About: Mario (SSB)   Sponge Permalink

An Entity of Type : dbkwik:resource/8o1p8DBc7tTqR4sOpNWJXA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Mario (マリオ, Mario) appears as a default character in Super Smash Bros. He is considered an "all-around" character (as in most games). Mario is currently ranked 7th on the tier list for good offensive capabilities, good defense and speed, and having an excellent combo ability. He has powerful smash attacks, one of the best projectiles and a linear yet versatile recovery. However, he has bad range (besides Fireballs), which limits his approach options.

AttributesValues
rdf:type
rdfs:label
  • Mario (SSB)
  • Mario (SSB)
rdfs:comment
  • Mario (マリオ, Mario) appears as a default character in Super Smash Bros. He is considered an "all-around" character (as in most games). Mario is currently ranked 7th on the tier list for good offensive capabilities, good defense and speed, and having an excellent combo ability. He has powerful smash attacks, one of the best projectiles and a linear yet versatile recovery. However, he has bad range (besides Fireballs), which limits his approach options.
  • Mario ist in Super Smash Bros. einer von 8 Start-Charakteren und damit sofort verfügbar.
dcterms:subject
dbkwik:supersmashb...iPageUsesTemplate
Availability
Games
  • Melee
  • Brawl
  • SSBWU/3DS
Tier
  • B
Game
  • SSB
Name
  • Mario
Caption
  • 50(xsd:integer)
Ranking
  • 7(xsd:integer)
dsdesc
  • Does a spinning tornado attack, resembling the Spin Jump from Super Mario World. Has set knockback. If the lower segment of the final hitbox lands successfully, the move is a meteor smash. If the special button is pressed repeatedly in midair, Mario will rise upwards.
dashdmg
  • 9(xsd:integer)
nairdesc
  • Mario performs a sex kick attack. It gets weaker the longer it's out; though when it first comes out, it's a good finisher .
bairdmg
  • 12(xsd:integer)
fsmashsidedmg
  • 13(xsd:integer)
usmashdesc
  • Mario jumps and delivers a powerful headbutt aimed upwards. His whole head has a large disjointed hitbox for the duration of this attack, and it's a very powerful vertical finisher, being the strongest up smash in the game . However, both the move's ending lag and somewhat short horizontal range limits its effectiveness.
dsdmg
  • 1.0
fthrowname
bairname
dairname
nairname
fsmashupdmg
  • 14(xsd:integer)
dsmashimage
  • Mario Down smash SSB.png
dairimage
  • Mario Down aerial SSB.png
fsmashimage
  • Mario Forward smash SSB.png
neutral2dmg
  • 2.0
floorfdmg
  • 5(xsd:integer)
nsimage
  • Fireball Mario .png
edgesimage
  • Mario Edge attack SSB.png
ftiltdesc
  • Mario kicks straight forward. An okay move for spacing but rarely used due to Mario having better options. Comes out fast with decent range. This attack can be angled up or down.
utiltname
usmashimage
  • Mario Up smash SSB.png
dairdesc
  • Spins while doing a downwards drill kick. This attack can hit multiple times.
usdmg
  • 4(xsd:integer)
edgefname
bairimage
  • Mario Back aerial SSB.png
uairdesc
  • Performs a midair flip kick. The direction of the knockback depends on which angle the foe was hit on.
fsmashdowndmg
  • 12(xsd:integer)
ftiltname
usmashname
edgesdesc
  • Slowly gets up and delivers a low kick at the opponent's feet.
utiltimage
  • Mario Up tilt SSB.png
dashdesc
  • Does a sliding tackle, taken from Super Mario 64. Above-average ending lag and doesn't contain many follow-up options.
floorbdmg
  • 5(xsd:integer)
neutral3dmg
  • 4.0
neutral1dmg
  • 2.0
fairimage
  • Mario Forward aerial SSB.png
nsdesc
  • Throws a fireball, which travels forward and loses momentum with each bounce. Because of this, they are best used in the air, and at higher locations. They can be spammed, though with some difficulty , and are a decent approaching tactic. The move can be more efficient when used in the air, falling to meet the enemy at ground level, while still moving, and negating lag.
fthrowdesc
  • Quickly swings the foe once and tosses them forward. A good throw in terms of power, though back throw is better for KOs.
bthrowdmg
  • 12(xsd:integer)
ftiltangles
  • 3(xsd:integer)
grabname
fairdesc
  • Performs a spinning dropkick forward. The last hitboxes can semi-spike, so it can be used for a gimp. Highly useful against the majority of recoveries in the game.
floorfimage
  • Mario Floor attack SSB.png
neutralimage
  • Mario Neutral attack SSB.png
dsmashdmg
  • 13(xsd:integer)
usimage
  • Super Jump Punch Mario .png
utiltdesc
  • Mario twirls and punches upwards. A good combo tool that launches enemies upward for easy follow-ups and can KO at higher percents.
dsname
  • Mario Tornado
fsmashname
uairname
dtiltdesc
  • Kicks one foot forward. Has decent range, but not much useful for knockback purposes.
dsmashdesc
  • Mario swings both his legs around in a double-leg sweep attack. A decent spacing and KO-ing move, being used to punish tech and rolls.
dsmashname
edgesdmg
  • 5(xsd:integer)
fthrowimage
  • Mario Forward throw SSB.png
nsname
  • Fireball
bthrowimage
  • Mario Back throw SSB.png
bthrowname
floorbimage
  • Mario Floor attack SSB.png
nairdmg
  • 11(xsd:integer)
bairdesc
  • Performs a reverse dropkick that has good power, being a useful edge-guarding tool.
utiltdmg
  • 8(xsd:integer)
fsmashdesc
  • Mario winds up for a second and and unleashes a straight punch ahead. A decent finishing move with medium speed and good power, though inferior to both his up and down smashes and back throw in terms of KO power. This attack can be angled up or down.
dtiltname
nairimage
  • Mario Neutral aerial SSB.png
dtiltimage
  • Mario Down tilt SSB.png
fairname
fsmashangles
  • 3(xsd:integer)
floorbname
dsimage
  • Mario Tornado .png
nsdmg
  • 6(xsd:integer)
neutralcount
  • 3(xsd:integer)
dashname
uairdmg
  • 9(xsd:integer)
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