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An Entity of Type : dbkwik:resource/iZPS-_nT-j1tY_DLCpXKGQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Artist: 180 BPM: 180 First Appeared On: DanceDanceRevolution Length: 1:41 Difficulty: SP: 2/6/7/8 DP: 7/8/9

AttributesValues
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  • Paranoia
  • Paranoia
  • Paranoia
  • Paranoia
  • Paranoia
  • PARANOiA
  • Paranoia
  • Paranoia
  • Paranoia
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  • Únicamente se puede aprender por MT
  • Artist: 180 BPM: 180 First Appeared On: DanceDanceRevolution Length: 1:41 Difficulty: SP: 2/6/7/8 DP: 7/8/9
  • OPENING SPIEL: "Live, coast to coast, America plays Paranoia! You're playing from satellite cameras in living rooms around the country. You're connected by internet and by telephone. You're all battling one studio contestant. Paranoia, it starts now!" An interactive phone-in show where a contestant competed against phone-in players.
  • Paranoia ist eine Nebenquest in The Elder Scrolls IV: Oblivion.
  • Paranoia ist eine Krankheit für Verrückte oder alte Leute und zeichnet sich durch hektisches Verhalten bzw der festen Überzeugung aus, verfolgt zu werden. * "Sie sind hier!! Sie sind überall, ich kann sie spüren" * "Wer sind Sie?" * "Na Sie halt, verdammt ich darf nicht zu laut sprechen" * "Wovon redest du?" * "Ich hab jetzt keine Zeit dafür, sie sind hinter mit her..." * "Du bist doch Paranoid !!" * "Nein, aber die Welt verfolgt mich !!"
  • Paranoia is the belief by a patient that they are being watched, monitored or that someone is about to do them harm. It is a common symptom of many mental illnesses (particularly schizophrenia), but can also arise in patients who are suffering from organic diseases. It can also be a side effect of some medications.
  • Stream: 28.8 Voltage: 30 Air: 6.5 Freeze: 0 Chaos: 0
  • Gold Reward File:GoldIcon.png Reputation Disposition Type Creatures Enemies Quest ID Paranoia is a quest in The Elder Scrolls IV: Oblivion. In the Hero's travels in Skingrad, Glarthir will eventually approach them and give them the quest Paranoia. Glarthir will tell them to meet him behind the chapel at midnight. If they ask someone in town about Glarthir, Captain Dion of the Skingrad Guard will approach them and tell them that Glarthir is crazy and to report to him any strange things Glarthir may suggest.
  • Paranoia es un jefe de el juego Castlevania: Dawn of Sorrow que se encuentra en el area de la Pensión demoniaca (una zona solo accesible a tráves de él Pináculo).Antes de enfrentarte al verdadero lucharas con una version pequeña de él, la cúal es mucho más debil. Luego, en la siguiente sala aparecera el real. Este usa 5 espejos por los cuales se transporta para atacarte.Luego de derrotarlo obtendremos su alma, la cúal es necesaria para poder sacar los 2 finales ocultos del juego el bueno y el malo, además de permitirle al jugador adentrarse en los espejos dispersos por todo el castillo en los cúales hay tesoros.
  • Paranoia is a professional wrestler currently working for The Ultimate Wrestling Experience in Pennsylvania.
  • Paranoia is a Raven appearing in Armored Core 3. He is ranked E-13 in the Arena. He is partnered with Paradox in the Extra Arena and they hold the title of the twentieth highest ranked team.
  • Paranoia ist die 36. Episode der Serie Law & Order: SVU und lief als 14. Episode der 2. Staffel. Als Benson und Stabler die brutale Vergewaltigung einer Polizistin im Einsatz untersuchen, stoßen sie auf zahlreiche Ungereimtheiten, die auf Verwicklungen von Kollegen des Opfers in den Fall hindeuten...
  • Paranoia (рус. Паранойя) — модификация для Half-Life.
  • Paranoia might refer to: * Paranoia (L&O), the Law & Order season 6 episode. * Paranoia (SVU), the Law & Order: Special Victims Unit season 2 episode.
  • Increases the Stealth detection for the Felhunter's Warlock master and his/her party members. Very useful for trying to find Rogues, Druids, or any class that can play Night Elves, since Night Elves all have the ability to become hidden with Shadowmeld. There is no casting time, cooldown, or mana cost; Paranoia is a permanent buff to anyone in the party who stays within 30 yards of the Felhunter. Note that Paranoia does not assist with invisibility detection, although this is unsubstantial as warlocks can buff friendly players with invisibilty detection already.
  • thumb|Uno de los posibles finales de la misión Paranoia es una misión secundaria en The Elder Scrolls IV: Oblivion, en la que nuestro objetivo será investigar a ciertas personas, que intentan atentar contra la vida de Glarthir. Se activa hablando con este en la ciudad de Skingrad y tras cada seguimiento deberemos reunirnos con el a medianoche en la capilla de la ciudad.
  • To make effective use of the Burst, try to activate it when opposing players are disperse throughout the battlefield, losing sight of where their friends are. Not all that useful when they are clumped together, unless you use it to move into that group.
  • Mezame-P's 7th original VOCALOID work. This song is featured in the EXIT TUNES compilation album Vocalosensation. This song entered the Hall of Fame on March 15, 2012 (after two days). This song entered the Legends on October 29, 2013.
  • Paranoia is a Prise who was in charge during Year of the Black Rainbow. She was responsible for visiting Dr. Hohenberger and kick-starting the development of the IRO-Bots. She also unnotably gave some Mages genetic material that was made into Cambria.
  • Paranoia is a mental disorder, often present in psychosis, which involves intense anxiety about threat, persecution or conspiracy. According to Stephen Grosz, paranoia may be rooted in a fundamental fear of indifference from others. (Source: Aronovitch, David. Voodoo Histories: The Role of the Conspiracy Theory in Shaping Modern History. New York: Riverhead Books, 2010. page 371.)
  • Paranoia was a figment of Dave Lister's imagination, and a representation of Lister's inner insecurities, that was made solid aboard Red Dwarf by a mutated virus.
  • Paranoia je psychická porucha, která se vyznačuje nadměrnou podezřívavostí. Osoby trpící paranoiou jsou často přívrženci konspiračních teorií. Trpí představou, že snahou osob v jejich okolí je ublížit jim. Pokud si myslíš, že paranoia je výsadou pouze několika bláznů a psychopatů, tak jsi na velikém omylu. Paranoiou trpí až 15 % obyvatelstva, takže ty, vážený čtenáři Necyklopedie, jsi pro 15 % svého okolí škůdcem, ne-li přímo vrahem. Dej si pozor! Může se stát, že ti nějaký paranoik v zájmu vlastního bezpečí píchne kudlu do zad. Už se tak několikrát stalo! Ještě jednou – měj se na pozoru.
  • Paranoia is a science fiction dystopian role-playing game first released in 1984 by West End Games.
  • "Paranoia" ist die 163. Folge von Desperate Housewives.
  • Paranoia is waking up to immense fear and hatred of someone else, which is what usually happens when you have to deal with crap like going to school, having to do classwork given out by the teachers, and then when you go home, it's still not enough because you find yourself doing homework that your mom's making you do. So it can be a pretty stressful thing to go through, honestly, if you look at it a different way than how your sister looks at it when she's....nevermind.
  • Level: Treant 9 Spell Resistance: yes Opening your mouth, you release a blast of illusory evil that rips at the enemy's very spiritual core. As a standard action, Creatures within a 60 foot cone must make a Will saving throw DC: 19+Constitution modifier or take normal damage as well as 1d6 damage per level (Max 10d6). Creatures that make their save only take 5d6 damage and are no longer effected. Creatures that fail their saving throw however take the same damage next round and need to make the saving throw again. Every round for 10 rounds the creature is effected by this ability once again. This is a mind effecting ability, and it even effects creatures normally immune to such effects, however they gain a +6 bonus on the saving throw.
  • Paranoia de No Te Va Gustar: El tiempo otra vez avanza.
  • Paranoia is a side mission found in the Historic District in inFamous, in which Cole tracks down members of the First Sons who are stalking the park.
  • Paranoia is a proactive state of mind in which an individual has clearly decided they're not going to set back and let themselves get invaded by the japs, mexicans, germans, or terrorists. This person has made a wise decision of not allowing "them" to take his god-d*mn guns and freedoms away. He or she has woken up from the deep sleep that infects each of us in this liberal society on the brink of a free-for-all; a country that is sadly losing its balls day by day.
  • La paranoia è quella psicosi che può sempre tornare utile come dimostrazione di seminfermità mentale in un processo per omicidio, ma soprattutto un ottimo movente per commettere crimini contro l'umanità.
  • Paranoia is a high-stakes thriller starring Liam Hemsworth, Gary Oldman and Harrison Ford, based on the book by Joseph Finder.
  • [[Файл:Paranoia_XP.png|thumb|right|Обложка книги правил Paranoia XP. Дымящиеся сапоги стали символом одного из вариантов игры задолго до выпуска Да, Тёмный Властелин! ]]Паранойя — система для юмористических игр в антураже антиутопического будущего. Впервые выпущена в 1984 году West End Games, с 2004 поддерживается Mongoose Publishing. Игроки берут на себя роль агентов, борющихся с «неправильным образом мыслей» (причём каждый из их персонажей автоматически является сторонником запретных взглядов, работающим на подполье — но у каждого игрока разное) и исполняющих задания в условиях тотальной паранойи и попыток свалить свои ошибки и саботаж поручений начальства на товарищей по группе.
  • Paranoia is set somewhere in the near future, in a Power Station. A recent discovery of coal in Eastern Europe has run Nuclear Power Stations out of business and new coal powered stations are being built over them around the world. The Power Station featured in the game has been built over the now decomissioned Drax Power Station in the UK, which is also visited in a ruined state later on in the game. There are six chapters in Paranoia. In the first chapter, Prologue, the player is introduced to the gameplay mechanisms and the setting of the game. They find themselves inside the coal cart of a train approaching the New Drax Power Station, and after getting inside, must evade the workers of the facility.
  • This page lists all dead Paranoida PCs. Unnamed Paranoia PCs - note that while normally each dead PC should have a page of his own, the number of dead "Unnamed Paranoia PCs" is so huge that it is appropriate to put all of them on a single page... But if you can remember the name of the PC, create a new page.
  • Als Paranoia wird bei einem Menschen das Auftreten von Wahnvorstellungen bezeichnet, welche äußere Bedrohungen der eigenen Person beinhalten. Hierbei kommt es häufig zu Verfolgungsängsten und Verschwörungsvorstellungen. Paranoia ist keine eigenständige psychologische Erkrankung sondern ein Symptom von Erkrankungen. Bestimmte Drogen, insbesondere Stimulanzien und Cannabis ("Kiffer-Paranoia"), können als Teil ihrer Rauschwirkung paranoide Vorstellungen auslösen. Sie können auch als Folge von Hirnschädigungen durch starken Ethanolismus auftreten.
  • Paranoia is a thought process characterized by excessive anxiety or fear, often to the point of irrationality and delusion. Paranoid thinking typically includes persecutory beliefs concerning a perceived threat towards oneself. In the original Greek, παράνοια (paranoia) simply means madness (para = outside; nous = mind). Historically, this characterization was used to describe any delusional state.
  • Paranoia is a human mental state in which a person lives in the belief (incorrectly, or without real evidence) that other people are plotting, planning or otherwise going against him / her. The degree to which someone can be classed as paranoid can vary greatly. Someone may believe this about small everyday things such as a comment made by someone else. Other people actually suffer from paranoia to an extent which could class them as mentally disabled. However, in cases such as this, it is likely that the person is suffering from a more mainstream psychological disability and paranoia is a mere symptom of it.
  • The diagnosis also requires a sense of self-importance (warranted or unwarranted), as being persecuted implies that the individual is somehow worth persecuting. It is similar to how a politician would feel, if one of his electorate hit him with an old piece of wood, or an expenses/sex scandal. Paranoia is a sixth sense that only very special people possess. This sixth sense gives the individual the gift of foresight. Any paranoid can see, clear as day, the truth behind conspiracy and the deep jealousy and hatred within others that his or her gifts draw. Despite the constant awareness that society does not welcome “unusual” and “gifted” people who “know too much”, paranoids can usually work and function in everyday society, but prefer to spend their home life behind twitching curtains, coll
  • Paranoia ist allgemein ein Begriff für bestimmte wahnhafte psychiatrische Störungen, umgangssprachlich meint man damit jedoch oft den Verfolgungswahn, eine übermäßige, teilweise unbegründete Angst. Paranoia kann Folge einer Überdosierung von Cordrazin sein. (TOS: ) 1996 glaubt Henry Starling, die USS Voyager wolle ihm seine Technologie aus dem 29. Jahrhundert stehlen. Der Doktor diagnostiziert daraufhin eine paranoide Persönlichkeitsspaltung und empfiehlt Starling, einen Psychotherapeuten aufzusuchen. (VOY: )
  • Upon travelling back to the year 1986 with his senior staff, James T. Kirk cautioned them that the surrounding culture was extremely primitive and paranoid. (Star Trek IV: The Voyage Home) In 2365, a psychotronic stability examination Data showed the presence of a secondary, "sensitive yet paranoid" personality within the android; that of Dr. Ira Graves. (TNG: "The Schizoid Man" ) Later that year, Garak used the term when referring to Gul Dukat's counter-insurgency program and the unusually large number of interrogative subroutines he had planted in the code. (DS9: "Civil Defense")
  • Erase una vez, dos chicas que eran compañeras de clase, trabajaban juntas aunque no se entendían muy bien socialmente. Una de ellas, Aura, era noble, sencilla, creativa y muy amigable, y la otra, Emma, era presumida, exigente, le gustaba la vida lujosa y de apariencias. Emma no lloró pero si empezó a sentirse mal por todo lo que le había hecho a Aura, pero pensó "la vida continúa". Según Emma, Aura la visita todos los días para vigilar que no hiciera nada malo y aprendiera hacer el bien.
  • Paranoia is the 96th level in Chip's Challenge 1. The level's name suggests that the player will become distrusting of everything, and downright scared of tanks in particular. Paranoia's hint might add to the frustration: although the fire boots save 17 seconds, they are indeed not required to complete the level.
  • Ich habe nicht mehr viel Zeit. Ich war wohl doch zu unvorsichtig. Sie sind mir auf der Spur, wahrscheinlich sind sie schon auf dem Weg hierher. Meine Kraft ist am Ende, ich kann nicht mehr fliehen; sie sind überall. Bald haben sie mich. Ich werde die Zeit, die mir noch bleibt, nutzen, um das, was ich herausgefunden habe für die Nachwelt aufzuschreiben. Die Welt muss die Wahrheit erfahren! Sie sind in meinem Kopf. Und auch in deinem! Sie manipulieren uns, sie halten uns dumm, sie berieseln uns tagtäglich mit willenzerfressendem Geschwätz, sie halten uns in Angst und Schrecken, sie geben uns ausgesuchte Pseudoinformation, damit wir glauben, wir wüssten etwas, aber wir wissen einen Scheiß! Sie implantieren uns Gedanken und Gefühle, sie reden uns ein, minderwertig zu sein, damit wir ihren Drec
  • NC: Hello, I'm The Nostalgia Critic. I remember it so you don't have to. Well it's that DVD review time again, and you know what that means, I have to find something public domain to look at...or else I'm decapitating Hollywood. But you know what? I don't want to. Yeah. Fuck it! I mean, I'm sick of looking at crappy sci-fi, or 40's propaganda! I want to do something current, popular, and even something I asked permission for. NC: Hey Brad, can I review Paranoia? Brad: Go fuck a horse! NC: Thanks. This is Paranoia. NC: (Imitating Tommy Wiseau from The Room) O hai, Mark. (Cut to NC) Mark: Be safe.
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