistance to attacks from behind.
  • When Vulcan was attacked by the Narada in 2258, Counter was assigned to the USS Odyssey to assist in the rescue attempts. (Star Trek) This cadet's name is taken from the film's script, as it was unintelligible on screen. [1]
  • Counter or counterattack is a passive ability that can be observed on the battlefield. Only a select few units possess this ability. Counter-attack allows a unit that just came under attack from an enemy to retaliate against this enemy straight away, before the next turn begins. Counterattacks are range-dependent: a counterattack will not be triggered if it cannot reach the attacker's space. For instance, say, Griffin the Swordsman has a counterattack that can reach one space. He is hit with a Bow attack from three spaces away. He cannot reach the attacker, and thus will not counterattack.
  • Counter is a power in Kid Icarus: Uprising. While it's activated, the user is immune to knockback and will counterattack enemies.
  • |- BGCOLOR="#ffdead" !Key Item Name||Augment Enhancement |- align="center" BGCOLOR="#E3E6FF" |Booming Naakual paragon||Counter +2 |} | valign="top" width="30%" style="border: 1px solid gray; padding:1em;"|
  • An empty space that is not closed off, as in the letters n and v, is called an aperture otherwise known as an open counter. The small letters a (in it's double-story form) and e exhibit both a counter and an aperture.
  • A counter is a skill, build, strategy, or tactic used in order to combat a specific skill, build, strategy, or tactic that an enemy is using. The flow of builds and their counters is known as the metagame.
  • Counter (カウンター Kauntā, Counter, Contre in the French version, Contrattacco in the Italian version) is a skill from Fire Emblem: Path of Radiance, Fire Emblem: Radiant Dawn, Fire Emblem Awakening and Fire Emblem Fates.
  • A counter is a retaliatory strike by an enemy or an ally upon being struck. It can take the form of a physical attack or the use of a Tech on the offending player, a random player, or the entire group. Certain, high-power techniques are used upon an enemy's defeat. Equipping the Rage Band accessory increases the probability of an ally responding to an enemy attack with a counter by 50%. Ally counters are only "fight" attacks.
  • A counter is a free service that offer businesses performance statistics, click paths and behaviors, browser technology data, and demographics on the visitors a website. In exchange for the service, the site places on its pages an advertisement for the vendor's company, allowing visitors to click and visit the vendor's portal. From there, the visitor may visit any site using the service by selecting a link from the directory. The vendor makes money by selling advertising on the portal, and also by selling a portion of the incoming traffic to other websites.
  • Cadet Counter was a 23rd century individual who was an upper-class student at Starfleet Academy in 2258, in an alternate reality. Counter was one of a number of cadets who were pressed into service as Starfleet officers by an emergency order from Admiral Richard Barnett during the crisis in the Vulcan system. Counter in particular was assigned to serve aboard the USS Odyssey. (TOS novelization: Star Trek) Since the Odyssey was not mentioned or seen as one of the ill-fated fleet destroyed at planet Vulcan, it could be reasoned that Counter survived the crisis.
  • Counter (カウンタ, Kaunta) is the thirty-second chapter of the One-Punch Man manga series.
  • A counter (Japanese: カウンター Kauntā) is a generic marker that can be put on cards. It is generally used on Monster Cards to note how many times a limited effect has been used, etc. Some cards use only a specific type of Counter (most commonly Spell Counters), but many use non-specific Counters. There is no official way to represent a counter. However, some of the most common ways include small objects like glass beads, paper clips, pennies/coins, and the numbers on a die.
  • __NOWYSIWYG__ Counter (カウンター Counter) Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Counter is a Fighting-type move introduced in Generation I. It was TM18 in Generation I.
  • Counter is the attack learned in Brutal Styles once reaching the fourth rank. To perform such an attack, the player character will have to time his/her attack so that their weapon hits the enemies weapon, either knocking them down or decapitating them (Blunt weapon) or spinning them around and then back stabbing them (Cutting weapon). Sometimes the counter attack would be unique for certain enemies (This only works for cutting weapons) such as Hollow Men. Countering them will result in a instant kill for any type of Hollow Man. Doing it to a Highwayman will push them back for about two seconds then they will do a jump attack which can also be countered and then result in the original killing animation. You can also try it on the Commandant or Spire Soldier but there is no way to get a ins
  • There are two requirements in using a Battle Chip or Battle Card that can counter: 1. The attack must not stop time in the battle when used. As a result, most Mega Class and Giga Class chips and cards cannot counter. 2. Battle Chips/Cards that deal no damage to the enemies cannot counter. Examples include Recovery, Barrier and Whistle chips and cards. Countering isn't easy. However, there are certain attacks that the player can use to facilitate it, like rapid-fire attacks that hit multiple times, examples being Vulcan, Gatling Gun, and Mad Vulcan.
  • Counter is a recurring status effect which causes those affected by it to retaliate with an attack of their own when attacked. It does not actually affect the amount of damage an attack will inflict on those affected by Counter, it simply causes a retaliation attack. In it's simplest form, it counters attacks with a generic physical attack. Various tiers of the spell exist in the following directions: Duration of effect, target group, amount of counters before effect wears off, chance for countering, action with which is countered, actions which are countered. Counter is usually a natural trait of the Grappler class.
  • Counters are used to make logic gates. It is used to store a numeral value that can count up or down. The default "target count" or maximum value is ten, although you can tweak it to be any number between zero through one hundred. When the "current count" reaches the target count, the output's digital value is activated, and when the count reaches zero, it is deactivated. The current count is changed with the "Increment!" input. Counters can be used as a resettable permanent switch as well. The counter also has a "Reset!" input which will reset the current count to zero.
sameAs
Generation
  • I
image name
  • CounterCleaner-TF04-JP-VG.png
appeal
  • 2(xsd:integer)
Level
  • 70(xsd:integer)
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