About: Challenging the Chief   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A society has a ritual challenge system that determines who's strong enough to be the leader. There can be variations on how ritualized the challenge is. Sometimes a spontaneous fight could occur and then everybody makes sure everybody else hangs back to let the two duke it out. On other occasions, the right to challenge may need to be specifically invoked, maybe with a particular phrase. In such a case you can very well expect the crowd to make a collective intake of breath and you get double points in the TV Tropes Drinking Game if the challenged chief was walking away but then stops and slowly turns around. There also may or may not be a strict rule that the loser has to die. If there is, you may get The Hero in an ethical quandary if they believe Thou Shalt Not Kill.

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  • Challenging the Chief
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  • A society has a ritual challenge system that determines who's strong enough to be the leader. There can be variations on how ritualized the challenge is. Sometimes a spontaneous fight could occur and then everybody makes sure everybody else hangs back to let the two duke it out. On other occasions, the right to challenge may need to be specifically invoked, maybe with a particular phrase. In such a case you can very well expect the crowd to make a collective intake of breath and you get double points in the TV Tropes Drinking Game if the challenged chief was walking away but then stops and slowly turns around. There also may or may not be a strict rule that the loser has to die. If there is, you may get The Hero in an ethical quandary if they believe Thou Shalt Not Kill.
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dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
abstract
  • A society has a ritual challenge system that determines who's strong enough to be the leader. There can be variations on how ritualized the challenge is. Sometimes a spontaneous fight could occur and then everybody makes sure everybody else hangs back to let the two duke it out. On other occasions, the right to challenge may need to be specifically invoked, maybe with a particular phrase. In such a case you can very well expect the crowd to make a collective intake of breath and you get double points in the TV Tropes Drinking Game if the challenged chief was walking away but then stops and slowly turns around. There also may or may not be a strict rule that the loser has to die. If there is, you may get The Hero in an ethical quandary if they believe Thou Shalt Not Kill. You'll also get wider variations on the effect on the plot. For instance, in a case which has shades of You Kill It, You Bought It, it may be an outsider, often Mighty Whitey, becomes chief of a community by winning a duel against the previous chief, or just by killing them without knowing about the tradition. This will tend to pop up at the beginning to generate a plot or find a way to get a character into a society that should, by logic, wish to kill him on sight. You also get the concept being used as a way for being to stop an enemy horde when outnumbered. They use this rule in the enemy culture to just challenge the ruler and then make everything hinge on that one fight. If The Hero wins, he gets to order the enemy horde to go home. Occasionally, The Hero has to be told about this rule by some helpful tribe member or he'll make the challenge and then there'll have to be a bit of conversation about whether he gets to do so. A community with such a cultural tradition is usually portrayed as as Proud Warrior Race Guys where Asskicking Equals Authority. They will also frequently approve of certain methods of attaining a Klingon Promotion. This trope might justify Decapitated Army. Examples of Challenging the Chief include:
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