About: Glide toss   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

To perform a glide toss, the player must grab a throwable item. It must then perform a roll and almost immediately, throw the item in any direction. The character will cancel the roll and throw the item, but as the player's momentum is kept from the roll, the character will slide along the ground. The traveled distance depends on the character's traction, the direction of roll, and the direction and moment the item was thrown. In general, the later the item is thrown, the bigger the glide, as characters have more momentum further into their rolls. Also, there is another way to do that; the player must dash, press the opposite direction while running (after the initial dash) and then throwing the item.

AttributesValues
rdfs:label
  • Glide toss
rdfs:comment
  • To perform a glide toss, the player must grab a throwable item. It must then perform a roll and almost immediately, throw the item in any direction. The character will cancel the roll and throw the item, but as the player's momentum is kept from the roll, the character will slide along the ground. The traveled distance depends on the character's traction, the direction of roll, and the direction and moment the item was thrown. In general, the later the item is thrown, the bigger the glide, as characters have more momentum further into their rolls. Also, there is another way to do that; the player must dash, press the opposite direction while running (after the initial dash) and then throwing the item.
dcterms:subject
dbkwik:mcleodgamin...iPageUsesTemplate
abstract
  • To perform a glide toss, the player must grab a throwable item. It must then perform a roll and almost immediately, throw the item in any direction. The character will cancel the roll and throw the item, but as the player's momentum is kept from the roll, the character will slide along the ground. The traveled distance depends on the character's traction, the direction of roll, and the direction and moment the item was thrown. In general, the later the item is thrown, the bigger the glide, as characters have more momentum further into their rolls. Also, there is another way to do that; the player must dash, press the opposite direction while running (after the initial dash) and then throwing the item.
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