About: The Essential Guide to Force Exile/Valkyrie starbomber   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A sizable flying-wing bomber, the Valkryie was designed to augment the nimble Shoto starfighters by fielding heavy ordnance to deal with larger targets. The first squadron of Valkryies were produced in 9 BBY. To increase survivability, particularly on approach and egress from target zones, the Valkyrie employed similar technology to the Ataru-class gunship to create a reduced sensor signature and paint scheme that made it considerably more difficult to detect a flight of incoming bombers. To allow Valkyries to make long-range standoff precision strikes on single targets, the bombers were equipped with a revolutionary new miniaturized hyperdrive and were well-shielded to again increase survivability. For such an ungainly craft, the Valkyrie handled well in atmosphere, aided by its aerodynam

AttributesValues
rdfs:label
  • The Essential Guide to Force Exile/Valkyrie starbomber
rdfs:comment
  • A sizable flying-wing bomber, the Valkryie was designed to augment the nimble Shoto starfighters by fielding heavy ordnance to deal with larger targets. The first squadron of Valkryies were produced in 9 BBY. To increase survivability, particularly on approach and egress from target zones, the Valkyrie employed similar technology to the Ataru-class gunship to create a reduced sensor signature and paint scheme that made it considerably more difficult to detect a flight of incoming bombers. To allow Valkyries to make long-range standoff precision strikes on single targets, the bombers were equipped with a revolutionary new miniaturized hyperdrive and were well-shielded to again increase survivability. For such an ungainly craft, the Valkyrie handled well in atmosphere, aided by its aerodynam
Length
  • 14.0
dcterms:subject
Countermeasures
  • *Sensor-deflective hull *Low-visibility color scheme *reduced emission exhaust vents equipped with baffles
hdsystem
  • Equipped
Hyperdrive
  • Class 2
Skeleton
  • 1(xsd:integer)
max accel
  • 2000.0
Consumables
  • 259200.0
dbkwik:swfanon/pro...iPageUsesTemplate
Affiliation
  • *Yanibar Guard
Role
  • *Long-range bomber *Heavy scout *Ground support
Name
  • Valkyrie starbomber
Width
  • 22.4
Max Speed
  • *1,000 km/h
Height
  • 4.2
Manufacturer
  • Kraechar Arms
Capacity
  • 200(xsd:integer)
Class
  • *Assault starfighter *Starbomber
Navigation
  • Onboard astromech droid
Passengers
  • Up to 2, with two drop husks deployed
Engine
  • *2 ion engines *Repulsorlifts
Crew
  • *3 **Pilot **Co-pilot **Weapons officer
Armament
  • *4 nose-mounted laser cannons *2 ordnance pods **Concussion missiles **Proton bombs **Seismic charges **Sensor probes **Cargo pods **Nighthawk missiles **Drop husks
abstract
  • A sizable flying-wing bomber, the Valkryie was designed to augment the nimble Shoto starfighters by fielding heavy ordnance to deal with larger targets. The first squadron of Valkryies were produced in 9 BBY. To increase survivability, particularly on approach and egress from target zones, the Valkyrie employed similar technology to the Ataru-class gunship to create a reduced sensor signature and paint scheme that made it considerably more difficult to detect a flight of incoming bombers. To allow Valkyries to make long-range standoff precision strikes on single targets, the bombers were equipped with a revolutionary new miniaturized hyperdrive and were well-shielded to again increase survivability. For such an ungainly craft, the Valkyrie handled well in atmosphere, aided by its aerodynamic shape and sophisticated guidance and control system. The flying wing design allowed the craft to cruise effectively at high altitudes and their large fuel reserves gave them incredibly long sublight range and loiter time. The first generation of bombers could make up to 4 hyperspace jumps with the aid of an onboard astromech. Valkyries adopted many of the same sensor-baffling techniques employed in the Ataru-gunship, as well as the same variable-yield laser cannons used in the Shoto starfighter. However, the dorsal turret, engines, ordnance bays, and other components had to be designed from scratch to suit the unique vehicle’s mission requirements. However, the powerful defensive and offensive capabilities of the Valkyrie were offset by its lack of maneuverability and its modest sublight speeds. The bombers were notoriously hard to maneuver and the complex stealth technology was not optimized for such a small scale, meaning that Valkyries spent a lot of time in the maintenance hangar. These weaknesses, coupled with the staggering cost of a single Valkyrie (150,000 credits per craft) meant that they were never fielded in great numbers. Another issue was its space performance. Valkyries excelled in atmosphere due to their wing geometry, but in space, once discovered, their lack of maneuverability and defensive armament made them easy prey for hostile gunners and TIE fighters. Valkyries carried dual ordnance pods that allowed them to carry a large variety of munitions due to their modular configuration. For patrol missions, sensor pods could be deployed, as could space mines. For heavy bombing missions, proton bombs or seismic charges could be loaded into their bays-though these were either dropped from high-altitude or in risky low-level attacks. The most common configuration was to carry large numbers of the same fairly light concussion missiles employed in the Shoto starfighter, which could either be deployed against smaller craft, or fired in salvoes against larger targets. The most uncommon use was to deploy drop husks in the ordnance pods, which contained passengers. The husks were just as stealthy as the Valkyrie and could be used to make covert orbital insertions of special operations, YGI, or Elite Guardian units in small numbers. To reinforce these covert operatives, Valkyries could also deploy stealth cargo pods from the safety of orbit via the use of their ordnance pods.
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