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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Flowmotion is Sora's side special move in Super Smash Flash 2. It replaced Strike Raid as Sora's side special move whom in turn replaced Firaga as his standard special move. The attack consists Sora launching himself straight forward surrounded by a purple aura that can be angled holding up or down. If this move hits an opponent, Sora can chain them in five different ways. It covers good horizontal distance and due it being able to angled up allows it to be used to recover vertically as well.

AttributesValues
rdf:type
rdfs:label
  • Flowmotion
rdfs:comment
  • Flowmotion is Sora's side special move in Super Smash Flash 2. It replaced Strike Raid as Sora's side special move whom in turn replaced Firaga as his standard special move. The attack consists Sora launching himself straight forward surrounded by a purple aura that can be angled holding up or down. If this move hits an opponent, Sora can chain them in five different ways. It covers good horizontal distance and due it being able to angled up allows it to be used to recover vertically as well.
  • When Sora and Riku use Flowmotion, they are enveloped in a violet-colored aura, and they are sometimes accompanied by two orbiting lights of the same color, that trail light behind them. The full set of Flowmotion commands are automatically equipped to Sora and Riku's command decks after Sora meets Neku in Traverse Town.
  • The user can fluidly move around on both land and air. This allows the user to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. Basically using their environment to their advantage. Users are also able to to implement the movement into their fighting style, allowing them to fluidly connect their physical attacks with coordinated follow ups.
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Row 1 info
  • Fluidly move around
Row 1 title
  • Power/Ability to:
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dbkwik:kingdomhear...iPageUsesTemplate
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Box Title
  • Flowmotion
Name
  • Flowmotion
Caption
  • While in the World of Sleep, Sora can use Flowmotion for fast action acrobatics and combat
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imagewidth
  • 402(xsd:integer)
Icon
  • 60(xsd:integer)
BGCOLOR
  • silver
Universe
abstract
  • Flowmotion is Sora's side special move in Super Smash Flash 2. It replaced Strike Raid as Sora's side special move whom in turn replaced Firaga as his standard special move. The attack consists Sora launching himself straight forward surrounded by a purple aura that can be angled holding up or down. If this move hits an opponent, Sora can chain them in five different ways. It covers good horizontal distance and due it being able to angled up allows it to be used to recover vertically as well.
  • When Sora and Riku use Flowmotion, they are enveloped in a violet-colored aura, and they are sometimes accompanied by two orbiting lights of the same color, that trail light behind them. The full set of Flowmotion commands are automatically equipped to Sora and Riku's command decks after Sora meets Neku in Traverse Town.
  • The user can fluidly move around on both land and air. This allows the user to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. Basically using their environment to their advantage. Users are also able to to implement the movement into their fighting style, allowing them to fluidly connect their physical attacks with coordinated follow ups.
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