About: Shine ogre   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

They almost always (90%) attempt to move to one square away before attacking. Their attacks consist of unarmed attacks, throwing their ranged weapon if they aren't adjacent, which is always a rock (90%) (they always wear two claws so both are boosted), slow (5%), or buffing themselves with hero (5%). At low health they cast heal critical. Shine ogres are innately immune to blindness.

AttributesValues
rdfs:label
  • Shine ogre
rdfs:comment
  • They almost always (90%) attempt to move to one square away before attacking. Their attacks consist of unarmed attacks, throwing their ranged weapon if they aren't adjacent, which is always a rock (90%) (they always wear two claws so both are boosted), slow (5%), or buffing themselves with hero (5%). At low health they cast heal critical. Shine ogres are innately immune to blindness.
Level
  • 150(xsd:integer)
dcterms:subject
Cooking
  • 97(xsd:integer)
bow
  • 102(xsd:integer)
Mana
  • 90(xsd:integer)
DEX
  • 138(xsd:integer)
Tactics
  • 164(xsd:integer)
Mag
  • 315(xsd:integer)
str
  • 279(xsd:integer)
CHA
  • 200(xsd:integer)
Resistances
  • True
Sprite
  • 788(xsd:integer)
Evasion
  • 102(xsd:integer)
Speed
  • 320(xsd:integer)
Per
  • 145(xsd:integer)
B
  • Standard Attack
Name
  • shine ogre
Portrait
  • 789(xsd:integer)
S
  • Hero
  • Slow
rnerve
  • Superb
rlightning
  • Superb
rchaos
  • Superb
rnether
  • Superb
rfire
  • Superb
rmagic
  • Little
rmind
  • Superb
anatomy
  • 97(xsd:integer)
rdarkness
  • Superb
rsound
  • Superb
rpoison
  • Superb
rcold
  • Superb
dbkwik:elona/prope...iPageUsesTemplate
con
  • 200(xsd:integer)
Move
  • 90(xsd:integer)
literacy
  • 107(xsd:integer)
faith
  • 177(xsd:integer)
Class
  • Priest
Firearm
  • 102(xsd:integer)
Life
  • 110(xsd:integer)
Casting
  • 107(xsd:integer)
LEA
  • 200(xsd:integer)
Race
  • Mazin
Shield
  • 164(xsd:integer)
AIroutine
  • 1(xsd:integer)
polearm
  • 102(xsd:integer)
scythe
  • 102(xsd:integer)
heavyarmor
  • 172(xsd:integer)
Reaction
  • hostile
pdist
  • 1(xsd:integer)
wil
  • 315(xsd:integer)
longsword
  • 102(xsd:integer)
lightarmor
  • 102(xsd:integer)
crossbow
  • 102(xsd:integer)
Stealth
  • 102(xsd:integer)
mediumarmor
  • 167(xsd:integer)
Meditation
  • 102(xsd:integer)
magicdevice
  • 107(xsd:integer)
Axe
  • 102(xsd:integer)
Throwing
  • 102(xsd:integer)
shortsword
  • 102(xsd:integer)
Blunt
  • 167(xsd:integer)
AiHeal
  • Heal Critical
martialarts
  • 167(xsd:integer)
schance
  • 10(xsd:integer)
stave
  • 102(xsd:integer)
Healing
  • 177(xsd:integer)
controlmagic
  • 97(xsd:integer)
abstract
  • They almost always (90%) attempt to move to one square away before attacking. Their attacks consist of unarmed attacks, throwing their ranged weapon if they aren't adjacent, which is always a rock (90%) (they always wear two claws so both are boosted), slow (5%), or buffing themselves with hero (5%). At low health they cast heal critical. Shine ogres are innately immune to blindness.
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