About: Bad Idea   Sponge Permalink

An Entity of Type : dbkwik:resource/RKKUyaMc0HTBM7MUoKgMcw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This song has a tempo of 120, and is in the key of A Minor.

AttributesValues
rdf:type
rdfs:label
  • Bad Idea
rdfs:comment
  • This song has a tempo of 120, and is in the key of A Minor.
  • A bad idea is bad, but it is distinguished from its older relative the very bad idea in that it probably won't kill you or result in an unexpected explosion, though an explosion might still be involved. An example of this sort of bad idea would be attaching fire extinguishers to rolling chairs and then proceeding to have a chair race down the hallways. While only the dangerously insane agents tend to be wildly enthusiastic for very bad ideas, nearly every average agent will be willing to help with an ordinary bad idea. This is because nearly every single agent is mad.
  • Mathison: Sergeant Mathison, Victor Company. Day three. Subways were a bad idea. Four men down already. Tubes are full of Grims, and worse. The three of us are holding our own, but running low on ammo. If we can make it to the next platform, we'll head above ground.
  • Many things in NetHack are a Bad Idea, although that often only becomes apparent after your demise, which may well be YASD. A few bad ideas include: * Genociding @ * Blessed-genociding h, when playing a dwarf * Pasting stuff into Nethack unless you are sure what is in the clipboard. * Casting force bolt while in a shop. * Picking up items in shops while afflicted with teleportitis. * Teleporting the Riders' corpses. * Eating "just one more" giant corpse/royal jelly. * Eating old (rotten) corpses. * Strength training by overburdening yourself. * Wielding a cockatrice corpse while burdened and deciding to go down stairs. * Walking around with a cockatrice corpse wielded. Levitation is safe, as long as you don't pass over a sink. * Walking around
  • Every once in a while there is a shooting star. People say they’re good luck, but even if they are, There’s not a star in motion that could help me now. I’m in serious trouble, and I don’t know how A pack of deadly creatures followed me back here. I am desperately hiding as they’re drawing near. I wish I knew what to do or where I lost my way, So I’m carefully thinking back to yesterday. I was just a normal chap, But I shoulda brought a map. I shoulda. Shoulda, woulda, coulda, woulda. Shoulda, woulda, coulda, woulda. Maybe this was a bad idea. Oh no. Maybe this was a bad idea. Oh no.
sameAs
Length
  • 254.0
dcterms:subject
Hint
  • This track unlocks in a Halloween holiday event .
dbkwik:nethack/pro...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Number
  • 1137(xsd:integer)
Album
  • Hip To The Javabean
Download
Name
  • Bad Idea
dbkwik:lemondemon/...iPageUsesTemplate
Members
  • No
Update
  • Halloween 2016
Duration
  • 263.0
File
  • Bad Idea.ogg
Release
  • 2016-10-24(xsd:date)
Composer
  • Adam Bond
abstract
  • This song has a tempo of 120, and is in the key of A Minor.
  • Every once in a while there is a shooting star. People say they’re good luck, but even if they are, There’s not a star in motion that could help me now. I’m in serious trouble, and I don’t know how A pack of deadly creatures followed me back here. I am desperately hiding as they’re drawing near. I wish I knew what to do or where I lost my way, So I’m carefully thinking back to yesterday. I was just a normal chap, But I shoulda brought a map. I shoulda. Shoulda, woulda, coulda, woulda. Shoulda, woulda, coulda, woulda. I got lost and I wound up on a dirt road, I saw signs, and in retrospect they did bode Bad things, but I shrugged and I still drove Through to a town where my bad luck overflowed. Everybody in town was nowhere to be seen, So I parked near a house that was marked thirteen. I went up to the door, but there was no one there, And when I turned around, my car was gone, I swear. So I ran to a pay phone but there was no tone. I had an eerie feeling in my very bones. And soon it started to rain, and there was no way out. I couldn’t hold my frustration, and began to shout. Maybe this was a bad idea. Oh no. Maybe this was a bad idea. Oh no. I was stuck in the rain and I was mad as hell, So I began to run, but then I slipped and fell. I tumbled down a hill into a cemetery. I shouldn’t have to tell you it was freaking scary. I tried to stand back up, but something held me down. A dead, rotting arm was reaching from the ground. I was utterly helpless till I saw the Sword. I quickly sliced my captor yelling, “PRAISE THE LORD!” Then I saw the living dead. It was then I shoulda fled. I shoulda. Shoulda, woulda, coulda, woulda. Shoulda, woulda, coulda, woulda. But I stood like a pillar in a hallway. I knew I’d be slaying demons that day. I stared at the rotting heaps of pure decay, And I charged with the force of a gamma ray. It happened in slow motion, I began the fight. Some sort of power kept me going through the night With that mysterious sword beheading beasts and ghouls. Just me versus them, without any rules. But many more kept rising up from shallow graves. I did my best to fight them, but they came in waves. And soon it was too much, just demon after demon, So I ran as quickly as I could, screamin’. Maybe this was a bad idea. Oh no. Maybe this was a bad idea. Oh no. This was a bad idea. So here I am, hiding from fate. I can’t win, it’s just too late. But something must be done. Yes sirree, this war must be won. I know this, I won’t die hiding. I know this, I must keep fighting. I don’t know who the winner’s gonna be, But there’s just one way to see. It’s time to kick some zombie ass. Lah lah lah lah lah lah! It’s time to kick some zombie ass. Lah lah lah lah lah lah!
  • Many things in NetHack are a Bad Idea, although that often only becomes apparent after your demise, which may well be YASD. A few bad ideas include: * Genociding @ * Blessed-genociding h, when playing a dwarf * Pasting stuff into Nethack unless you are sure what is in the clipboard. * Casting force bolt while in a shop. * Picking up items in shops while afflicted with teleportitis. * Teleporting the Riders' corpses. * Eating "just one more" giant corpse/royal jelly. * Eating old (rotten) corpses. * Strength training by overburdening yourself. * Wielding a cockatrice corpse while burdened and deciding to go down stairs. * Walking around with a cockatrice corpse wielded. Levitation is safe, as long as you don't pass over a sink. * Walking around while blind, without gloves. Note that if you press m before taking each step, your character will not attempt to feel the objects on the square where he or she is standing, making this a safer way to cross a square with a cockatrice or chickatrice corpse. A source of levitation is a more convenient way to deal with this problem. * Breaking a drawbridge while standing adjacent to it. * Reverse genociding dragons to make DSM before you're able to kill the dragons * Having your wand of wishing in your main inventory instead of a bag. * Putting a wand of cancellation, a bag of tricks, or another bag of holding into your bag of holding. * Sacrificing at a cross-aligned altar while having bad alignment record before the Quest is complete. * Killing a co-aligned unicorn, breaking a mirror, et cetera... * Killing a nymph with a force bolt or wand of striking (because of a nymph's high chance of having a mirror). * Killing the Wizard of Yendor before collecting seven candles for the invocation ritual. * Picking up non-identified gray stones (identification is done by first kicking and then rubbing the stone on an iron object). * Reading a scroll of genocide while confused. * Throwing your highly enchanted metal daggers at a metallivore. * Slowly engraving more than 1 letter of Elbereth at once while under attack. * Quickly engraving multiple Elbereths at once while under attack. * Using fountains and sinks before you can handle what they can spawn (moccasins and water demons for the former, incubi/succubi and puddings for the latter.) * Kicking doors when there is a store somewhere on the floor, even if the doors are locked. Note that a shopkeeper's locked door will always have the phrase "Closed for inventory" written in the square outside of the door. If you can pick the lock or have a key, the shopkeeper will not be angered if you unlock and enter the store. * Letting that monster hit you just one more time before you heal yourself. * Saving the game in the middle of a wish or genocide selection. * Attempting to mount a pony before leveling at least once. * Offering the corpse of a werecreature at an altar as a non-chaotic human character. * Eating werecreatures, particularly as a human. * Killing your quest leader. * Killing your quest guardians (probably). * Eating dogs or cats (or at least, you feel it was), unless a caveman or an orc. * Dropping potions while levitating * Quaffing or applying potions inside a shop * Putting on unidentified rings in a temple * Applying a Bullwhip at a watchman. * Holding down the search or rest key. * Kicking sinks at a low experience level. Not only are you yet prone to receive a detrimental effect if a foocubus is summoned, it might also result in death if it's a level loss effect at experience level 1. * Attacking a mold while at low health
  • A bad idea is bad, but it is distinguished from its older relative the very bad idea in that it probably won't kill you or result in an unexpected explosion, though an explosion might still be involved. An example of this sort of bad idea would be attaching fire extinguishers to rolling chairs and then proceeding to have a chair race down the hallways. While only the dangerously insane agents tend to be wildly enthusiastic for very bad ideas, nearly every average agent will be willing to help with an ordinary bad idea. This is because nearly every single agent is mad.
  • Mathison: Sergeant Mathison, Victor Company. Day three. Subways were a bad idea. Four men down already. Tubes are full of Grims, and worse. The three of us are holding our own, but running low on ammo. If we can make it to the next platform, we'll head above ground.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software