About: Blood amulet of fury   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The amulet has a passive effect that activates every 15 seconds and damages monsters in combat with the wearer for 200 to 500 life points, while healing the wearer for the same amount. The amulet will target the monster that last damaged the wearer or the monster the wearer last damaged (whichever was most recent), and any other nearby monsters (even if they aren't in combat with the wearer). The maximum the necklace can heal per activate is 1,200 life points. If the amulet was intended to do more damage than its target had left (e.g. the target had 240 life points, and the amulet rolled to hit a 500), then the amulet will still heal the full amount to its wearer.

AttributesValues
rdf:type
rdfs:label
  • Blood amulet of fury
rdfs:comment
  • The amulet has a passive effect that activates every 15 seconds and damages monsters in combat with the wearer for 200 to 500 life points, while healing the wearer for the same amount. The amulet will target the monster that last damaged the wearer or the monster the wearer last damaged (whichever was most recent), and any other nearby monsters (even if they aren't in combat with the wearer). The maximum the necklace can heal per activate is 1,200 life points. If the amulet was intended to do more damage than its target had left (e.g. the target had 240 life points, and the amulet rolled to hit a 500), then the amulet will still heal the full amount to its wearer.
  • While in combat, the amulet has a passive effect that damages monsters for 200 to 500 life points and heals the wearer for the same amount every 15 seconds. The amulet will target the monster that last damaged the wearer or the monster the wearer last damaged (whichever was most recent), and any other nearby monsters (even if they aren't in combat with the wearer). The maximum the amulet can heal per activation is 1,200 life points. If the amulet was intended to do more damage than its target had left (e.g. the target had 240 life points, and the amulet rolled to hit a 500), then the amulet will still heal the full amount to its wearer.
Level
  • 80(xsd:integer)
Strength
  • 32(xsd:integer)
Version
  • empty
  • new
  • used
ikod
  • 1000000(xsd:integer)
dcterms:subject
skillXP
  • 200(xsd:integer)
mat2price
  • gemw
mat1price
  • gemw
store
  • No
low
  • No
Examine
  • A very powerful onyx amulet with blood necklace capabilities.
mat1qty
  • 1(xsd:integer)
Tradeable
  • No
stacksinbank
  • No
mainDamage
  • 0(xsd:integer)
Equipable
  • Yes
degrades
  • 60000(xsd:integer)
  • Yes
geValue
  • no
alchable
  • No
destroy
  • Drop
disassembly
  • No
offAccuracy
  • 0(xsd:integer)
Quest
  • No
offDamage
  • 0(xsd:integer)
mainAccuracy
  • 0(xsd:integer)
kept
  • reclaimable
mat2qty
  • 1(xsd:integer)
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Prayer
  • 3(xsd:integer)
Stackable
  • No
Tier
  • n/a
Slot
  • neck
MAT
  • Amulet of fury
  • Blood necklace shard
Magic
  • 32(xsd:integer)
Name
  • Blood amulet of fury
Value
  • 202000(xsd:integer)
Caption
  • A player wearing a blood amulet of fury.
Members
  • Yes
Weight
  • 0(xsd:integer)
  • 0(xsd:double)
Update
  • Prifddinas - Lost City of the Elves - Part 2
Tooltip
  • passive
Skill
  • Crafting
Armour
  • 0(xsd:integer)
Class
  • All
Image
Life
  • 0(xsd:integer)
Accuracy
  • 0(xsd:integer)
ID
  • 32703(xsd:integer)
  • 32704(xsd:integer)
  • 32705(xsd:integer)
high
  • No
Release
  • 2014-11-10(xsd:date)
Damage
  • 0(xsd:integer)
Ranged
  • 32(xsd:integer)
Requirements
  • None
abstract
  • While in combat, the amulet has a passive effect that damages monsters for 200 to 500 life points and heals the wearer for the same amount every 15 seconds. The amulet will target the monster that last damaged the wearer or the monster the wearer last damaged (whichever was most recent), and any other nearby monsters (even if they aren't in combat with the wearer). The maximum the amulet can heal per activation is 1,200 life points. If the amulet was intended to do more damage than its target had left (e.g. the target had 240 life points, and the amulet rolled to hit a 500), then the amulet will still heal the full amount to its wearer. If the blood amulet of fury is lost on death in a PvP situation, 50,000 coins are dropped.
  • The amulet has a passive effect that activates every 15 seconds and damages monsters in combat with the wearer for 200 to 500 life points, while healing the wearer for the same amount. The amulet will target the monster that last damaged the wearer or the monster the wearer last damaged (whichever was most recent), and any other nearby monsters (even if they aren't in combat with the wearer). The maximum the necklace can heal per activate is 1,200 life points. If the amulet was intended to do more damage than its target had left (e.g. the target had 240 life points, and the amulet rolled to hit a 500), then the amulet will still heal the full amount to its wearer. This effect does not work against most boss monsters, specifically ones that are immune to reflect damage (i.e. Deflect curses, etc). The exceptions to this rule are the Dagannoth Kings, Kalphite Queen, Corporeal Beast and 4 God Wars Dungeon generals, excluding Nex. The necklace degrades in combat, and lasts for 60,000 charges (a minimum time of 10 hours) before it becomes empty. Even after the necklace runs out of charge, it retains its combat bonuses and may be equipped and used, but without the healing effect. A full recharge costs: * 2000 blood runes (effective cost ) * If recharged in Drakan's crypt south of Burgh de Rott, this is reduced to 1600 blood runes (effective cost ) * at a Repair NPC * with a 0.5% discount per Smithing level of the repairer at an armour stand * The Smithing level at which the cost is equal is ; thus, using blood runes is never cheaper. * Within Drakan's crypt, the crossover level increases to . Unlike most other items repairable on an armour stand, the repair of blood necklaces is rounded up to the nearest 1% of the charge (e.g. repairing an amulet with 52.5% charge remaining will charge for a 48% repair). If the blood amulet of fury is lost on death in a PvP situation, then 50,000 coins are dropped.
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