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Radiant Silvergun is a vertically scrolling shooters video game, developed by Treasure Co. Ltd. It was released in arcades on the ST-V platform in 1998 and subsequently ported to the Sega Saturn, with added cutscenes by noted animation studio GONZO. The game was not released outside of Japan. However, Masato Maegawa has recently hinted that the game could appear on Xbox Live Arcade for the Xbox 360 with high-definition visuals.

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  • Radiant Silvergun
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  • Radiant Silvergun is a vertically scrolling shooters video game, developed by Treasure Co. Ltd. It was released in arcades on the ST-V platform in 1998 and subsequently ported to the Sega Saturn, with added cutscenes by noted animation studio GONZO. The game was not released outside of Japan. However, Masato Maegawa has recently hinted that the game could appear on Xbox Live Arcade for the Xbox 360 with high-definition visuals.
  • Radiant Silvergun is a vertical scrolling shooter by Treasure, released in arcades (on the Sega Titan-Video hardware) and on the Sega Saturn in 1998. It was ported to Xbox Live Arcade on September 14, 2011. See also Ikaruga, the Spiritual Successor to Radiant Silvergun.
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  • Radiant Silvergun is a vertically scrolling shooters video game, developed by Treasure Co. Ltd. It was released in arcades on the ST-V platform in 1998 and subsequently ported to the Sega Saturn, with added cutscenes by noted animation studio GONZO. The game was not released outside of Japan. However, Masato Maegawa has recently hinted that the game could appear on Xbox Live Arcade for the Xbox 360 with high-definition visuals. It features a unique and innovative weapons system, with seven weapons available at any time. The player has three buttons to control the weapons; the weapon fired depends on the combination of buttons pressed. According to producer Hiroshi Iuchi, the main inspiration for the game's design was Image Fight, an arcade game by from 1988.
  • Radiant Silvergun is a vertical scrolling shooter by Treasure, released in arcades (on the Sega Titan-Video hardware) and on the Sega Saturn in 1998. It was ported to Xbox Live Arcade on September 14, 2011. The gameplay is rather unique, allowing you to use any of seven weapons at any time, as well as a charged attack. Weapons gain in strength as you score points with them, and destroying a chain of enemies that have the same color gives higher and higher bonuses as the chain continues. Thus, you'll need to use a variety of attack methods to level up evenly, as well as NOT destroying enemies of other colors so as to not break the chain. (Inter-color chains would not appear until Ikaruga, but is available as an option in the XBLA remake if you got any achievements in the former's XBLA remake.) Failure to do results in a near Unwinnable scenario against the Final Boss, as underleveled weapons are ineffective and rendered useless. Like previous Treasure games, Radiant Silvergun concentrates heavily on boss battles. The infamous boss warning screen appears about two dozen times and bosses take numerous different forms to try to annihilate the player. The story is rather bleak and depressing: a strange crystalline structure called the Stone-Like is found in an ancient ruined city, and then proceeds to kill everyone on Earth. The player takes control of a pilot in a small crew that escaped the Stone-Like's blast, helming the eponymous Silvergun and returns to the planet to discover the secrets behind the artifact. Things are just getting worse from this point on. See also Ikaruga, the Spiritual Successor to Radiant Silvergun.
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