About: Augmented Armadyl godsword (passive)   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The augmented Armadyl godsword (passive) is a level 75 Melee two-handed weapon created by using an augmentor on an Armadyl godsword (passive). Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the Augmented Armadyl godsword (passive) can hold 2 gizmos, allowing up to 4 perks (2 perks each). Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

AttributesValues
rdf:type
rdfs:label
  • Augmented Armadyl godsword (passive)
rdfs:comment
  • The augmented Armadyl godsword (passive) is a level 75 Melee two-handed weapon created by using an augmentor on an Armadyl godsword (passive). Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the Augmented Armadyl godsword (passive) can hold 2 gizmos, allowing up to 4 perks (2 perks each). Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
Level
  • 75(xsd:integer)
Strength
  • 0(xsd:integer)
Version
  • charged
  • uncharged
aspeed
  • Average
specialchance
  • yes
store
  • No
Examine
  • A beautiful, heavy, augmented sword.
Tradeable
  • No
Equipable
  • Yes
destroy
  • You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
disassembly
  • Yes
Quest
  • No
Attack range
  • 1(xsd:integer)
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Prayer
  • 4(xsd:integer)
Category
  • 7200.0
Special
  • Armadyl[1]
Stackable
  • No
Tier
  • 75(xsd:integer)
Slot
  • 7200.0
Magic
  • 0(xsd:integer)
Name
  • Augmented Armadyl godsword
Value
  • 1250000(xsd:integer)
Members
  • Yes
Weight
  • 10(xsd:integer)
Update
  • RuneMetrics - God Book Improvements - Invention Update
Armour
  • 0(xsd:integer)
Class
  • melee
Image
Life
  • 0(xsd:integer)
Accuracy
  • 1694(xsd:integer)
ID
  • 36860(xsd:integer)
  • 36861(xsd:integer)
Style
  • Slash
Release
  • 2016-02-22(xsd:date)
Damage
  • 1676(xsd:integer)
Ranged
  • 0(xsd:integer)
Requirements
  • 75(xsd:integer)
invtier
  • 75(xsd:integer)
abstract
  • The augmented Armadyl godsword (passive) is a level 75 Melee two-handed weapon created by using an augmentor on an Armadyl godsword (passive). Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the Augmented Armadyl godsword (passive) can hold 2 gizmos, allowing up to 4 perks (2 perks each). Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
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