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| - When a character's major, overriding goal - one that takes priority over all others - is to go home again. "Home" can be as specific as the character's house, or as general as his/her home planet. Usually comes as a result of being Trapped in Another World, going Down the Rabbit Hole, or being a Fish Out of Water. Sometimes leads to The Homeward Journey. If the protagonist is a pet animal, see Tropey Come Home. This is what forms the backbone of Plot #4: Voyage and Return. For a similar concept that follows Plot #1: The Quest, see The Homeward Journey.
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abstract
| - When a character's major, overriding goal - one that takes priority over all others - is to go home again. "Home" can be as specific as the character's house, or as general as his/her home planet. Usually comes as a result of being Trapped in Another World, going Down the Rabbit Hole, or being a Fish Out of Water. Sometimes leads to The Homeward Journey. As a part of a Downer or Bittersweet Ending, the character may find that he/she can't go home again. In a happier variant of that ending, the character can go home but chooses to stay, or discovers a new home that is as good as, or better than the original. If the protagonist is a pet animal, see Tropey Come Home. This is what forms the backbone of Plot #4: Voyage and Return. For a similar concept that follows Plot #1: The Quest, see The Homeward Journey. Examples of Theres No Place Like Home include:
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