Dire tigers, also called smilodons, were giant cats with a pair of huge fangs jutting from their powerful jaws. Due to these teeth, they were often referred to as saber-toothed tigers. Dire tigers preyed on just about anything that moved. They would patiently stalk a potential meal, striking whenever the creature let down its guard.
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| - Dire tigers, also called smilodons, were giant cats with a pair of huge fangs jutting from their powerful jaws. Due to these teeth, they were often referred to as saber-toothed tigers. Dire tigers preyed on just about anything that moved. They would patiently stalk a potential meal, striking whenever the creature let down its guard.
- Race: animal Alignment: true neutral Armor class: 18 Hit points: 120 Attack bonus: +20/+15/+10 Damage: 2d4+8 / 2d4+8 / 2d6+8 (claw/claw/bite creature weapons) Hit dice (level): 16 Challenge rating: 11 Size: medium Trained skills:(‡) listen (4), move silently (11), spot (4) Feats: weapon proficiency (creature) Blueprint:(‡) nw_diretiger Craft drop: leather hide
- Hit Dice: 16d8+48 (120 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 Base Attack/Grapple: +12/+24 Attack: Claw +20 melee (2d4+8) Full Attack: 2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab, pounce, rake 2d4+4 Special Qualities: Low-light vision, scent Saves: Fort +13, Ref +12, Will +11 Abilities: Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10 Skills: Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10 Environment: Warm forests Organization: Solitary or pair
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| - Hit Dice: 16d8+48 (120 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 Base Attack/Grapple: +12/+24 Attack: Claw +20 melee (2d4+8) Full Attack: 2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab, pounce, rake 2d4+4 Special Qualities: Low-light vision, scent Saves: Fort +13, Ref +12, Will +11 Abilities: Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10 Skills: Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10 Feats: Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw) Environment: Warm forests Organization: Solitary or pair Challenge Rating: Treasure: None Alignment: Always neutral Advancement: 17-32 HD (Large); 33-48 (Huge) Level Adjustment: -
- Dire tigers, also called smilodons, were giant cats with a pair of huge fangs jutting from their powerful jaws. Due to these teeth, they were often referred to as saber-toothed tigers. Dire tigers preyed on just about anything that moved. They would patiently stalk a potential meal, striking whenever the creature let down its guard.
- Race: animal Alignment: true neutral Armor class: 18 Hit points: 120 Attack bonus: +20/+15/+10 Damage: 2d4+8 / 2d4+8 / 2d6+8 (claw/claw/bite creature weapons) Hit dice (level): 16 Challenge rating: 11 Size: medium Trained skills:(‡) listen (4), move silently (11), spot (4) Feats: weapon proficiency (creature) Blueprint:(‡) nw_diretiger Craft drop: leather hide
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