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Tibia is formed by tiles of different materials and shapes. The area of each tile is 1 square meter. There are tiles that affect your character speed, as well as some tiles that can't be walked over. Here's a list of the Tiles: __TOC__

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  • Tiles
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  • Tibia is formed by tiles of different materials and shapes. The area of each tile is 1 square meter. There are tiles that affect your character speed, as well as some tiles that can't be walked over. Here's a list of the Tiles: __TOC__
  • Normal game tiles can contains cities, roads, fields and cloisters. Since cloisters are not found on the edges of tiles that gives 3 possibilities for the edges of tiles, and 24 different possible tiles edges. This article is a . You can help My English Wiki by expanding it.
  • On colonised planets, tiles are the spaces available to build planetary improvements. A planet starts with a number of tiles determined by its quality, and more can be gained by researching terraforming technologies and building the special improvements that they provide. Tiles with a green outline are empty and can be built on immediately. Tiles outlined in yellow require Soil Enhancement before they can be used, while those with an orange or red outline require Habitat Improvement or Terraforming respectively.
  • A tile is the smallest building block for an area. Tilesets contain a collection of tiles, and it defines a 10' x 10' space within the game world. Each tile can describe a different feature of landscape from a road, hill, tree, house, well, rock, water, chasm, or wall depending on the theme of the tileset being used. NWN2 will use tiles only in interior areas. Exterior areas will use the new system of deformable height maps and paintable terrain.
  • Tiles make up the basic layout of the Crypt of the NecroDancer. They come in two types: floor tiles that the player can stand on, and wall tiles that provide an obstacle to movement. Most tiles do not have any special properties, with the exception of hazardous floor tiles (water, tar, hot coals, ice, ooze) and cracked wall tiles (which reveal a special shop portal upon destruction). Tiles can hold traps, bombs, items, walls, enemies, and the player. Tiles can also be changed in a variety of ways (e.g., digging up walls, destroying traps, enemy abilities, etc.).
  • Blast your way through mountains of tiles by chaining them together. The further you get, the more tickets to spend on prizes!
  • Items you can buy at the W-Shop and the Curio Shop they can go on your floor and some of them change the colors when you click on it.
  • Tiles was a game played in Akanûl with tiles inscribed with letters. The goal was to place the tiles in one's possession on a board to spell words.
  • Tiles was a nightclub in Oxford Street, London, in the mid-1960s, whose audience consisted of teenage Mods [1]. Opened in February 1966 as "the underground city for the new generation", the premises also included a shopping arcade with record and clothes shops, a "coke bar" and a "budget beauty bar", and Kenny Everett was advertised as "Tiles' own Deejay" [2]. Later, the regular DJ was Jeff Dexter, who, like Peel, subsequently worked at Middle Earth in Covent Garden. Dexter recalled the club's atmosphere as very different from those exclusive London clubs which attracted fashionable people and were featured in the quality Sunday newspapers: The only Sunday supplements Tiles featured in were for drug raids. Tiles was raided regularly on its all night sessions. Hundreds of police would com
  • Tiles are found in Bloons Monkey City during gameplay. They are the squares of land that make up the city, and you capture more of them to gain land, XP, City Cash and for getting no lives lost, File:BloonstoneIcon.png5 (File:BloonstoneIcon.png10 on Hardcore Mode). Each tile has a specific Terrain, which has a set of unique tracks in each type, as well as different Favors and Restrictions in each type. Some tiles reward you with a treasure chest, containing a boosted City Cash, Bloonstone or Special item reward.
  • This page contains information of every different objects with explanations in the map that is referred as tiles. These objects are fixed in a 1 square tile in a map and different area would have different objects on top of the floor, the floor is the fundamentals of the tiles which appears in all maps and maps cannot function without it. The 2 other fundamental tiles which are walls and bushes and they also appears in all maps but maps can still functions without those. Floor.jpg|Floor tiles: this is the fundamental tile in the maps and all other tiles can be on top of the floor except for river/lake tiles (although technically rivers are still on top of the floors), and brawlers runs on the floor. Wall.jpg|Wall tiles (regular walls): This is the another fundamental tile, it will block b
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  • Tibia is formed by tiles of different materials and shapes. The area of each tile is 1 square meter. There are tiles that affect your character speed, as well as some tiles that can't be walked over. Here's a list of the Tiles: __TOC__
  • Normal game tiles can contains cities, roads, fields and cloisters. Since cloisters are not found on the edges of tiles that gives 3 possibilities for the edges of tiles, and 24 different possible tiles edges. This article is a . You can help My English Wiki by expanding it.
  • On colonised planets, tiles are the spaces available to build planetary improvements. A planet starts with a number of tiles determined by its quality, and more can be gained by researching terraforming technologies and building the special improvements that they provide. Tiles with a green outline are empty and can be built on immediately. Tiles outlined in yellow require Soil Enhancement before they can be used, while those with an orange or red outline require Habitat Improvement or Terraforming respectively.
  • Tiles was a nightclub in Oxford Street, London, in the mid-1960s, whose audience consisted of teenage Mods [1]. Opened in February 1966 as "the underground city for the new generation", the premises also included a shopping arcade with record and clothes shops, a "coke bar" and a "budget beauty bar", and Kenny Everett was advertised as "Tiles' own Deejay" [2]. Later, the regular DJ was Jeff Dexter, who, like Peel, subsequently worked at Middle Earth in Covent Garden. Dexter recalled the club's atmosphere as very different from those exclusive London clubs which attracted fashionable people and were featured in the quality Sunday newspapers: The only Sunday supplements Tiles featured in were for drug raids. Tiles was raided regularly on its all night sessions. Hundreds of police would come, because it was supposed to be a drug den....kids always took pills to dance on....They came up to London to have a good time, so there were always plenty of pills....the audience was mainly tight-arse, pill-chewing Mod kids..[3] Peel played at Tiles just once, on 1967-09-24 for the first of a proposed regular Perfumed Garden slot on Sunday evenings. In the event, it turned out to be the club's last night. In his next Perfumed Garden column for International Times (IT 19, 1967-10-05, p13), the DJ wrote: The incredible sadness of a Sunday evening at Tiles. Flushed with mini-successes at the Marquee and the Saville, I readily thought it would work. Many friends were threatened by a howling mob of destructors. Such cruel and unreasoning things really bring it home just how small a minority we are. Moving around and loving people who are sympathetic it is so easy to forget the intolerance and envy of the vast majority of the population. Anyway, following this debacle, I'm returning to the gentle safety of the Middle Earth. In a 1999 interview for the DJ History site, Peel described the venue as "a notorious club on Oxford Street" and went into a little more detail: It was certainly not the kind of place where they wanted to hear what I was doing. And there were waves of irate customers coming up over the footlights to try and persuade me to play whatever it was they wanted me to play. Which certainly wasn't the Grateful Dead and Jefferson Airplane and Country Joe and the Fish or whatever I was playing. They didn't like me at all. Then there was another club somewhere, where I played the closing down night. For a while there, I seemed to feel that where my future lay was in finishing places off [laughter]. Administering the coup de grace. During his show on 06 December 2001, the long-before night at Tiles may have been in the back of Peel's mind when he commented on an upcoming gig in Newcastle for Bulletproof at Rockshots: “Last night at that venue. Not quite sure why they chose me to do that. Actually, I’ve got a pretty good idea.”
  • Tiles are found in Bloons Monkey City during gameplay. They are the squares of land that make up the city, and you capture more of them to gain land, XP, City Cash and for getting no lives lost, File:BloonstoneIcon.png5 (File:BloonstoneIcon.png10 on Hardcore Mode). Each tile has a specific Terrain, which has a set of unique tracks in each type, as well as different Favors and Restrictions in each type. To capture tiles, you must play a "mini" version of Bloons TD 5 for each tile, as in, place towers along the track to last a certain amount of rounds of bloons. Each tile has blue text in the top right corner: [Current Round Number] of [Maximum Round Number]. When all the rounds on the tile are completed, the tile is captured. Some tiles reward you with a treasure chest, containing a boosted City Cash, Bloonstone or Special item reward. The land you gain from tiles can be built on, and some Buildings require more than 1 tile to be built, such as the Naval Base, requiring a 2x2 space to build. Each tile, when clicked on, will display the maximum bloon rank, difficulty, type of terrain, favored and restricted towers, track, and rewards for that tile. As the city expands further from the center, the difficulty and reward for tiles is increased. Some tiles have multiple bloons on them, such as 3 MOABs. Such tiles foreshadow a large rush of the bloon shown near the final round. Grouped Ceramic tiles also existed in open beta. The City Cash reward for beating a tile can also be a forshadower to it's Difficulty level when every tile you face is impoppable. This is most useful in later levels such as D.D.T. levels. This number also determines on what round certain M.O.A.B. Class Bloons come out. If a tile's reward (A.K.A. Difficulty) is $650, then M.O.A.B.s may come out on round 8 or 9, but if the reward is $750, they may come out on round 6. The Earliest round a M.O.A.B. can come out on is 6 (A round 5 MOAB has been reported, but not confirmed), for B.F.B.s, it is round 14(?), for D.D.T.s, it is 17(?) and for Z.O.M.G.s, it is round 20(?).
  • A tile is the smallest building block for an area. Tilesets contain a collection of tiles, and it defines a 10' x 10' space within the game world. Each tile can describe a different feature of landscape from a road, hill, tree, house, well, rock, water, chasm, or wall depending on the theme of the tileset being used. NWN2 will use tiles only in interior areas. Exterior areas will use the new system of deformable height maps and paintable terrain.
  • Tiles make up the basic layout of the Crypt of the NecroDancer. They come in two types: floor tiles that the player can stand on, and wall tiles that provide an obstacle to movement. Most tiles do not have any special properties, with the exception of hazardous floor tiles (water, tar, hot coals, ice, ooze) and cracked wall tiles (which reveal a special shop portal upon destruction). Tiles can hold traps, bombs, items, walls, enemies, and the player. Tiles can also be changed in a variety of ways (e.g., digging up walls, destroying traps, enemy abilities, etc.).
  • Blast your way through mountains of tiles by chaining them together. The further you get, the more tickets to spend on prizes!
  • Items you can buy at the W-Shop and the Curio Shop they can go on your floor and some of them change the colors when you click on it.
  • Tiles was a game played in Akanûl with tiles inscribed with letters. The goal was to place the tiles in one's possession on a board to spell words.
  • This page contains information of every different objects with explanations in the map that is referred as tiles. These objects are fixed in a 1 square tile in a map and different area would have different objects on top of the floor, the floor is the fundamentals of the tiles which appears in all maps and maps cannot function without it. The 2 other fundamental tiles which are walls and bushes and they also appears in all maps but maps can still functions without those. Floor.jpg|Floor tiles: this is the fundamental tile in the maps and all other tiles can be on top of the floor except for river/lake tiles (although technically rivers are still on top of the floors), and brawlers runs on the floor. Wall.jpg|Wall tiles (regular walls): This is the another fundamental tile, it will block brawlers and attacks and can be destroyed by super attacks. Throwing attacks can be thrown over it. Its found on all maps. Spawn.jpg|Spawn Tile: its not really a tile but you get what i mean. Brawlers will spawn at that point and its a fixed "tile" in the start of the battle or when respawns, according to the map. In brawl ball, the initial spawn points are different area to the respawn points. Fresh Bushes.jpg|Fresh bush tile: Its green in colour. Brawlers can hide inside the bushes to conceal their location while inside. It can be destroy by super attacks and will regrow in 35 seconds later. It can be found in some bounty maps, heist maps, brawl ball maps, and smash and grab maps. Dried Bushes.jpg|Dried bush tiles: Its another kind of bush tile but its yellowish instead of green, when it is destroyed it will not regrow. Its found in some bounty maps, gg coral heist map, and all showdown maps. Vase.jpg|Vase tile: This is an destructible obstacle tile and will block brawlers way when not destroyed. It does not respawns when destroyed. Its found on jungle bounty maps and it fits that into its theme. Bones.jpg|Bone tile: This is an another destructible obstacle tile and will block brawlers way when not destroyed. This also do not respawns when destroyed. Its found on smash and grab maps and showdown maps. Its function is same as the vases but its to fit into the map theme. BarrelBox.png|Boxes/Barrels tiles: These "objects" functions exactly like a wall, its differs from the walls to give the map a realistic feel: like the walls in the soccer pit in the brawl ball maps, it would not make sense for a normal wall to be in the pitch so these portable walls are in place on the map as it makes sense to see boxes and barrels in the pit. Its also found in bounty and smash and grab and heist maps that are placed beside the walls as they are not technically part of a wall and it "more walls are needed" so it gives a wall feel for it Cactus.jpg|Cactus tile: The cactus is an obstacle which acts like the wall, except that it does not stands at next to one another and are isolated to the another obstacle tile but it can be next to the regular walls, and when destroyed it will regrow in 35 seconds later. Its found in some showdown maps and in some bounty maps. The cactus do not hurt brawlers when standing next to it. Mushroom.jpg|Mushroom tile: The mushroom is also an obstacle which acts like the wall, its just like the cactus that it does not stands next to the other obstacles and can be next to a wall tile and regrows after 35 seconds of being destroyed. The mushrooms are found in some smash and grab maps. Mushrooms could grow in the mines so it does make sense. Fence.jpg|Fence tiles: Its functions exactly like the walls tiles except that its hitbox is thinner than the regular walls to attack projectiles. Also to have a more realistic effect in addition to the wall tiles. Its found in all heist maps and in groundhog barrow map. River.jpg|River/lake tiles: They are water tiles, so it means that brawlers cannot walk onto the water like the walls and attacks can go over the water and its indestructible because its not an object elevated! All supers can cross through the water tiles. Its found on Shooting star, feast or famine, skull creek, kaboom canyon, and gg coral. Brick Wall.jpeg|Brick wall tiles: These walls are indestructible which means that all attacks cant destroy it. Its found on all brawl ball maps as a goal post side walls (so as to prevent goals shot form the sides lol). Crystal Wall.jpg|Crystal wall tile: This also functions exactly as the wall tile, it appears in some smash and grab maps which is attached to the regular walls. When an attack hits this crystal wall, it will glows for a short time, it do also glows by itself for a short time in every interval time. Safe.jpeg|Safe tile: there is only 1 safes in a map currently and its the objective object in the heist gamemode, it can be walked through and blocks attack and taking damage. Its found in all heist maps as this is the core object in the mode. TNTBOX.png|TNT tile: This is an object that brawlers can walk through and attacks gets blocked, it has set amount of hitpoints and when it takes enough damage it explodes which will damages the opponent of the TNT boxes. Its found in gg coral with 2 of them, bandit stash with one at the center and formerly kaboom canyon with two. Power up box.jpg|Power up boxes (elixir boxes): These boxes are in placed item that brawlers can walk through and blocks attacks, it has set amount of hitpoints, and it spawns the power up bottle when destroyed. It appears in showdown maps. The box property are same as the TNT box. Metal wall.jpg|Metal wall tiles: These metal walls like the brick walls, which is also indestructible. It is found on the Robo Rumble maps and its role is to prevent the robots from taking shortcuts lol.
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