About: Rule of Fun   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Games must be fun to play. Sure, we like pretty graphics and a good plot, but the fun's the main thing. If they're fun, a lot of incongruities can be forgiven. Go ahead, try to explain why the yellow circle loves dots and why the ghosts are out to get him, or why the frog needs to get across the road. You can explain why but it doesn't matter. The purpose of the game was to have fun in the first place. Tropes that exist partially or totally due to the Rule of Fun:

AttributesValues
rdfs:label
  • Rule of Fun
rdfs:comment
  • Games must be fun to play. Sure, we like pretty graphics and a good plot, but the fun's the main thing. If they're fun, a lot of incongruities can be forgiven. Go ahead, try to explain why the yellow circle loves dots and why the ghosts are out to get him, or why the frog needs to get across the road. You can explain why but it doesn't matter. The purpose of the game was to have fun in the first place. Tropes that exist partially or totally due to the Rule of Fun:
dcterms:subject
dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
abstract
  • Games must be fun to play. Sure, we like pretty graphics and a good plot, but the fun's the main thing. If they're fun, a lot of incongruities can be forgiven. Go ahead, try to explain why the yellow circle loves dots and why the ghosts are out to get him, or why the frog needs to get across the road. You can explain why but it doesn't matter. The purpose of the game was to have fun in the first place. This was most evident of the very early days of video games, when technological constraints put a limit on the amount of depth or detail a game could have. Back then, designers made sure a game was fun first, then devised a reason later. Besides, all games are basically just a bunch of colliding rectangles anyway -- why get too worked up about what the designers decided to cover up the rectangles with? Of course, this also applies to non-video games. It's possible to create a Tabletop RPG that emulates a medieval swordfight down to the smallest detail -- but not many people would find that fun ('real' swordfights were typically very brutal and incredibly brief, which is the antithesis of 'fun' in an RPG); thus, we have Hit Points. A nonsensical premise, a bizarre story, weird gameplay mechanics -- all of these things have no choice but to bow their head if the game is fun. This is the Rule of Fun. See also the MST3K Mantra, the Rule of Cool, and the Rule of Funny (which, by the way, is a quite different trope). The Rule of Fun extends to game design, as well as game play: while being a blacksmith, or a tailor, or an engineer, may be fun, the details of the professions (such as the technical aspects of smithing, or the time investment reqired for tailoring) are decidedly not -- therefore, the professions are usually loaded down with lots of neat 'fun' stuff, while conveniently skipping over the fact that there is signifigant effort involved in the actual production process. Tedium and boredom have always been the traditional 'enemies' of entertainment. A well-designed game with quick pacing and lots of action will be fun to play; likewise, a game that is badly-scripted or hampered by a badly-executed concept is likely to be very unintuitive and will bore the player. Tropes that exist partially or totally due to the Rule of Fun: * Most of the Acceptable Breaks From Reality exist to keep that pesky "realism" thing from interfering too much in the fun. * Awesome but Impractical * Bragging Rights Reward. Sure, you might not need the Infinity+1 Sword, but... isn't it cool? * Button Mashing * Excuse Plot * Fake Skill * Fake Longevity * Fake Balance * Fake Difficulty: Yes, even these are usually invoked to promote the Rule of Fun. * Finishing Move * Self-Imposed Challenge * Violation of Common Sense * Wide Open Sandbox Examples of Rule of Fun include:
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software