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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Karate Champ is a game for the Nintendo Entertainment System. As the name suggests, this is a karate game, The player assumes the role of a karate competitor and fights against another player or the computer. Using two joysticks, players can execute a number of moves. Unlike most later fighter-type games, there are no health bar or hit points. A hit successfully landed ends the round and earns the player or his opponent either one point or half point (along with a numeric score for the top ten but this has no effect on winning a match per se). The first to score two points is the winner. The game also featured some early speech synthesis, in which the judge would call out such phrases as "Fight!" or "Winner!" It's also spoken in Japanese in the Japanese version.

AttributesValues
rdfs:label
  • Karate Champ
rdfs:comment
  • Karate Champ is a game for the Nintendo Entertainment System. As the name suggests, this is a karate game, The player assumes the role of a karate competitor and fights against another player or the computer. Using two joysticks, players can execute a number of moves. Unlike most later fighter-type games, there are no health bar or hit points. A hit successfully landed ends the round and earns the player or his opponent either one point or half point (along with a numeric score for the top ten but this has no effect on winning a match per se). The first to score two points is the winner. The game also featured some early speech synthesis, in which the judge would call out such phrases as "Fight!" or "Winner!" It's also spoken in Japanese in the Japanese version.
  • Karate Champ is one of the earliest examples of the one-on-one fighting game, published by Data East Corporation and originally developed by a company full of former Data East employees known as Technos Japan (now Million Co. Ltd.). A sequel called "Karate Champ: Player vs. Player" was later released. While the single player-only first game took place largely in a karate dojo, the second game had a variety different locations, and allowed two players to play against each other.
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ITEM
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  • x
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Type
  • Game
Points
  • 20(xsd:integer)
Class
  • D
Description
  • Defeat at least 1,000 zombies barehanded.
abstract
  • Karate Champ is a game for the Nintendo Entertainment System. As the name suggests, this is a karate game, The player assumes the role of a karate competitor and fights against another player or the computer. Using two joysticks, players can execute a number of moves. Unlike most later fighter-type games, there are no health bar or hit points. A hit successfully landed ends the round and earns the player or his opponent either one point or half point (along with a numeric score for the top ten but this has no effect on winning a match per se). The first to score two points is the winner. The game also featured some early speech synthesis, in which the judge would call out such phrases as "Fight!" or "Winner!" It's also spoken in Japanese in the Japanese version.
  • Karate Champ is one of the earliest examples of the one-on-one fighting game, published by Data East Corporation and originally developed by a company full of former Data East employees known as Technos Japan (now Million Co. Ltd.). Gameplay consists of two fighters (one in a white gi and another in a red gi) using karate moves to score successful hits against each other. There is no Life Meter; a player can only win a round by scoring two "points" against his opponent, with the referee judging whether or not a hit is worth a half-point or a full point. The winning player gets to participate in a minigame, and then face off against progressively harder opponents. A sequel called "Karate Champ: Player vs. Player" was later released. While the single player-only first game took place largely in a karate dojo, the second game had a variety different locations, and allowed two players to play against each other.
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