Spell level: cleric 1 druid 1 paladin 1 sorcerer/wizard 1 Innate level: 2 1 School: abjuration Components: verbal, somatic Range: touch Area of effect: single Duration: 24 hours Save: harmless Spell resistance: no Description: The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| - Endure Elements
- Endure elements
|
rdfs:comment
| - Spell level: cleric 1 druid 1 paladin 1 sorcerer/wizard 1 Innate level: 2 1 School: abjuration Components: verbal, somatic Range: touch Area of effect: single Duration: 24 hours Save: harmless Spell resistance: no Description: The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.
- The Endure Elements ritual lets you designate up to five ritual participants, including yourself, who ignore penalties associated with extremes of nonmagical weather. An affected creature suffers no ill effects from ambient temperatures between −50 and 140 degrees Fahrenheit, and the creature’s equipment is likewise protected from the ravages of these temperatures and of precipitation.
- Level: , , , , , Components: V, S Casting Time: 1 action Range: Touch Target: Creature touched Duration: 24 hours Saving Throw: : Will negates (harmless) Spell Resistance: Yes (harmless)
- [[Category:]] Endure elements was an abjuration spell that allowed the recipient to ignore normal extremes of non-magical heat or cold.
- Endure Elements provides the recipient with damage reduction against elemental types of damage in the amount of 10/-. The spell ends after absorbing a total of 20 points of damage or after 24 hours, whichever comes first.
- A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creature’s equipment is likewise protected. Endure elements doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.
|
Level
| |
dcterms:subject
| |
level innate
| |
persist
| |
quicken
| |
magelevel
| |
level druid
| |
maximize
| |
innatelevel
| |
level sorwiz
| |
still
| |
level cleric
| |
clericlevel
| |
silent
| |
spellresistance
| |
druidlevel
| |
spell resistance
| |
empower
| |
dbkwik:dnd4/proper...iPageUsesTemplate
| |
dbkwik:forgotten-r...iPageUsesTemplate
| |
dbkwik:forgottenre...iPageUsesTemplate
| |
dbkwik:legaciesofc...iPageUsesTemplate
| |
dbkwik:nwn2/proper...iPageUsesTemplate
| |
dbkwik:freed20/pro...iPageUsesTemplate
| |
Category
| |
Range
| |
Cast
| |
Name
| |
SR
| |
save
| |
DESC
| - The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.
|
paladinlevel
| |
school3e
| |
level paladin
| |
domains3e
| |
dbkwik:nwn/property/wikiPageUsesTemplate
| |
Line
| - Elemental Resistance
- endure elements
- energy buffer
- protection from elements
- resist elements
|
Components
| |
Price
| |
flavor
| - Neither the biting cold nor the searing heat troubles you anymore. You travel in arctic or desert wastes as comfortably as in temperate climes.
|
Duration
| |
Icon
| - Endure elements.jpg
- is_endelem.gif
|
Skill
| |
Area
| |
extend
| |
School
| |
Target
| |
Time
| |
abstract
| - Spell level: cleric 1 druid 1 paladin 1 sorcerer/wizard 1 Innate level: 2 1 School: abjuration Components: verbal, somatic Range: touch Area of effect: single Duration: 24 hours Save: harmless Spell resistance: no Description: The target creature gains damage resistance 10/- against all elemental forms of damage. The spell ends after absorbing 20 points of damage from any single elemental type.
- The Endure Elements ritual lets you designate up to five ritual participants, including yourself, who ignore penalties associated with extremes of nonmagical weather. An affected creature suffers no ill effects from ambient temperatures between −50 and 140 degrees Fahrenheit, and the creature’s equipment is likewise protected from the ravages of these temperatures and of precipitation.
- Level: , , , , , Components: V, S Casting Time: 1 action Range: Touch Target: Creature touched Duration: 24 hours Saving Throw: : Will negates (harmless) Spell Resistance: Yes (harmless)
- [[Category:]] Endure elements was an abjuration spell that allowed the recipient to ignore normal extremes of non-magical heat or cold.
- Endure Elements provides the recipient with damage reduction against elemental types of damage in the amount of 10/-. The spell ends after absorbing a total of 20 points of damage or after 24 hours, whichever comes first.
- A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creature’s equipment is likewise protected. Endure elements doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.
|
is Spell
of | |