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An Entity of Type : dbkwik:resource/cvu-ratqzKc-X3P8Wq7VOA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Cave lizards are monsters in ADOM. They tend to be found in lower DL dungeon levels in the game. Though somewhat tough, they typically are not highly dangerous.

AttributesValues
rdf:type
rdfs:label
  • Cave Lizard
  • Cave lizard
rdfs:comment
  • Cave lizards are monsters in ADOM. They tend to be found in lower DL dungeon levels in the game. Though somewhat tough, they typically are not highly dangerous.
  • Cave Lizard is a monster in AdventureQuest Worlds.
  • Cave Lizard is an enemy in Final Fantasy Dimensions.
  • Cave lizards are creatures native to the Ourania Cave. They can be seen fighting the Zamorakian guards on the path to the Ourania Altar. Lower levelled players can take the long route to go around them. Good armour that is not too weak against any of the three combat types is advised as the area the lizards reside in is multicombat. The lizards are aggressive to players, but they prioritize Zamorakian guards over other players.
  • Cave lizard were large darkish blue salamander like creatures that can be found in the Dragon Cave instance located in North Porunga Rocks. They at least appear in the first section- Dragon Cave North.
  • The Cave lizard are natives to the Ourania Caves. They have a max hit of 50 LP. They could formerly constantly be seen fighting the Zamorakian guards on the path to the Ourania Runecrafting altar, and quite often win, particularly on world 70, the official world for the Ourania Runecrafting Altar. Lower levelled players can take the long route to go around them. Good armour that is not too weak against any of the three combat types is advised. The lizards were formerly aggressive to players, but they prioritised Zamorakian workers over other players. They always drop Bones, and nothing else. Many players used to like the lizards as they usually kill (and occasionally distract) the Zamorak guards which cuts down on damage taken while runecrafting. They no longer attack players or ZMI guards
Level
  • 65(xsd:integer)
Alignment
  • Neutral
Attack
  • 1(xsd:integer)
dcterms:subject
drange
  • 15(xsd:integer)
dslash
  • 15(xsd:integer)
Unique
  • No
Corpse
  • Lizard meat is very tough — meaning that cooking it yields a much greater amount of satiation compared to uncooked corpses.
amagic
  • 0(xsd:integer)
acc magic
  • 0(xsd:integer)
aff magic
  • 45(xsd:integer)
lifepoints
  • 2350(xsd:integer)
Hitpoints
  • 20(xsd:integer)
dmagic
  • 0(xsd:integer)
dstab
  • 5(xsd:integer)
Examine
  • A cave dweller.
Gil
  • 60(xsd:integer)
max hit
  • 5(xsd:integer)
MagicRes
  • None
Poisonous
  • No
max magic
  • 0(xsd:integer)
dcrush
  • 15(xsd:integer)
max spec
  • 0(xsd:integer)
attack speed
  • 6(xsd:integer)
acc melee
  • 0(xsd:integer)
aff weakness
  • 90(xsd:integer)
IsHostile
  • Typically
Monster Memory
  • Have you ever seen one of those cute small lizards sitting in the sun? Now imagine you are really small bug. The last thing you'd see would be the slightly tilted head of your worst enemy staring hungrily down on you. Cave lizards are dark green or brown colored. They are often used by dark elves as riding animals, because of their ability to walk across the walls or ceiling with a slight scratching as the only sound.
aff melee
  • 65(xsd:integer)
KPL
  • 25(xsd:integer)
max ranged
  • 188(xsd:integer)
SeeInvis
  • No
Always Drops
str
  • 36(xsd:integer)
Combat
  • 37(xsd:integer)
aff ranged
  • 55(xsd:integer)
Attack style
acc ranged
  • 778(xsd:integer)
SeeInDark
  • Yes
slaylvl
  • No
Sprite
  • 77.0
max melee
  • 0(xsd:integer)
acrush
  • 0(xsd:integer)
Rarity
  • Always
astab
  • 0(xsd:integer)
Aggressive
  • Yes
  • No
arange
  • 0(xsd:integer)
aslash
  • 0(xsd:integer)
immune to poison
  • No
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