About: BatEye   Sponge Permalink

An Entity of Type : dbkwik:resource/fOsYHE9f0s1AwCjkMA_6CA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

BatEye is a 4th-level Green Element in Chrono Cross. BatEye, and several other strong elements, Traps, Buffs and Debuffs are purchasable from the Demi-human merchant in Guldove and the Demi-humans on Marbule. Specifically, BatEye reduces a single opponent's Hit % rate to its maximum low, regardless of level allocation. Because of this, it is wasteful to set BatEye and other Buff/Debuff Elements any higher than the level 1 allocation spot. Although this will depict the Element as being -3, no quality difference is depicted; the character with BatEye cast on them will still receive the lowest possible hit rate for several turns.

AttributesValues
rdf:type
rdfs:label
  • BatEye
rdfs:comment
  • BatEye is a 4th-level Green Element in Chrono Cross. BatEye, and several other strong elements, Traps, Buffs and Debuffs are purchasable from the Demi-human merchant in Guldove and the Demi-humans on Marbule. Specifically, BatEye reduces a single opponent's Hit % rate to its maximum low, regardless of level allocation. Because of this, it is wasteful to set BatEye and other Buff/Debuff Elements any higher than the level 1 allocation spot. Although this will depict the Element as being -3, no quality difference is depicted; the character with BatEye cast on them will still receive the lowest possible hit rate for several turns.
Level
  • 4(xsd:integer)
dcterms:subject
dbkwik:chrono/prop...iPageUsesTemplate
Name
  • BatEye
Type
  • Magic
Caption
  • Serge casts BatEye on a Daffy Dwarf.
DESC
  • Temporarily decreases enemy's attack Hit%
Color
User
  • Any
Target
  • Single Opponent
offset
  • 4(xsd:integer)
abstract
  • BatEye is a 4th-level Green Element in Chrono Cross. BatEye, and several other strong elements, Traps, Buffs and Debuffs are purchasable from the Demi-human merchant in Guldove and the Demi-humans on Marbule. Specifically, BatEye reduces a single opponent's Hit % rate to its maximum low, regardless of level allocation. Because of this, it is wasteful to set BatEye and other Buff/Debuff Elements any higher than the level 1 allocation spot. Although this will depict the Element as being -3, no quality difference is depicted; the character with BatEye cast on them will still receive the lowest possible hit rate for several turns.
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