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An Entity of Type : dbkwik:resource/rdOKojZ8N6haNNwTY5liaA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Rise of Nations: Rise of Legends is a real-time strategy game for the PC made by Big Huge Games, and published by Microsoft. It is a spin off of the popular game Rise of Nations, released in May 2003. However, rather than being a historical game, it is based in a fantasy world, where technology and magic coexist. It was released on May 9, 2006 in North America and on various dates around May 26, 2006 in the rest of the world.[1]

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  • Rise of Legends
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  • Rise of Nations: Rise of Legends is a real-time strategy game for the PC made by Big Huge Games, and published by Microsoft. It is a spin off of the popular game Rise of Nations, released in May 2003. However, rather than being a historical game, it is based in a fantasy world, where technology and magic coexist. It was released on May 9, 2006 in North America and on various dates around May 26, 2006 in the rest of the world.[1]
  • Rise of Legends (RoL) is a real-time strategy game released in 2006 and a spin off of Rise of Nations (2003). While it reuses many concepts from it's predecessor, it is not a historical game, but instead set in a fantasy universe with three entirely different factions.
  • Rise of Legends is a Spiritual Successor to Rise of Nations created in 2006 by Big Huge Games, creators of the previous game. Instead of being set on Earth, it is set on the world of Aio, a world of technology and magic. The game won several awards in the "Cool But Overlooked" category. And for a while, all was silent in Big Huge land... At least until the recent release of Kingdoms of Amalur Reckoning.
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Platforms
Genre
Ratings
  • ESRB: T
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Released
  • --05-09
  • --05-26
Engine
  • GameSpy
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  • 2(xsd:double)
  • 64(xsd:integer)
  • 256(xsd:integer)
abstract
  • Rise of Legends is a Spiritual Successor to Rise of Nations created in 2006 by Big Huge Games, creators of the previous game. Instead of being set on Earth, it is set on the world of Aio, a world of technology and magic. The campaign follows the adventures of a Vinci inventor named Giacomo. His primary opponent is the Doge of Venucci, a typical Evil Overlord type who embarks on a campaign of conquest over Vinci lands, and then unlocks a Sealed Evil in a Can over in Alin territory in the form of "Dark Glass" creatures. However, he's revealed to be merely a pawn in the schemes of the Evil False Gods of the Cuotl. Giacomo leads the campaign against all three forces. Gameplay-wise, the situation is actually not very similar to Rise of Nations despite being by the same developers: Nations imported a lot of ideas from the 4X genre, which Legends discarded in an effort to be more like Starcraft. Gone are the non-military win conditions, the emphasis on research, the proliferation of resources and the large roster of playable nations. What's left is an unambitious but very polished RTS that's lots of fun to play, and is still more strategic than most games in the genre. For instance, ships plying the enemy's trade routes can be shot down, slowing down their economy; cities are not founded but captured, either from other players or from neutral creeps; there are non-city "outpost" locations which you can gain control of and give you gameplay bonuses (in the form of resources or access to new units); and said neutral locations can be purchased as well as conquered, at which point its neutral creeps join your army. The game won several awards in the "Cool But Overlooked" category. And for a while, all was silent in Big Huge land... At least until the recent release of Kingdoms of Amalur Reckoning.
  • Rise of Nations: Rise of Legends is a real-time strategy game for the PC made by Big Huge Games, and published by Microsoft. It is a spin off of the popular game Rise of Nations, released in May 2003. However, rather than being a historical game, it is based in a fantasy world, where technology and magic coexist. It was released on May 9, 2006 in North America and on various dates around May 26, 2006 in the rest of the world.[1]
  • Rise of Legends (RoL) is a real-time strategy game released in 2006 and a spin off of Rise of Nations (2003). While it reuses many concepts from it's predecessor, it is not a historical game, but instead set in a fantasy universe with three entirely different factions.
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